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Bunch of flags
Topic Started: Nov 2 2010, 01:25 PM (637 Views)
Prof. 9
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I found some flags and figured I'd describe what they're used for. They can be used for checking stuff in scripts, ASM routines etc. If you don't know what to do with them or how to use them, don't bother trying to break your head over it; event scripts still need to be figured out so there's not much use for these flags yet.

Battle triggers and event triggers trigger an event as soon as you set their flag (normally this is handled by the message script). The other flags listed here are used by a number of message scripts (not all of them though) to check various things.

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GENERAL PURPOSE
0035: Green LevBus stop unlocked
0036: Green and Sky LevBus stop unlocked
0037: Green, Sky and ACDC LevBus stop unlocked
00F2: NaviCust unlocked
00F7: Records unlocked
011F: LinkNavi operator exam active
0120: MegaMan captured by Cybeast worshippers (?)
0163: BLG: active NaviChange
0E00: Last Yes/No answer (only used in some scripts)
1704: MegaMan asks "OK to erase old save data?"
171D: MegaMan is in the PET

CENTRAL TOWN
01EA: Roll3 obtained from Mayl
0542: Toilet jack in message
11CF: RoboDog is "quiet"
11D0: RoboDog says "woof, woof!" (higher priority)

SCHOOL
0320: SpoutManSP unlocked
0332: GroundManSP unlocked
0430: Jacking into RobCtrlComp enabled
0682: SpoutMan can be used as LinkNavi (both flags work) (higher priority)
0683: SpoutMan can be used as LinkNavi (both flags work)
081A: Look for VideoData event active
081C: Look for VideoData event finished
0CDC: GroundMan can be used as LinkNavi (both flags work) (higher priority)
0CDD: GroundMan can be used as LinkNavi (both flags work)
1148: "Ultra Kickboard EX2" picked up
1188: Can pick up "Ultra Kickboard EX2"
1301: Shuko's 2nd challenge speech in use
1307: Moliarty's 2nd challenge speech in use
1313: SpoutMan defeated and SpoutManEX unlocked
1331: GroundMan defeated and GroundManEX unlocked

SEASIDE TOWN
0338: DustManSP unlocked
0CE0: DustMan can be used as LinkNavi (both flags work) (higher priority)
0CE1: DustMan can be used as LinkNavi (both flags work)
1309: Mr. Press's 2nd challenge speech in use
133B: DustMan defeated and DustManEX unlocked

GREEN TOWN
032C: TenguManSP unlocked
085F: TenguMan can be used as LinkNavi (both flags work) (higher priority)
0860: TenguMan can be used as LinkNavi (both flags work)
1303: Master Feng Tian's 2nd challenge speech in use
131D: TenguMan defeated and TenguManEX unlocked

SKY TOWN
0326: TomahawkManSP unlocked
0ABA: TomahawkMan can be used as LinkNavi (both flags work) (higher priority)
0ABB: TomahawkMan can be used as LinkNavi (Both flags work)
1305: Dingo's 2nd challenge speech in use
1327: TomahawkMan defeated and TomahawkManEX unlocked

ACDC TOWN
133C: Chaud's 2nd challenge speech in use
1340: ProtoMan defeated
1340, 1C3E, 1C3D, 1C3C, 1C3B, 1C3A, 1C39, 1C30, 1C2F, 1C2E, 1C2D, 1C2C, 1C2B, 1C2A, 1C29, 1C28, 1C27, 1C26, 1C25, 1C24, 1C23, 1C22, 1C21, 1C20: ProtoManSP unlocked

GRAVEYARD
01BD: BlastManRV defeated (temporary)
01BF: DiveManRV defeated (temporary)
01C1: CircusManRV defeated (temporary)
01C3: JudgeManRV defeated (temporary)
01C5: ElementManRV defeated (temporary)
01C7: ColonelRV defeated (temporary)



BATTLE TRIGGERS
01BC: BlastManRV (Graveyard)
01BE: DiveManRV (Graveyard)
01C0: CircusManRV (Graveyard)
01C2: JudgeManRV (Graveyard)
01C4: ElementManRV (Graveyard)
01C6: ColonelRV (Graveyard)
130F: SpoutMan battle (Shuko's room)
1310: SpoutManEX battle (Shuko's room)
1311: SpoutManSP battle (Shuko's room)
1319: TenguMan battle (Green Town)
131A: TenguManEX battle (Green Town)
131B: TenguManSP battle (Green Town)
1323: TomahawkMan battle (Sky Town)
1324: TomahawkManEX battle (Sky Town)
1325: TomahawkManSP battle (Sky Town)
132D: GroundMan battle (Moliarty's room)
132E: GroundManEX battle (Moliarty's room)
132F: GroundManSP battle (Moliarty's room)
1337: DustMan battle (Aquarium2)
1338: DustManEX battle (Aquarium2)
1339: DustManSP battle (Aquarium2)
133D: ProtoMan battle (ACDC)
133E: ProtoManSP battle (ACDC)
133F: ProtoManFZ battle (Class 6-1)

EVENT TRIGGERS
0684: Jack In SpoutMan as LinkNavi (Shuko's room)
0861: Jack In TenguMan as LinkNavi (Green Town)
0ABC: Jack In TomahawkMan as LinkNavi (Sky Town)
0CDE: Jack In GroundMan as LinkNavi (Moliarty's room)
0CE2: Jack In DustMan as LinkNavi (Aquarium2)
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MegaRockEXE
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Now this is interesting. It works well at mapping out the flags. I suppose all messages trigger these somehow.

I'm interested in the last ones you have listed. It could be backtraced and the end location changed, right?
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Prof. 9
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Eh, why not I guess. The map you warp to might be dependent on the map you're coming from though.
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MegaRockEXE
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How can these be set manually? I don't know the start of the flags in memory or the message script that controls it.
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BladeCrossEXE
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This is like debugging, right? Unlock everything w/o cheat codes?
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