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Bunch of flags
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Topic Started: Nov 2 2010, 01:25 PM (637 Views)
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Prof. 9
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Nov 2 2010, 01:25 PM
Post #1
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Moderaptor
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I found some flags and figured I'd describe what they're used for. They can be used for checking stuff in scripts, ASM routines etc. If you don't know what to do with them or how to use them, don't bother trying to break your head over it; event scripts still need to be figured out so there's not much use for these flags yet.
Battle triggers and event triggers trigger an event as soon as you set their flag (normally this is handled by the message script). The other flags listed here are used by a number of message scripts (not all of them though) to check various things.
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GENERAL PURPOSE 0035: Green LevBus stop unlocked 0036: Green and Sky LevBus stop unlocked 0037: Green, Sky and ACDC LevBus stop unlocked 00F2: NaviCust unlocked 00F7: Records unlocked 011F: LinkNavi operator exam active 0120: MegaMan captured by Cybeast worshippers (?) 0163: BLG: active NaviChange 0E00: Last Yes/No answer (only used in some scripts) 1704: MegaMan asks "OK to erase old save data?" 171D: MegaMan is in the PET
CENTRAL TOWN 01EA: Roll3 obtained from Mayl 0542: Toilet jack in message 11CF: RoboDog is "quiet" 11D0: RoboDog says "woof, woof!" (higher priority)
SCHOOL 0320: SpoutManSP unlocked 0332: GroundManSP unlocked 0430: Jacking into RobCtrlComp enabled 0682: SpoutMan can be used as LinkNavi (both flags work) (higher priority) 0683: SpoutMan can be used as LinkNavi (both flags work) 081A: Look for VideoData event active 081C: Look for VideoData event finished 0CDC: GroundMan can be used as LinkNavi (both flags work) (higher priority) 0CDD: GroundMan can be used as LinkNavi (both flags work) 1148: "Ultra Kickboard EX2" picked up 1188: Can pick up "Ultra Kickboard EX2" 1301: Shuko's 2nd challenge speech in use 1307: Moliarty's 2nd challenge speech in use 1313: SpoutMan defeated and SpoutManEX unlocked 1331: GroundMan defeated and GroundManEX unlocked
SEASIDE TOWN 0338: DustManSP unlocked 0CE0: DustMan can be used as LinkNavi (both flags work) (higher priority) 0CE1: DustMan can be used as LinkNavi (both flags work) 1309: Mr. Press's 2nd challenge speech in use 133B: DustMan defeated and DustManEX unlocked
GREEN TOWN 032C: TenguManSP unlocked 085F: TenguMan can be used as LinkNavi (both flags work) (higher priority) 0860: TenguMan can be used as LinkNavi (both flags work) 1303: Master Feng Tian's 2nd challenge speech in use 131D: TenguMan defeated and TenguManEX unlocked
SKY TOWN 0326: TomahawkManSP unlocked 0ABA: TomahawkMan can be used as LinkNavi (both flags work) (higher priority) 0ABB: TomahawkMan can be used as LinkNavi (Both flags work) 1305: Dingo's 2nd challenge speech in use 1327: TomahawkMan defeated and TomahawkManEX unlocked
ACDC TOWN 133C: Chaud's 2nd challenge speech in use 1340: ProtoMan defeated 1340, 1C3E, 1C3D, 1C3C, 1C3B, 1C3A, 1C39, 1C30, 1C2F, 1C2E, 1C2D, 1C2C, 1C2B, 1C2A, 1C29, 1C28, 1C27, 1C26, 1C25, 1C24, 1C23, 1C22, 1C21, 1C20: ProtoManSP unlocked
GRAVEYARD 01BD: BlastManRV defeated (temporary) 01BF: DiveManRV defeated (temporary) 01C1: CircusManRV defeated (temporary) 01C3: JudgeManRV defeated (temporary) 01C5: ElementManRV defeated (temporary) 01C7: ColonelRV defeated (temporary)
BATTLE TRIGGERS 01BC: BlastManRV (Graveyard) 01BE: DiveManRV (Graveyard) 01C0: CircusManRV (Graveyard) 01C2: JudgeManRV (Graveyard) 01C4: ElementManRV (Graveyard) 01C6: ColonelRV (Graveyard) 130F: SpoutMan battle (Shuko's room) 1310: SpoutManEX battle (Shuko's room) 1311: SpoutManSP battle (Shuko's room) 1319: TenguMan battle (Green Town) 131A: TenguManEX battle (Green Town) 131B: TenguManSP battle (Green Town) 1323: TomahawkMan battle (Sky Town) 1324: TomahawkManEX battle (Sky Town) 1325: TomahawkManSP battle (Sky Town) 132D: GroundMan battle (Moliarty's room) 132E: GroundManEX battle (Moliarty's room) 132F: GroundManSP battle (Moliarty's room) 1337: DustMan battle (Aquarium2) 1338: DustManEX battle (Aquarium2) 1339: DustManSP battle (Aquarium2) 133D: ProtoMan battle (ACDC) 133E: ProtoManSP battle (ACDC) 133F: ProtoManFZ battle (Class 6-1)
EVENT TRIGGERS 0684: Jack In SpoutMan as LinkNavi (Shuko's room) 0861: Jack In TenguMan as LinkNavi (Green Town) 0ABC: Jack In TomahawkMan as LinkNavi (Sky Town) 0CDE: Jack In GroundMan as LinkNavi (Moliarty's room) 0CE2: Jack In DustMan as LinkNavi (Aquarium2)
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MegaRockEXE
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Nov 2 2010, 08:47 PM
Post #2
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BN Guides Author
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Now this is interesting. It works well at mapping out the flags. I suppose all messages trigger these somehow.
I'm interested in the last ones you have listed. It could be backtraced and the end location changed, right?
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The Rockman EXE Zone | YouTube
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Prof. 9
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Nov 3 2010, 12:47 PM
Post #3
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Moderaptor
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Eh, why not I guess. The map you warp to might be dependent on the map you're coming from though.
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MegaRockEXE
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Nov 3 2010, 04:19 PM
Post #4
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BN Guides Author
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How can these be set manually? I don't know the start of the flags in memory or the message script that controls it.
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The Rockman EXE Zone | YouTube
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BladeCrossEXE
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Nov 14 2010, 11:26 AM
Post #5
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TREZian
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This is like debugging, right? Unlock everything w/o cheat codes?
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Control you Destiny, or Someone Else will.
My Youtube:http://www.youtube.com/user/Bladecrossexe?feature=mhum
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