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Reward Editing Guide; Thanks to GM
Topic Started: Jul 21 2010, 01:20 AM (4,054 Views)
Dramz
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MD SPRITE Hacking.
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Nemomon
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Die-hard Kemco fan

Today at morning I was the first one to see this topic, and now it has two pages..
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Agro
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Programmer!

I'm not surprised. Reward Hacking seems to be special for some people.

Ablon should get AP hacker back. :) Then we can enjoy some old days. He got AP hacker first for compilations and stuff. Now he like figured out a lot.
Edited by Agro, Jul 21 2010, 02:27 PM.
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Dramz
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It wouldn't be the first time this happened.
*caughchipdataformatcaugh*
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Agro
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Programmer!

Anyway. Did my idea work? The 6 chips have 10 rewards each?
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Dramz
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6 chips?

I've said it before, Each enemy has 6 versions. Each version has 10 rewards.
In total, an enemy, including all of its versions has 60 rewards.
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Agro
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That's what I meant basically. So the formula works?
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Dramz
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As I've said before, the formula in the guide works. I wouldnt have posted it if it didnt.
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MegaRockEXE
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BN Guides Author

GMD in battle rewards cannot be set normally. I think the map sets something. There's also Net Battle rewards. Just a set of rare chips.
The Rockman EXE Zone | YouTube
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Greiga Master
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Admin of the stars, owner of your soul...

there are 0x28 bytes per reward section so there are 0x14 prizes for each enemy. the busting level relates like this.
you get a busting level between 0 and 11, this is bit-shifted left by 4 and added by a random number between 0 and 16.
then it gets a byte from 08020B9C plus the value gotten above.
the byte gotten from that is then added to the start of the reward section to get a reward and thats the reward you get. another number may be added later but im not sure.
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MegaRockEXE
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BN Guides Author

That makes sense. It explains why some viruses give Zennys even on S level.
The Rockman EXE Zone | YouTube
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louman7777777
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Newb
Would the prizes for mystery data look similar but put somewhere else?
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Agro
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Probably not. I think they have different formats.
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Greiga Master
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Admin of the stars, owner of your soul...

Agro
Jul 21 2010, 07:53 PM
Probably not. I think they have different formats.
but you dont know they have different formulas, its completly possible and proabably worth looking into.
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Agro
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I think ^ is what I meant. As MRE said... its map interactivity or something like it. That could/not be a lead.
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Dramz
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Greiga Master
Jul 21 2010, 04:56 PM
there are 0x28 bytes per reward section so there are 0x14 prizes for each enemy. the busting level relates like this.
you get a busting level between 0 and 11, this is bit-shifted left by 4 and added by a random number between 0 and 16.
then it gets a byte from 08020B9C plus the value gotten above.
the byte gotten from that is then added to the start of the reward section to get a reward and thats the reward you get. another number may be added later but im not sure.
0x14.

What was I thinking. 2 bytes per reward, not 4...ablon officially cant count.
Decimal, 20 rewards per version. (14 HEX)
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MegaRockEXE
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Can no reward be done?
The Rockman EXE Zone | YouTube
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Agro
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Yeah. There's a way. Easier than this so. Not sure if someone would like me to say it.
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Dramz
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I dont know about a no-reward.

Is there anywhere in the game that has a no-reward as a battle result?
In the battle data itself you can stop the reward screen from coming up, but I don't know about a no-data reward.
Edited by Dramz, Jul 22 2010, 02:48 PM.
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Agro
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Maybe if it returns a null result?
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