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Things capcom needs to inprove in SF?; Give some things that need to be fixed
Topic Started: Dec 10 2010, 09:46 PM (2,207 Views)
StarForce03
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Of course these things you post wont get fixed but just give some things you think are important and should of been fixed.
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Soul
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The one and only Shuffle.
I know this might sound really stupid, but I didn't really like the all the mugshots.
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Accelerator
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TREZian
they should also fix Geo(subaru)'s backsprite
Not dead yet. Focus on the "yet".
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StarForce03
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yea i agree they should of fixed those things but more with the mugshots, they seemed werid to me they needed more......i dont know the right word but something.
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NanoNX
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The mugshots looked alright to me. The thing needed to be fixed is the boss AI's. they need to be harder.
Edited by NanoNX, Dec 11 2010, 12:57 PM.
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StarForce03
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yes I agree they do kinda suck. The need more variety and different moves. Its to easy to predict and tell what there gunna do next because there really slow in movement.
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Xenntar
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I think Capcom could work on are the abilities, because they need to lower some abilities points for people to use them, as in Aura or HP 200.
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Xenntar
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I think Capcom could work on the abilities, because they need to lower some abilities points for people to use them, as in Aura or HP 200.
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SBK
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Fighting with Side View. I just done like that front-view, its all about blocking, not much about doding things. Just hope theres an option to switch between those both views.
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Soul
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The one and only Shuffle.
SBK
Dec 11 2010, 03:20 PM
Fighting with Side View. I just done like that front-view, its all about blocking, not much about doding things. Just hope theres an option to switch between those both views.
Oh. That's something I also want them to do. I just can't seem used to.
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StarForce03
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Actually since you mention it, I do agree with fighting with side view. I uses to battle network and I like being able to move around on 9 spots unlike the 3 in starforce.
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Dark Samus
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Well there are some flaws in the overworld but a lot in battle
like in SF2 the cards were way too overpowered so it sucked playing online. since everyone used tribe king there's been nothing but noobz in SF2 also the dx bosses were simple
in sf1 wi-fi battle with random people isnt possible so that kinda made me want to stop playing it
and last but no least SF3!
in that game rogue noise was abused and there were hackers too(like the 4000hp and 500 damage for each chip kind)
:depressed: what capacom should do is not make things overpowered and the bosses need more speed and less predictable moves
Edited by Dark Samus, Dec 12 2010, 02:06 PM.
i want to say something....oh wait i just did
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RockmanCiel
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I think they should fix the timing when you enter a battle. I find you get in to many battles when your running around doing a mission or just exploring , mmbn games gives you a good timing when entering battles you might get in to 1 to 3 battles when running through areas , but in star force i find that you get in to many battles per area.
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Dark Samus
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oh and another thing! put more areas in the game
Edited by Dark Samus, Dec 12 2010, 02:17 PM.
i want to say something....oh wait i just did
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StarForce03
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Yea there really should be more areas. Also Starforce 3 took so much less time to beat completely than the battle network games. After playing through it for a second and third time...waay to easy while battle network sometimes I still need help as to what to do.
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Cappa
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Capcom has some loose ends to tie up, so I hope there is a SF4.
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Doom
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..... There are no loose ends. The only loose end is the Mu metal but even then it's going to be the typical 'Friendship overcomes all' that the series continually supported >_>

Battle cards were drastically broken. It wasn't freaking damage, it was the fact that overall, the elec, wood, and sword cards were way stronger than all the others, essentially already making the OPed thunder, wood and rouge forms already WAYYY more broken and overpowered.

I find the 3 panels only was much harder, especially if the opponent had only break attacks.
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Soul
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The one and only Shuffle.
Cappa.EXE
Dec 12 2010, 03:48 PM
Capcom has some loose ends to tie up, so I hope there is a SF4.
Cappa, I doubt it. In fact I think they made SF3 just to make quick-cash. There were many things that I disliked about SF3. I felt there was a slight lack of creativity. Areas were too easy, AI bosses were too easy as well. It'll take a lot for Capcom to impress me like the way it did when it made BattleNetwork games.
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Spyman exe
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yeah
Cappa.EXE
Dec 12 2010, 03:48 PM
Capcom has some loose ends to tie up, so I hope there is a SF4.
Like the last two posts said, THERE ARE NO LOOSES ENDS! The series is OVER. The whole plot of the SF series was to rescue Geo father and in the end, guess what happens?
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Cappa
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What about who he marries, or as Torch said the MuMetal, but maybe im imagining things.
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