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How to get amoddedBG to work if you have a glitch; manual import
Topic Started: Jul 19 2011, 10:52 PM (392 Views)
IngusRogeth
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Ok to begin. I have to give mega credit to Timaeus for this. It helped....a lot.
This will be editing Graveyard BG so just find the other offsets for other BG's if you get an error.

To begin....if you get any error in the GBA graphics editor hence brianuuu's bg modding guide this is all you have to do.


First open the game (in HxD) you used that had the "succeeded" import" A.K.A. the game that was in the
GBA graphics editor.

Then open the game that you want to have a modded bg in. <COOL>

And open a new tab in HxD.
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After that go to this offset: 0061918C. (ctrl+G) 00615308 for gregar.
Now you should be in the game with a 'succeeded' bg import.
So it could start with 03 or no.

Next all you have to do is subtract 18 bytes and then Copy the first 100 bytes.
It says how many you have highlighted at the bottom.
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After than just copy in the New tab. And save it for further notice. Then just re-copy it and
go to the same offset (0061918C) Highlight the same 100 bytes and click ctrl + C.

There you go! Your modded bg is manually imported. :D


If it does not work, you either did not click 'SAVE' (lol) or the you had the checkbox (ABORT IMAGE/PALLET) checked.
Or your game is already taken there. :l

Have fun :P
Edited by IngusRogeth, Jul 20 2011, 12:38 AM.
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timaeus222
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This might come as a shock to you, but in the pictures you started highlighting at 61928C.
You were also using the Falzar offset in a Gregar game. xD
Edited by timaeus222, Jul 20 2011, 05:37 PM.
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IngusRogeth
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