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BN5 Double Team DS Direct Enemy modding notes
Topic Started: Jun 19 2011, 01:21 PM (533 Views)
Prof. 9
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Hooray for ASM! It's all in RAM because NDS doesn't like loading from the game. Still, you can replace boss attacks. You could use cheat codes to share bosses with each other, or something.

Current battle loaded: 021B8EE0

021D3473: change enemy in the GridManALPHA freefight

The first 6 pointer are general use, don't mess around with them. The 7th pointer is the AI. The 8th pointer is movement. The pointers after that should be the attacks (not all of them are though).

Code:
 
MegaMan: 020E56B0
ProtoMan: 0210E514
GyroMan: 0210E6B0
SearchMan: 0210E748
NapalmMan: 0210E7DC
MagnetMan: 0210E860
Meddy: 0210E8EC
Colonel: 0210E94C
ShadowMan: 0210EA10
NumberMan: 0210EA84
TomahawkMan: 0210EB14
KnightMan: 0210EBA8
ToadMan: 0210EC30
ShadeMan: 0210ED50
BlizzardMan: 0210ECE4
CloudMan: 0210EDD4
CosmoMan: 0210EE54
LarkMan: 0210EEFC
GridMan: 0210EF70
Bass: 0210F008
NebulaGrey: 0210F138
ShadeMan: 0210F19C (CrossOver Battle)
Edited by Prof. 9, Jun 19 2011, 01:28 PM.
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UmberPhyris
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[offtop]Warning!: Grim Reaper of topics![/offtop]

If I use this, could I create the toughest, most improbable, minimal-survival rate boss attacks? If so, I am totally in!! Destructive boss attacks! TRY TO COMPLETE THIS...WITHOUT ANY DAMAGE...IN UNDER 1-8 SECONDS!...KILIK!!!!!!!!!!!

I will go through ASM and C++ soon. Very soon, This is definitely worth it!

I have seen far too many survivable boss attacks. This should work well...
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Prof. 9
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UmberPhyris
Jun 19 2011, 01:25 PM
If I use this, could I create the toughest, most improbable, minimal-survival rate boss attacks?
Sorta. You can swap attacks with this, not create all new ones. Well you can create new ones from scratch, but that requires advanced knowledge of ASM, plus a very thorough understanding of how the battle system/game engine works.
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