| Wall Data Format; since its impossible, im releasing it | |
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| Topic Started: Jul 12 2010, 08:32 PM (691 Views) | |
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Jul 12 2010, 08:32 PM Post #1 |
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Programmer!
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GM, MRE, and I sort of worked together to try to make a efficient map editor that allows you to like load a map and you can select where the walls will be. WELL, it went great until the last value. Apparently, GM said that it works with a pointer and the r4(register 4, its with ASM). Anyway, since he said that its "impossible", I've decided to post the wall data format. Of course, this is the decompressed data from the compressed part in the ROM(confused?). Now for the format I made?
Sorry ablon, but the program does the editing of the "compressed" data and it makes the edit to the RAM. I'll find a way to get something for you. Edited by Agro, Jul 12 2010, 08:42 PM.
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| Dramz | Jul 13 2010, 05:45 AM Post #2 |
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Spastic Colon
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why sorry ablon? I wouldnt be able to use the program anyway, and its not like I make a mini-series or anything like that |
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Jul 13 2010, 08:27 AM Post #3 |
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Programmer!
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You wanted to edit the compressed data, remember you said so? -__________________- |
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| Greiga Master | Jul 13 2010, 04:29 PM Post #4 |
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Admin of the stars, owner of your soul...
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except this wall format is all wrong, im pretty sure by now those are not x and ys and i dont know what you mean by EE and PP since that is just used as a pointer to point to something. the format is more like AAAA BBBB , they aren't separate. |
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| Dramz | Jul 14 2010, 12:02 AM Post #5 |
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Spastic Colon
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Yay for fail....
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Jul 14 2010, 02:19 PM Post #6 |
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Programmer!
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I'm showing it in 8-bit as MRE did. Well, do whatever you want with this, I was sure that it was the correct format. |
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| MegaRockEXE | Jul 14 2010, 04:12 PM Post #7 |
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BN Guides Author
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No, apparently all the wall values are encrypted and it's impossible to decrypt them properly. |
| The Rockman EXE Zone | YouTube | |
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| Mgamerz | Jul 14 2010, 05:45 PM Post #8 |
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The ShoutBox King
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count on GM to say something is totally wrong and have no idea about it... (ah la StarBord Save) =] just kidding kinda |
| I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker. | |
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| Greiga Master | Jul 14 2010, 06:07 PM Post #9 |
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Admin of the stars, owner of your soul...
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im sure mre just confirmed i was right. Hes basing this off a bit of observation (which is misleading) and im basing this off the routine in the game. |
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| Dramz | Jul 15 2010, 01:20 AM Post #10 |
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Spastic Colon
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considering all the time spent on this....lol. even this format is wrong, and "impossible to decrypt them properly." scrap that project then. [nemo]Just Trashed or locked. //Nemo[/nemo] Edited by Nemomon, Jul 15 2010, 10:00 AM.
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| Greiga Master | Jul 15 2010, 10:13 AM Post #11 |
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Admin of the stars, owner of your soul...
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its looks impossible to decrypt but the game does a nice conversion from lan coordinates to wall coordinates so we can write wall coordinates just fint, but the second part agro thought was effect is added to another offset to complete a pointer no idea how that works >.< |
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