| BN4 WoodMan DS freeze bug fix; maybe? | |
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| Topic Started: Jul 2 2011, 12:28 PM (575 Views) | |
| Prof. 9 | Jul 2 2011, 12:28 PM Post #1 |
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I fixed the BN4 WoodMan scenario Nintendo DS freeze bug. Basically if you try to do the WoodMan scenario on a Nintendo DS, the game pretty much freezes after any battle or after exiting any menu. This is because it's trying to load sprite data from an invalid address, which causes a near-infinite loop (it actually will start running full speed again if you leave your DS for an hour or so). In any case, I fixed that bug. Maybe? I think I did. My fix seems to work, but I don't know if it has any side effects. It doesn't look like it. So without further ado, here are the fixes for all dumped game versions. Red Sun (J): 080B111B: 28 -> 29 Red Sun (J)(v1.1): 080B1193: 28 -> 29 Red Sun (U): 080B1157: 28 -> 29 Red Sun (E): 080B115F: 28 -> 29 Blue Moon (J): 080B1127: 28 -> 29 Blue Moon (U): 080B1163: 28 -> 29 Blue Moon (E): 080B116B: 28 -> 29 Note that you can only use these fixes with really odd methods... Edited by Prof. 9, Feb 22 2013, 02:36 PM.
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