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Take ONE Robot Master you would have liked to see in the BN series and...; ... Replace an existing NetNavi with them
Topic Started: Feb 14 2011, 12:55 PM (849 Views)
Chainsaw Guitar
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Like so:
>Get rid of Bass.EXE
>The reoccurring bonus boss of the series is now Ballade.EXE
>Secret areas are now 4x better!
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deehoC
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I kinda wanna say remove Protoman and bring in Zero from the X series but Protoman is pretty badass..

Maybe remove Bubbleman.exe and add Freezeman from MM7?
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Zanerus
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Freezeman is in BN2.

I'd say Gamma as a secert boss by replacing Punk

and that giant crab mecanaloid.
Zane's poetry Hour here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8752185/1/

AEZ Patch version 4 finally out: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8667690/1/

Chip hacker starters can find my notes here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8685052/1/ PM me for any questions.

modding Guide Index can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8750547/1/

Insanity is simply silliness misunderstood.
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deehoC
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Zanerus
Feb 14 2011, 02:50 PM
Freezeman is in BN2.

I'd say Gamma as a secert boss by replacing Punk

and that giant crab mecanaloid.
My memory is pretty bad apparently since I just finished playing through BN2 the other day LOL..Thanks for correcting me
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Chainsaw Guitar
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deehoC
Feb 14 2011, 02:22 PM
I kinda wanna say remove Protoman and bring in Zero from the X series but Protoman is pretty badass..
Not to mention... Zero.EXE already exists... :facepalm:
Edited by Chainsaw Guitar, Feb 14 2011, 03:26 PM.
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Zanerus
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Offtopic and all but the link to his picture is here:http://www.freewebs.com/apstuff4/FreezemanEXE.jpg

Another one I'd replace is chargeman for star man.
Zane's poetry Hour here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8752185/1/

AEZ Patch version 4 finally out: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8667690/1/

Chip hacker starters can find my notes here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8685052/1/ PM me for any questions.

modding Guide Index can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8750547/1/

Insanity is simply silliness misunderstood.
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deehoC
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Chainsaw Guitar
Feb 14 2011, 03:11 PM
deehoC
Feb 14 2011, 02:22 PM
I kinda wanna say remove Protoman and bring in Zero from the X series but Protoman is pretty badass..
Not to mention... Zero.EXE already exists... :facepalm:
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That's the one from Megaman Network Transmission right? I guess it just doesn't feel like a real .exe game to me since the game play differs so greatly.
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Chainsaw Guitar
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Zanerus
Feb 14 2011, 03:13 PM
Another one I'd replace is chargeman for star man.
... StarMan.EXE already exists too... And he even showed up in one of the GBA games.
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Edited by Chainsaw Guitar, Feb 14 2011, 03:26 PM.
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Zanerus
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Oh I know (not knowing he was in a gba game) but I like his movelist.

Also 4.5 doesn't count to me as an appearance.
Zane's poetry Hour here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8752185/1/

AEZ Patch version 4 finally out: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8667690/1/

Chip hacker starters can find my notes here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8685052/1/ PM me for any questions.

modding Guide Index can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8750547/1/

Insanity is simply silliness misunderstood.
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Dramz
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Technically, MMBN4.5 does not exist, only RMEXE4.5, so it isn't part of the BN series[/midnite]

I'd like to see Crashman instead of Groundman, though he is KINDA existent as Drillman in MMBN3.
Edited by Dramz, Feb 15 2011, 05:15 AM.
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Midnite
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TimeMan for ClockMan. I know a kid designed it and all, but it's such a missed opportunity... Along with ClownMan for ColorMan/CircusMan, 2 original clown navi designs and yet ClownMan never made it...
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Lelouch
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PokeMiku
I would have liked to see BladeMan and FrostMan. Making SwordMan and IceMan say bye-bye.
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Kirak
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Annoying Dog
I would rather see Crystalman Instead of DesertMan.
Remove Drillman.
Change the recurring Secret Boss to Gospel (zOMG)
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UmberPhyris
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A: Frostman replacing Freezeman.exe; reason: HULK SMASH!! Come to think of it, Freezeman.exe + Frostman = Mayhem!! Frostman charges for Ice Wave, only while Freezeman.exe runs Ice Stalactite, forcing Rockman to slide through ice, trying to aim at Frostman with an Elec card, but without any holes on field (and with Freezeman.exe using Ice Stage every time, Rockman.exe tries using repair or Geddon series, and Fan running with Freezeman.exe's Ice Shield down, which would screw up if he were stunned through it, not that it matters while Frostman.exe is charging Ice Wave), Ice Stalactites or Ice Wave would give damage, especially while 5 Ice Stalactites fall each time, and Ice Wave's successful execution would result in 2 rows worth of jagged stalagmites!! Furthermore, if Rockman.exe appears anywhere near the front column, if Frostman.exe is not charging Ice Wave, Ice Punch will push Rockman.exe back, and Freezeman.exe's Ice Stalagmites, running in the only row available, will cause imminent damage!!
B: Heatman replacing EXE Fireman; reason: Flaming charge. Now that I consider it, Fireman.exe running Heat Balls would work wonders while Heatman runs Flaming charge! Fireman.exe could intentionally cover 2 rows in Rockman.exe's area with Heat Balls, forcing him to stand there while Heatman runs Flaming charge in the only row left! If Rockman.exe decides to take a hit with Heat Ball's Lasting Flame effect on a panel, Fireman.exe will immediately follow up with Flamethrower the second Rockman.exe moves out of Heatman's way! Furthermore, Heatman could run Heat balls as well, allowing 2x mayhem!! In EXE2, while Heatman.exe runs Dire Scorch, Heatman could continuously charge through each row not occupied by them, forcing imminent damage!!
C: Both Tenguman and Tenguman.exe running a boss attack; reason: 2 Tornado Holds running down 2 rows, Tenguman.exe dashing through the row not occupied, but taking up 2 rows for that attack anyway, forcing Rockman.exe to stand in the 1 row not affected by Tenguman.exe's attack, forcing him to take damage either way. In addition, Tenguman's circular wind attack running down 1 row. Easy to dodge? Not while Tenguman.exe runs Tengu Leaf down the other 2 rows, either attack forcing Rockman.exe into a stun, then allowing Tenguman.exe to use Wind Slash (WideSword + Wind; WindSword = Sword + Wind, WindBlade = LongSword + Wind), then Tenguman uses Tornado hold to keep him stunned even further, allowing Tenguman to dash into him, inflicting even more damage!!
Edited by UmberPhyris, Feb 15 2011, 01:19 PM.
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