| BN6: Any combination of Crosses! | |
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| Topic Started: Jul 12 2010, 08:41 AM (11,210 Views) | |
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Jul 18 2010, 08:49 AM Post #61 |
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Programmer!
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I'm assuming right now Brianuu. I remember the sprite list. I'm in denver, so i cant hack. |
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| Dramz | Jul 18 2010, 02:32 PM Post #62 |
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Spastic Colon
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Beastover is Palette, and invincibility fr Gregar, and Y-Axis on all but 1 OAM for Falzar. It is more than just palette. |
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| MegaRockEXE | Jul 18 2010, 03:34 PM Post #63 |
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So basically it's loading the same sprite but with modifications. Falzar Beast Over modifies the "levitation" value I found for the player variables which is in the hacking guide on the main site. It is not the same as any X, Y, or Z values. |
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Jul 18 2010, 03:41 PM Post #64 |
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Programmer!
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The X, Y, Z coordinates are only used for overworld. But I'm still wondering about loading the sprite. Since its using the same sprite for beastover and using a different palette, why won't brianuuu's offset also replace beastover? There may be a checker or something to see if it is in beast mode, but, it sure is confusing. |
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| Greiga Master | Jul 18 2010, 04:01 PM Post #65 |
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Admin of the stars, owner of your soul...
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beastout and beastover are 2 sererate things, you cant relate them just because they're similar. their relation is like slashcross vs eleccross or any other cross they load their own sprite, values and abilities. |
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Jul 18 2010, 04:20 PM Post #66 |
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Programmer!
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Different you say? They use the same sprite(ablon agrees). They use different palettes though(ablon agrees). Did brianuuu do something wrong? It doesn't add up. |
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| brianuuu | Jul 18 2010, 05:34 PM Post #67 |
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Argo.....As GM said, beastout and beastover are separated, the offset I gave is a pointer for beastout to control it use what sprite, it won't affect beastover, the best way is you try it. |
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Jul 18 2010, 05:37 PM Post #68 |
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Programmer!
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Ah, I see how it works now(I think). The way you said it made me think it switched out sprites. Well, anyway, try finding the beastover thingie, That might clear up confusion. |
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| brianuuu | Jul 18 2010, 07:09 PM Post #69 |
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I found out more, 08014E26 - normal beasts 0801505E - beast crosses 080152E6 - beast overs In these three offset, view in 8-bit, and you will see a 29, change the value, and it affects the sprite you will use in the form. But one thing strange is this value seems control both version TOGETHER, like 0801505E - beast cross, if you change 29 to 4A, all falzar and gregar beast crosses will change to Dustman. |
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| Prof. 9 | Jul 18 2010, 11:14 PM Post #70 |
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It could be it just adds the Cross value on top of the value you found, but that needs to be tested. |
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| brianuuu | Jul 19 2010, 12:23 AM Post #71 |
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On top, where do you mean? |
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| Prof. 9 | Jul 19 2010, 12:38 AM Post #72 |
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Say you have the value at those addresses. Then you add the cross value to it and you get the sprite value. Value + cross value = sprite value I could be wrong though... seeing as ALL beastcrosses are changed to Dustman. |
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| brianuuu | Jul 19 2010, 01:21 AM Post #73 |
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Everything is strange right now, I might have to put 00 - FF and look what happened to each beast out or beast over or beast crosses. |
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Jul 19 2010, 08:01 AM Post #74 |
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Programmer!
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No need for that... I think 29 is the normal value... Or, why don't you change into those crosses, beast outs, and beastovers? That might be a lot of work. So I'll help you out too. ^__^ |
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| Dramz | Jul 19 2010, 02:03 PM Post #75 |
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Reminiscent of my Sprite List Map. If you tell me what to do, I can help out a little. |
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| brianuuu | Aug 10 2010, 07:36 AM Post #76 |
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I have just found this area also controls the weakness for net navis. |
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| MegaRockEXE | Aug 10 2010, 07:06 PM Post #77 |
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So they're all the weaknesses. I guess I was wrong then. |
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| Zanerus | Aug 10 2010, 07:37 PM Post #78 |
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Did Prof ever find the offset to change the element that heat and Killer cross charge chips for? |
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Zane's poetry Hour here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8752185/1/ AEZ Patch version 4 finally out: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8667690/1/ Chip hacker starters can find my notes here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8685052/1/ PM me for any questions. modding Guide Index can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8750547/1/ Insanity is simply silliness misunderstood. | |
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| brianuuu | Aug 10 2010, 08:50 PM Post #79 |
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No no, you were right, "weakness" is just another way to say "body". |
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| Prof. 9 | Aug 11 2010, 01:00 AM Post #80 |
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Simply put, they have no element. All Crosses that cannot charge chips are skipped entirely. If you want Heat or Erase to charge chips, you'll either have to sacrifice another Cross's ability to charge chips (you will have to look at the ASM through the disassembler if you want to do this), or use my ASM hack that allows chip charging for all Crosses. You can also rebuild the charge enabler routine, by compressing it you should be able to fit a few more opcodes in it, but that's a bit harder and requires knowledge of ASM. Edited by Prof. 9, Aug 11 2010, 01:02 AM.
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