| Timer.; For chips. | |
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| Topic Started: Jan 15 2012, 12:11 PM (850 Views) | |
| IngusRogeth | Jan 15 2012, 12:11 PM Post #1 |
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TREZian
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I have a slight Idea that I believe some people could do. In megaman Bn6, you know how it takes time to get a certain chip. For example: Facing Mettaur3, 3 seconds or less and you get reflector 3. Mettaur 3 with TankCan in ACDC HP. Idea: There could be a timer for each species of navi in the corner. It would say something like 30-XX. At the beginning of the battle it starts out as 30-30. Then for every second the cust gauge runs, it goes down a second. It says the name of the chip you could get next to it with the designated time. Ex: 30-30 Reflector3; Zenny 30-29 reflector 3; Zenny 30-28 reflector 3; Zenny 30-27 Zenny. get it now? For Bosses, all it could say is. 30-30 SP 30-26 EX 30-24 V1 I don't know, the idea came to me in a dream. Maybe it could be useful for people who actually play the game throughout and want to chip grind. Acekard to real GBA? Idk. Maybe someone can do this as a Patch Idea if possible :o |
Siggy by me:3![]() OoT Run is done! 1:39:45 Non-TAS console Currently planning and practicing for Zelda MM | |
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| Mgamerz | Jan 15 2012, 12:12 PM Post #2 |
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The ShoutBox King
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You mean reward modding? |
| I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker. | |
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| IngusRogeth | Jan 15 2012, 12:15 PM Post #3 |
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TREZian
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Not really. It's seconds ON the screen that tell you what you could get before hand. For chip grinding. If you exceed the limit, you run away and try again. It saves some time for legit players who want to get their chip. |
Siggy by me:3![]() OoT Run is done! 1:39:45 Non-TAS console Currently planning and practicing for Zelda MM | |
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| IngusRogeth | Jan 15 2012, 12:18 PM Post #4 |
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TREZian
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Sorry for double post but EDIT: Using a giga chip would make the timer go to 0 and taking damage will take X number of seconds away from the timer depending on the damage. |
Siggy by me:3![]() OoT Run is done! 1:39:45 Non-TAS console Currently planning and practicing for Zelda MM | |
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| Dramz | Jan 15 2012, 02:03 PM Post #5 |
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Spastic Colon
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I guess an on-screen timer could be useful, but its generally pretty easy to figure out how long the battle has been going on for if you just keep track of how many turns have passed. |
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| IngusRogeth | Jan 15 2012, 06:47 PM Post #6 |
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TREZian
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Agreed, but I mean nub players would love it. XD |
Siggy by me:3![]() OoT Run is done! 1:39:45 Non-TAS console Currently planning and practicing for Zelda MM | |
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| DragonLord | Jan 22 2012, 12:50 PM Post #7 |
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TREZian
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That sounds like a great idea, although I'm not sure who could make it. I'll look into it. |
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