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KillerMan: Ghost Buster
Topic Started: Oct 12 2015, 11:25 AM (3,084 Views)
Greiga Master
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Admin of the stars, owner of your soul...

A long time ago I developed a game called KillerMan Kill Them All. It was a fun minigame where you fight off endless waves of ghosts to get top score. I've remade this game for 3ds and added a few stages and new viruses in addition to the classic endless mode.

This is a homebrew game for 3ds so if you need to set up your 3ds to play homebrew refer to The Homebrew Launcher Site

Screenshots:
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Gameplay:
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Old Download 1.01
Old Download 1.00
Edited by Greiga Master, Nov 14 2015, 05:44 PM.
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Looks pretty... xcept for that hp counter in the 2nd image.
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Greiga Master
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Admin of the stars, owner of your soul...

GreyRock.EXE
Oct 12 2015, 06:07 PM
Looks pretty... xcept for that hp counter in the 2nd image.
Yeah, the scaling was pretty bad but that's hopefully been addressed in this update.

Update Changes:
-Fixed bug where thunder gauge would immediately fill
-Using latest ctrulib (Fixes triangle glitch?)
-Smaller 3dsx
-Scaling looks better
-Less wonky framerate at the start of battles
-Skarab and Mettrids now immediately attack on spawn
-Skarab immediately attack after reforming
-Rudimentary online coop support

A note on the online coop. Currently, I've only tested it to be playable speeds over local network. If playing over local network the ports must match and the client must input the host's local IP. For playing non-locally the ports must match and, if necessary, the host must have the selected port forwarded. The client must then use the host's public ip rather than the local one.

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Edit:
More changes
-Coop over local network should now be full speed and coop online should be playable speeds.
-Fixed bug where clearing a single player stage after doing multiplayer crashed the game.
-Player 2 Killerman now has his own emotion window.
-Player 2 Killerman's chips are now displayed.
-During endless mode background and music change mid battle.
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Edit2:
-No longer needs assets folder
-Faster battle load times
-3D slider effects
-Fixed ranks not moving around correctly when getting new top score
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Edited by Greiga Master, Dec 29 2015, 10:50 AM.
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