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Virus Battler/BattlerCard notes
Topic Started: Nov 20 2010, 06:35 AM (440 Views)
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0802B5FC: virus data (menu only)
+00h: HP (16-bit)
+02h: AT (16-bit)
+04h: MB (16-bit)
+06h: Unused/unknown (16-bit)

0802B3F0: virus name value list (menu only)

0802B2E0: virus list (menu only)
+00h: unlock flag number (32-bit)
Virus family value = flag number - 197h + 1h
0802B354: 197h

0802B350: total amount of viruses in the BattlerCard

Normal virus flags:
0196 = TestVirs
0197 = Mettaur
0198 = Piranha
0199 = HeadyA
019A = Swordy
019B = KillrEye
019C = Quaker
019D = Catack
019E = Champy
019F = WindBox
01A0 = Trumpy (UNUSED)
01A1 = OldStov
01A2 = HntdCndl
01A3 = Kettle (UNUSED)
01A4 = Puffy
01A5 = StarFish
01A6 = ErthDrgn
01A7 = ScarCrow
01A8 = PulsBulb
01A9 = BigHat
01AA = BombCorn
01AB = Shrubby
01AC = HonyBmbr
01AD = Gunner
01AE = FgtrPlne
01AF = DarkMech
01B0 = SnakeArm
01B1 = Armadill
01B2 = Cragger
01B3 = Nghtmare

0811C320: ??? list

0811C3A4: data/sprite pointer list?

0811C420: virus sprite animation number

0811C2F4: mov r0,0h (palette index value)

0811C460: virus sprite positioning list
0x00: x-offset (16-bit)
0x02: y-offset (16-bit)

0811DD94: extra sprite data pointer list

0802AC34: add r0,1h (virus version placed on the field)
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