| My Folders | |
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| Topic Started: Sep 15 2010, 12:02 AM (973 Views) | |
| Nol | Sep 15 2010, 12:02 AM Post #1 |
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TREZian
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Hey, any suggestions for editing these folders? I'm not too familiar with BN1/OSS, so I don't really know what the best options are. Stroke of Genius 4 Gaia1 C 4 Gaia2 C 4 Gaia3 C 3 Quake3 C 3 BigWave C 3 AreaGrab * 1 FastGauge * 3 Pop-Up C/LeafShield C 1 ColorMan C/ClockMan C 1 ColorManV2 C 1 ColorManV3 C 1 ClockManV2 C 1 ClockManV3 C Rundown: Spoiler: click to toggle Timeless Heroes 4 FighterSword B 4 KnightSword B 5 HeroSword B 3 AreaGrab * 2 FastGauge * 2 Geddon2 B 2 TimeBomb3 B 3 Invisible3 B 1 ProtoMan B 1 ProtoManV2 B 1 ProtoManV3 B 1 BombManV3 B 1 Rogue B Rundown: Spoiler: click to toggle So there are my folders so far. I'm trying to work on a Double RockMan folder too, so I get all the OSS chips in decent folders. I might do some other cool chips/PAs or Navi-based folders too, like GutsShoot, Muramasa, Blood Suck, etc. So what do you guys think? Any help is appreciated. Thanks. |
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| Dramz | Sep 15 2010, 01:22 AM Post #2 |
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Spastic Colon
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When I played BN1, I couldnt get that many chips legit. I'd go for B folder. With the lack of Enemy HP in the game, those sword chips are overpowered. Also, are there * coded chips in OSS? There aren't in BN1 to my recollection, so...yeah. Edited by Dramz, Sep 15 2010, 01:24 AM.
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| Nirvaxstiel | Sep 15 2010, 01:42 AM Post #3 |
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天才科学者てんさいーかがくしゃ
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Lool, but nice chips anyways |
Rocknarok | PhotoBucket | Deviant Art![]() | |
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| Nol | Sep 15 2010, 06:58 AM Post #4 |
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TREZian
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Yeah, they added * coded chips for some key ones like AreaGrab and FastGauge, as well as some other stuff. I think the funniest thing is how they made GutsMan, and only GutsMan to be the * coded Navi, so when people were seeing the scans before the game was released, everyone assumed it was going to be like BN6 with a *-code version of each v1 Navi.
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| StrikerGX | Sep 15 2010, 08:18 AM Post #5 |
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Dedicated Member
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Your second I'm more familiar with and that is a really good folder for BN1/OSS. The first one seems pretty well done as well. |
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| Midnite | Sep 15 2010, 01:38 PM Post #6 |
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Moderpator
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I say replace the Colors with Clock, since it cover more range. As for B, max out the swords, no doubt. And IIRC, Geddon2 kills are panels so I don't know how your Timebomb trick would work. I guess I just prefer speed when playing B. |
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| StrikerGX | Sep 15 2010, 02:30 PM Post #7 |
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Dedicated Member
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I'm pretty sure you can only have one version of each Clockman in a folder. I think the timebomb trick would be to use it and then use it right after the timebomb to avoid it being destroyed.
Edited by StrikerGX, Sep 15 2010, 02:31 PM.
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| Midnite | Sep 15 2010, 02:49 PM Post #8 |
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Moderpator
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Ah, misread, I thought I saw Color rather than Clock. My bad. |
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| Nol | Sep 15 2010, 03:14 PM Post #9 |
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TREZian
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No, the trick is that you use Geddon2 first so all the panels are destroyed. Then when you use TimeBomb, it appears right on the actual opponent, so they take damage instantly without any countdown. Try it, it's pretty fun. It also works in BN2, and BN1 obviously, and they didn't fix it for OSS. Also, yeah, have to go for mixed Navis in OSS, no single Navi type and all V3s.
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| Nirvaxstiel | Sep 17 2010, 07:03 AM Post #10 |
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天才科学者てんさいーかがくしゃ
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Hmm as you said, its vry fun messing with the opponent's smartness and AI ^^ i might get addictd to this |
Rocknarok | PhotoBucket | Deviant Art![]() | |
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| StrikerGX | Sep 17 2010, 07:26 AM Post #11 |
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Dedicated Member
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I never knew about that. I think I might have to make another folder now. |
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| Other Kris | Sep 17 2010, 08:45 AM Post #12 |
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RPG Maker Ace? Gotta win!
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You use the basic kind of folders that only people with no REAL creativity can make, only using others that are good. >_> Try making a folder with something that is a little more creative instead of slapping an average "B" based folder. It's so common, I loled. |
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