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BN4 WoodMan DS freeze bug fix; maybe?
Topic Started: Jul 2 2011, 12:28 PM (575 Views)
Prof. 9
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I fixed the BN4 WoodMan scenario Nintendo DS freeze bug. Basically if you try to do the WoodMan scenario on a Nintendo DS, the game pretty much freezes after any battle or after exiting any menu. This is because it's trying to load sprite data from an invalid address, which causes a near-infinite loop (it actually will start running full speed again if you leave your DS for an hour or so).

In any case, I fixed that bug. Maybe? I think I did. My fix seems to work, but I don't know if it has any side effects. It doesn't look like it. So without further ado, here are the fixes for all dumped game versions.

Red Sun (J):
080B111B: 28 -> 29

Red Sun (J)(v1.1):
080B1193: 28 -> 29

Red Sun (U):
080B1157: 28 -> 29

Red Sun (E):
080B115F: 28 -> 29

Blue Moon (J):
080B1127: 28 -> 29

Blue Moon (U):
080B1163: 28 -> 29

Blue Moon (E):
080B116B: 28 -> 29

Note that you can only use these fixes with really odd methods...
Edited by Prof. 9, Feb 22 2013, 02:36 PM.
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