| BN5 Double Team DS Chip Data Format | |
|---|---|
| Topic Started: Jun 11 2011, 09:53 AM (422 Views) | |
| Prof. 9 | Jun 11 2011, 09:53 AM Post #1 |
![]()
Moderaptor
![]()
|
Chip Data RAM: 0x0203E9E8 + (chip & 0x1FF) * 0x28 game: 0x000429E8 + (chip & 0x1FF) * 0x28 arm9.bin: 0x0003E9E8 + (chip & 0x1FF) * 0x28 Length: 0x28 per chip 0x00 = Chip Code 1 (8-bit) 0x01 = Chip Code 2 (8-bit) 0x02 = Chip Code 3 (8-bit) 0x03 = Chip Code 4 (8-bit) 0x04 = Attacking Element (8-bit) 0x05 = Rarity (8-bit) 0x06 = Element Icon (8-bit) 0x07 = Library (8-bit) 0x08 = MB Value (8-bit) 0x09 = Chip Flags (8-bit) 0x0A = Counter Value (8-bit) 0x0B = Attack Family (8-bit) 0x0C = Sub-Family (8-bit) 0x0D = ? (8-bit) 0x0E = ? (8-bit) 0X0F = ? (8-bit) 0x10 = Sublevel 1 0x11 = Sublevel 2 0x12 = Sublevel 3 0x13 = Sublevel 4 0x14 = Delay after Chip Usage 0x15 = Some sort of number? 0x16 = Secret Library Flags (16-bit) 0x0001 = Secret Library Trigger (Team ProtoMan) 0x0200 = Secret Library Trigger (Team Colonel) 0x18 = Alphabetical Order Number (16-bit) 0x1A = Attack Damage (16-bit) 0x1C = Library ID (16-bit) 0x1E = ? (8-bit) 0x1F = Pre-Usage Routine (8-bit) (can be 0-5) 0x20 = Chip Icon Pointer (32-bit) RAM offset = pointer game offset = pointer - 0x1FFC000 arm9.bin offset = pointer - 0x2000000 0x24 = Chip Image Pointer Offset (16-bit) game offset = card_pix.bin + offset * 0x10 (normally, card_pix.bin is at 0x00B7F400) 0x26 = Chip Palette Pointer Offset (16-bit) game offset = card_clt.bin + offset * 0x10 (normally, card_clt.bin is at 0x00B7CC00) |
Follow me on Twitter! Fork me on GitHub!
| |
|
|
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Guides & Research · Next Topic » |


