| BN5 Double Team DS Direct Enemy modding notes | |
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| Topic Started: Jun 19 2011, 01:21 PM (533 Views) | |
| Prof. 9 | Jun 19 2011, 01:21 PM Post #1 |
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Hooray for ASM! It's all in RAM because NDS doesn't like loading from the game. Still, you can replace boss attacks. You could use cheat codes to share bosses with each other, or something. Current battle loaded: 021B8EE0 021D3473: change enemy in the GridManALPHA freefight The first 6 pointer are general use, don't mess around with them. The 7th pointer is the AI. The 8th pointer is movement. The pointers after that should be the attacks (not all of them are though).
Edited by Prof. 9, Jun 19 2011, 01:28 PM.
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| UmberPhyris | Jun 19 2011, 01:25 PM Post #2 |
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[offtop]Warning!: Grim Reaper of topics![/offtop] If I use this, could I create the toughest, most improbable, minimal-survival rate boss attacks? If so, I am totally in!! Destructive boss attacks! TRY TO COMPLETE THIS...WITHOUT ANY DAMAGE...IN UNDER 1-8 SECONDS!...KILIK!!!!!!!!!!! I will go through ASM and C++ soon. Very soon, This is definitely worth it! I have seen far too many survivable boss attacks. This should work well... |
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| Prof. 9 | Jun 19 2011, 01:49 PM Post #3 |
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Sorta. You can swap attacks with this, not create all new ones. Well you can create new ones from scratch, but that requires advanced knowledge of ASM, plus a very thorough understanding of how the battle system/game engine works. |
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