| Specific attack data notes | |
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| Topic Started: Nov 14 2010, 04:19 AM (723 Views) | |
| Dramz | Nov 14 2010, 04:19 AM Post #1 |
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Spastic Colon
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I think we need a topic for stuff like this. Post any you have, and I'll add them to the list
Edited by Dramz, Jan 5 2011, 12:55 PM.
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| StrikerGX | Nov 14 2010, 08:06 AM Post #2 |
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Dedicated Member
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Thank you very much for posting these. I might have to try and find the values for Gregar soon. |
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Nov 14 2010, 08:47 AM Post #3 |
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Programmer!
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When you say this: 080EC640 - Byte here seems to control the attack that comes out of the buster. do you mean the bullet? Like a yoyo can come out of it or a minibomb? |
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| Dramz | Nov 14 2010, 01:45 PM Post #4 |
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Spastic Colon
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I've played around with it, but not many values work. I did manage to get the middle one to be a train arrow. |
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| Zanerus | Nov 14 2010, 04:31 PM Post #5 |
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Dedicated Member
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I found something yay 080eb508: Value controls speed of megabuster delay, default is 04 (less wait is lower more wait higher. This is for normal shot not charge |
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Zane's poetry Hour here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8752185/1/ AEZ Patch version 4 finally out: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8667690/1/ Chip hacker starters can find my notes here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8685052/1/ PM me for any questions. modding Guide Index can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8750547/1/ Insanity is simply silliness misunderstood. | |
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| Dramz | Jan 5 2011, 12:55 PM Post #6 |
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Spastic Colon
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Random Addition: Airspin: Time it takes from when mega's animation begins, to when the airspin thing comes out Falzar: 080EDCF6 Gregar: 080ED036 Note: High speeds (low values) will stop the actual attack from happening) |
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