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| Adding your own custom title screen; BN6 both versions | |
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| Topic Started: Nov 6 2010, 11:46 AM (5,304 Views) | |
| Powerflare | Aug 30 2011, 08:54 PM Post #21 |
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Newb
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Thanks for the tutorial! I don't actually understand it though because I just started modding for the first time yesterday. =P However, once I get a bit more knowledge, I will come back to this because I'm sure it will be extremely useful. I have all the necessary components, but I just don't really understand the whole hex and pointer (ect.) thing yet. I'm just gonna have to learn all that first.
Edited by Powerflare, Aug 31 2011, 06:04 PM.
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| Kid1513 | Oct 6 2011, 03:43 AM Post #22 |
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TREZian
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Stupid question: How do you make the green color be the first pallete? |
![]() ...SF3 Random Battle modding Tool Detected! ...SF3 Auto Brother Modifying Tool Detected! ...BN5 E-Reader Modifying Tool Detected! ...Megaman Battle Network - Pokemon Crossover Patch Detected!
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| MegaRockEXE | Oct 6 2011, 09:58 AM Post #23 |
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BN Guides Author
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In wingrit, find out what numbered color green is and type in its number in the box for transparency in the GBA editor window. I think you have to convert it to decimal since the number before was hexadecimal. |
| The Rockman EXE Zone | YouTube | |
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| Kid1513 | Oct 6 2011, 10:56 PM Post #24 |
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TREZian
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This is the result that I get:![]() Which parts have I screwed up? EDIT: NVM, I figure it out already.
Edited by Kid1513, Oct 7 2011, 01:50 AM.
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![]() ...SF3 Random Battle modding Tool Detected! ...SF3 Auto Brother Modifying Tool Detected! ...BN5 E-Reader Modifying Tool Detected! ...Megaman Battle Network - Pokemon Crossover Patch Detected!
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| supersonic54 | Oct 9 2011, 02:34 PM Post #25 |
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Newb
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cool!!! I just signed in and i want to try it out! thanks! |
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| LightBonesXP | Oct 13 2011, 03:33 PM Post #26 |
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Newb
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so its newb time i havent modded in so long as the last part of the guide refers to omping up the bn game i would suppose in HxD and again havent modded in while apperently the version i have (hxd) doesnt have an option for opening a thingy veiw archive i was wondering if that was necessary for this mod also i searched the offset in hxd i remember back 2 years ago to find the offset in hxd you do something with that first 8 right |
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| Soel | Oct 31 2011, 07:53 AM Post #27 |
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Newb
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hello. I'm pretty new to modding and I have a question to ask about the last part. How do I point a pointer? what exactly do I point it to? I'm really confused with all the numbers @_@ Please and thank you :3 I really want to learn how to do this Edit: Still cant make it work. I did everything the tutorial said. The pointing to offsets I'm getting the hang off 9did some modding in another game XD). The closest thing I got to getting it right was a tittle screen filled with the matte color and some pixels scattered around. I messed around with the offsets but still doesn't work. My problem must be in the first steps of the tut as some parts where vague to me. help is appreciated
Edited by Soel, Nov 3 2011, 07:37 AM.
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| Twin Sparks.EXE | Jan 20 2012, 12:55 AM Post #28 |
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Regular Member
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I'm about to make some more points that I realize I didn't make last time I attempted this. I just did another title screen mod and I ran into more problems that were newb mistakes, so to prevent them from happening to others (and myself in case I try this again) I will make some more notes... -In my post above I mention that you must put the hex for the pointers in reverse and the last byte should be 08, but if its compressed the last byte should be 88 example img is at 00800010 and goes in the pointer as 10008088 pal is at 00805870 and goes in the pointer as 70588008 map is at 00805920 and goes in the pointer as 20598008 notice the "88" instead of the "08" at the img pointer...this is because its compressed -Also MegaRock.exe said before you compress the img file to have to add the 4 bytes and add the size of the img file in reverse...I may just be me but when he said to skip the "00" and type 00 96 40 00....i thought he meant that the 1st bytes in the img file should look like this "00 00 96 40 00" but he meant it should looked like this "00 96 40 00" -Also, if anyone had problems understanding the pointers and adding content, I'd totally check out Timeaus's guide "Expanding game size and add content." When i 1st tried this I understood nothing about how to add the img, pal, and map files or how the pointers work, but reading that guide gives you a good idea of how to go about things Just some things to point out if people run into problems n_n Edited by Twin Sparks.EXE, Jan 20 2012, 01:32 AM.
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![]() Operator Info Name-Roku Hoshima Age-19 Navi- Twin Sparks.exe(deleted), Twin Sparks.exe V2(In Development) Roku is a legendary scientist from Netopia. He works in secret and his skills are known to little. It was said that Roku was working on a new plugin for Navis that could increase their power ten-fold and grant said navi abilities beyond there wildest dreams. This enhancements has been called the Omega System. During a trip to Electopia, Roku's navi, Twin Sparks.exe, was confronted Forte who wanted the Omega System for his own desires. Forte managed to delete Twin Sparks.exe and steal the Omega System. Roku is now in the midst of recreating Twin Sparks.exe knowing that he must do whatever it takes to get the Omega System back before its too late. | |
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| Valor.exe | Feb 29 2012, 08:46 AM Post #29 |
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Regular Member
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Edit - nevermind, I had a really dumb question but I figured it out. Edit - Done!
Edited by Valor.exe, Feb 29 2012, 12:17 PM.
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I was not expecting to see two other people with the name "Valor" when I came here. lol
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I don't actually understand it though because I just started modding for the first time yesterday. =P However, once I get a bit more knowledge, I will come back to this because I'm sure it will be extremely useful.
I have all the necessary components, but I just don't really understand the whole hex and pointer (ect.) thing yet. I'm just gonna have to learn all that first.





