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Advanced Chip modding Guide (Made Easy)
Topic Started: Jul 30 2010, 11:38 AM (4,911 Views)
Other Kris
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It's so varying that... it's retarded.
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Dramz
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Sometime tomorrow, if I have time, I'll look into attack sequence hacks to let you have any amount. I get the feeling I know why it is randomly varying after 32.
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Prof. 9
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Yeah, you can pretty much already tell what's going on here without even having to look at the ASM.

I don't think it would be hard to change it so that the sublevel is the actual amount of shots either.
Edited by Prof. 9, Nov 1 2010, 01:08 AM.
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Zanerus
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That would be a wonderful setting. Bullet control via hex number.
Zane's poetry Hour here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8752185/1/

AEZ Patch version 4 finally out: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8667690/1/

Chip hacker starters can find my notes here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8685052/1/ PM me for any questions.

modding Guide Index can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8750547/1/

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brianuuu
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Zanerus
Oct 31 2010, 03:47 AM
vulcan values are a headache.

vulcan level values
Spoiler: click to toggle

I'm not listing the rest due to me being uncertain on the number of attacks.
Seriously, this is very stupid to test without hex editor.......
Goto 080ED32C in Gregar and you will see what I mean.
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Other Kris
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RPG Maker Ace? Gotta win!
o.e What the hell...? Damn. LOL
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Dramz
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Lets take this editing to the highest possible level.
Falzar Rom
go to 080EBFE4
Change the pointer there, point to an expanded location.
For to 080EBFEC, copy 8 bytes, and paste them at the expanded location you pointed to.
From there, type out new values.
The first 8 correspond to the first 8 "vulcan shot amount" levels of the chip. The 9th one you type will be the 9th level. The 10th will be the 10th.
No limit to the amount. Obviously it is in 8-bit, so the max shot count is 255.

Also, 080EBFA0, change the speed of vulcan. Lower values, faster shots. Higher values slower shots.
Only controlled by one byte.
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Other Kris
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RPG Maker Ace? Gotta win!
Thanks, that's actually quite useful. >:D
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Prof. 9
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There's another way to do it too. Here's the code snippet that deals with loading the amount of bullets, viewed in VBA's disassembler.

080ebf78 78f9 ldrb r1, [r7, #0x3] ;load sublevel
080ebf7a 4a1a ldr r1, [$080ebfe4] (=$080ebfec)
080ebf7c 5c51 ldrb r1, [r2, r1] ;load amount of shots
080ebf7e 8279 strh r1, [r7, #0x12]

As you can see, the sublevel is used as an offset to determine the amount of shots for a certain level. However, you can modify it so that it works like this:

080ebf78 78f9 ldrb r1, [r7, #0x3]
080ebf7a e000 b $080ebf7e
080ebf7c 5c51 ldrb r1, [r2, r1]
080ebf7e 8279 strh r1, [r7, #0x12]

Now it uses the sublevel as the amount of shots. Don't forget to change the sublevels for the chips otherwise they'll fire the wrong amount of rounds. It's just one of many ways to utilize ASM to enhance attacks :P

Depending on the situation though, it might be better to just repoint (for example if you have non-chip stuff that uses the Vulcan attack routine, such as custom bosses).

EDIT: By the way, if the amount of shots you need just happens to be used in the ASM routine following the 8 bytes, it's perfectly fine to use them :P
Edited by Prof. 9, Nov 1 2010, 11:45 AM.
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Other Kris
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RPG Maker Ace? Gotta win!
Yeah I know, it took me awhile to get it myself.
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Dramz
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Prof. 9
Nov 1 2010, 11:43 AM
EDIT: By the way, if the amount of shots you need just happens to be used in the ASM routine following the 8 bytes, it's perfectly fine to use them :P
The game is just reading the same bytes twice, for two different purposes right?

Also, repointing makes that unnecessary.

For anyone who hates Falzar:
http://www.youtube.com/watch?v=sSXdYF-W5cw
Edited by Dramz, Nov 1 2010, 02:41 PM.
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Mgamerz
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StrikerGX
Oct 25 2010, 06:59 PM
Something about 8bit vs 16bit
It's a mix of both. Some items are 8bit and some are 16.
I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker.
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ShadowRogueZX
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some one needs to make a guide for this in Hex editor PM me if there is one and can i have the link
I rather die right here and now stop mocking me u GUYS!!!
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Other Kris
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RPG Maker Ace? Gotta win!
Just give me the name of the hex editor, I'll expand a sub guide for you.
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Dark Samus
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This guide is of use to me. Now that i know what sub-levels are i can start more of the mods on chips
i want to say something....oh wait i just did
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Other Kris
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RPG Maker Ace? Gotta win!
That's good, as long as you know.
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Soul
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The one and only Shuffle.
Honestly, I have to say I didn't know you made a guide on this. I'm impressed and it's also quite helpful too. You should make more, when you have the time or the interest.
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Other Kris
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I might remake it once again.
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Dramz
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Other Kris
Jan 4 2011, 07:22 PM
I might remake it once again.
NO
PLEASE NO.
This is the third official guide, with no more information that was in the second, or first.

This guide explains it well, it does not need to be remade.
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Other Kris
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RPG Maker Ace? Gotta win!
I need to add more detail near the end, I'm not gonna make a new topic. o.e
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