| Virus Battler/BattlerCard notes | |
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| Topic Started: Nov 20 2010, 06:35 AM (440 Views) | |
| Prof. 9 | Nov 20 2010, 06:35 AM Post #1 |
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0802B5FC: virus data (menu only) +00h: HP (16-bit) +02h: AT (16-bit) +04h: MB (16-bit) +06h: Unused/unknown (16-bit) 0802B3F0: virus name value list (menu only) 0802B2E0: virus list (menu only) +00h: unlock flag number (32-bit) Virus family value = flag number - 197h + 1h 0802B354: 197h 0802B350: total amount of viruses in the BattlerCard Normal virus flags: 0196 = TestVirs 0197 = Mettaur 0198 = Piranha 0199 = HeadyA 019A = Swordy 019B = KillrEye 019C = Quaker 019D = Catack 019E = Champy 019F = WindBox 01A0 = Trumpy (UNUSED) 01A1 = OldStov 01A2 = HntdCndl 01A3 = Kettle (UNUSED) 01A4 = Puffy 01A5 = StarFish 01A6 = ErthDrgn 01A7 = ScarCrow 01A8 = PulsBulb 01A9 = BigHat 01AA = BombCorn 01AB = Shrubby 01AC = HonyBmbr 01AD = Gunner 01AE = FgtrPlne 01AF = DarkMech 01B0 = SnakeArm 01B1 = Armadill 01B2 = Cragger 01B3 = Nghtmare 0811C320: ??? list 0811C3A4: data/sprite pointer list? 0811C420: virus sprite animation number 0811C2F4: mov r0,0h (palette index value) 0811C460: virus sprite positioning list 0x00: x-offset (16-bit) 0x02: y-offset (16-bit) 0811DD94: extra sprite data pointer list 0802AC34: add r0,1h (virus version placed on the field) |
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