| BN6: Any combination of Crosses! | |
|---|---|
| Topic Started: Jul 12 2010, 08:41 AM (11,209 Views) | |
| Zanerus | Aug 11 2010, 01:16 AM Post #81 |
![]()
Dedicated Member
|
... While all three sound possible and useful they are kind of confusing. I'll look into the Enable all crosses to chip charge as that opens most possibility attack wise. For your hack on that do you have it laid out in steps so I can implement it in a patch or no? |
|
Zane's poetry Hour here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8752185/1/ AEZ Patch version 4 finally out: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8667690/1/ Chip hacker starters can find my notes here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8685052/1/ PM me for any questions. modding Guide Index can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8750547/1/ Insanity is simply silliness misunderstood. | |
|
|
|
| Dramz | Aug 13 2010, 05:51 PM Post #82 |
|
Spastic Colon
![]()
|
This is going to sound strange, but is there any way I can outright disable the cross menu, EXCEPT for in the heat/spoutcross tutorial? |
|
|
|
| MegaRockEXE | Aug 13 2010, 06:34 PM Post #83 |
![]()
BN Guides Author
![]()
|
There's a cheat for that. Basically have no crosses unlocked. |
| The Rockman EXE Zone | YouTube | |
|
|
|
| Dramz | Aug 13 2010, 07:20 PM Post #84 |
|
Spastic Colon
![]()
|
I want to make the hack permenant. I've figured out how to hack custom screen buttons, and I want to make an NcP that enables crosses, by hacking the chip shuffle button and replacing the graphics. I've got the effect down, I just need to disable the normal cross select screen. |
|
|
|
| timaeus222 | Sep 6 2010, 02:16 PM Post #85 |
![]()
The Tech Guy
|
Prof. 9,Jul 18 2010, 04:59 AM(spoilerbox) This doesn't seem to work for me on normal Megaman. It only works on the crosses, beastouts, and crossbeasts =/ Edited by timaeus222, Sep 6 2010, 02:17 PM.
|
|
~Timaeus~ Web Designer, Music Composer "There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges ![]()
| |
|
|
|
| brianuuu | Sep 7 2010, 01:30 AM Post #86 |
![]()
SF Noise Spriter
|
What did you hack? |
![]() ![]() ![]()
| |
|
|
|
| Dramz | Sep 7 2010, 02:15 AM Post #87 |
|
Spastic Colon
![]()
|
Also, Awhile ago, I hacked in the Gregar crosses, and they worked, but when I went slashbeast, it changed to Groundcross instead. Did I mess up, or is anyone else getting this? |
|
|
|
| Prof. 9 | Sep 7 2010, 09:33 AM Post #88 |
![]()
Moderaptor
![]()
|
Yeah, normal MegaMan has some checks in place so it won't use those values. I should go hack them off but I'm focusing on making a patch for a different game right now (Bangai-O Spirits, fyi). |
Follow me on Twitter! Fork me on GitHub!
| |
|
|
|
| timaeus222 | Sep 7 2010, 09:32 PM Post #89 |
![]()
The Tech Guy
|
Aw, well of course Capcom would do that >.> I was hoping to change his and only his chargeshot without attack splicing. =/ Well, I'm also working on a different patch atm too(A Pokemon FireRed patch). I don't know when I'll release it, nor do I know where I should release it in here, considering it's non-Megaman. But it'll be interesting for sure. Edited by timaeus222, Sep 7 2010, 09:33 PM.
|
|
~Timaeus~ Web Designer, Music Composer "There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges ![]()
| |
|
|
|
| brianuuu | Sep 21 2010, 04:28 AM Post #90 |
![]()
SF Noise Spriter
|
Prof.9 have you found the chip check attack boost for beastover yet? |
![]() ![]() ![]()
| |
|
|
|
| Prof. 9 | Sep 21 2010, 09:09 AM Post #91 |
![]()
Moderaptor
![]()
|
What are you talking about? Both BeastOvers have been supported in the Free Cross Powerups and Chip Charge Enabler ASM hacks from the very beginning. |
Follow me on Twitter! Fork me on GitHub!
| |
|
|
|
| brianuuu | Sep 21 2010, 09:48 PM Post #92 |
![]()
SF Noise Spriter
|
But it affects all crosses and beast outs. |
![]() ![]() ![]()
| |
|
|
|
| Prof. 9 | Sep 21 2010, 11:14 PM Post #93 |
![]()
Moderaptor
![]()
|
I don't really get what you mean. BeastOver's data is separate from the others, and will only be influenced by normal MegaMan and BeastOut if you use BeastStack. |
Follow me on Twitter! Fork me on GitHub!
| |
|
|
|
| brianuuu | Sep 22 2010, 01:24 AM Post #94 |
![]()
SF Noise Spriter
|
There. |
![]() ![]() ![]()
| |
|
|
|
| Prof. 9 | Sep 22 2010, 08:24 AM Post #95 |
![]()
Moderaptor
![]()
|
Oh, so that's what you mean. BeastOver gives 2x to all Null chip attacks I believe. It doesn't ADD power, but MULTIPLIES it. There is a separate routine dealing with this. It also deals with the 2x Chip Charge effects. I found it a while ago and started a hack on it, but never finished it. BeastOver's routine starts at 08012ABC (both versions). I could give you a bunch of addresses like you quoted but the routine for 2x dmg is a bit more complicated than the routine for extra elemental dmg. So, I'm just going to show you how to make BeastOver behave like Black Ace (since I'm assuming that's what you want to do here): Write bytes C1 7B 01 29 to 02012AEE in 8-bit. That should make BeastOver give 2x to all non-dimming, lock-on enabled chips that display their attack. Edited by Prof. 9, Sep 22 2010, 08:29 AM.
|
Follow me on Twitter! Fork me on GitHub!
| |
|
|
|
| brianuuu | Sep 22 2010, 04:28 PM Post #96 |
![]()
SF Noise Spriter
|
Well it seems doesn't work, but I found this 08012ACC, check chip element for beastover, but it also adds to mega chips, I tried 06, it checks all chip element, but it can't attack enemies e.e EDIT: I goto 08012ACC and type 0A, it works now, but it boosts mega and giga chips too, so it may be too cheap, any idea to fix it? Edited by brianuuu, Sep 22 2010, 05:49 PM.
|
![]() ![]() ![]()
| |
|
|
|
| Prof. 9 | Sep 23 2010, 07:48 AM Post #97 |
![]()
Moderaptor
![]()
|
You found it at 08012ACC? Are you using the EU Gregar ROM? For US Gregar, there is a bl opcode at that address. Doing what you said on US Gregar WILL cause a crash since you will misalign the stack. If you found the chip check element at 08012ACC, try this: At 08012ACA (might be slightly off), replace 81 79 0A 29 with C1 7B 01 29 in 8-bit. |
Follow me on Twitter! Fork me on GitHub!
| |
|
|
|
| brianuuu | Sep 24 2010, 01:34 AM Post #98 |
![]()
SF Noise Spriter
|
But I found 2C 21 00 F0 in 08012ACA, (BOTH US and EU and BOTH falzar and gregar) EDIT: WAIT! I found that this affects all crosses, then I must be wrong! O.O (trying to found another one) EDIT2: I FOUND IT! YEAH!!!! 08012AF0 <-------check element for beast over. Edited by brianuuu, Sep 24 2010, 01:39 AM.
|
![]() ![]() ![]()
| |
|
|
|
| Prof. 9 | Sep 24 2010, 08:23 AM Post #99 |
![]()
Moderaptor
![]()
|
Yeah, that's right. That's the element. If you found the element there, then what I gave you the first time should have worked... unless adding power to lock-on chips wasn't what you were trying to do? Edited by Prof. 9, Sep 24 2010, 08:23 AM.
|
Follow me on Twitter! Fork me on GitHub!
| |
|
|
|
| brianuuu | Sep 24 2010, 09:15 AM Post #100 |
![]()
SF Noise Spriter
|
If it's possible, of course it's good, but impossible, it's ok. And yeah, it works, all non-timestop standard chips power x2 |
![]() ![]() ![]()
| |
|
|
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Guides & Research · Next Topic » |












