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Hacking Hack Jack
Topic Started: May 18 2010, 05:34 AM (1,968 Views)
Dramz
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These values were found awhile ago, but were never released.
These are for Direct Enemy Hacking, on a Falzar game.

Falzar Offsets
 
Hack Jack - 080F28C4
AI slot - 080F29D0
Move Slot - 080F29D4
Attack Slot 1 - 080F29D8
Attack Slot 2 - 080F29DC
Attack Slot 3 - 080F29E0
Attack Slot 4 - 080F29E4
Attack Slot 5 - 080F29E8


The top part of the navi (HP, abilities, element...etc) is coded normally, but the bottom part, where the attacks are edited is different, similar to that of a virus. Simply overwrite the existing data, which is mostly junk, with AI, movement, and attacks in the slots with the offsets given.

Thanks to Brianuuu for the offsets for the Gregar version:

Gregar Offsets
 
Hack Jack - 080F28C4
AI slot - 080F16A8
Move Slot - 080F16AC
Attack Slot 1 - 080F16B0
Attack Slot 2 - 080F16B4
Attack Slot 3 - 080F16B8
Attack Slot 4 - 080F16BC
Attack Slot 5 - 080F16C0


Enjoy these.
Edited by Dramz, May 18 2010, 05:39 AM.
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brianuuu
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For Gregar, all those reduce by 1328.
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Dramz
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Updated the first post with gregar Offsets.

Offtopic:
700th Post!!!
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louman7777777
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I planned to look for this a little bit ago but I forgot about it, you found it just by searching for walls of "FF"'s and/or going through the order or navis right?
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Dramz
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The "wall" of FFs
a) appears in more than just one kind of environment
b) not a solid wall here.

I was doing some work, trying to repoint navi data (which has had SOME success) and I found another navi.
And he is not where you'd expect him to be, he is above Heatman.
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ThyGamePlaya
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ablon08
May 18 2010, 09:05 PM
And he is not where you'd expect him to be, he is above Heatman.
PLOT TWIST!!! *DUN DUN DU*

You have Gregar addresses, hug me. <(^-^)>
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Dramz
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thank brianuuu for them. I showed him the falzar ones about 10 mins before I posted this, and he fetched the gregar ones.
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ThyGamePlaya
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ablon08
May 18 2010, 09:26 PM
thank brianuuu for them. I showed him the falzar ones about 10 mins before I posted this, and he fetched the gregar ones.
He'll get his soon enough. >:3
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MegaRockEXE
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I wasn't aware that Hakushaku still had his AI slot data left in.
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Dramz
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Technically, he doesn't, but you can simply overwrite the existing data...because...well, it's not doing very much normally.
He functions normally. the appear, deleted data..etc, and everything else is there, and fully functional, so there are no glitches.
Editing attack power and stuff like that could be problematic, I'm not even sure if it is part of the
"*navi name*'s AI, or if it is boss specific. It'd make a lot more sense if it part of the AI.
Off the top of my head, I'm not sure if the "AI" and "Move" have slots, but I found the position they would be in normally, and he works as a fully functioning navi, as all you are deleting is junk data.

I am working on navi repointing, so...yeah.
Edited by Dramz, May 20 2010, 10:41 PM.
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timaeus222
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One problem. Hakushaku's data, like other navis', in Gregar, is 1328 hex bytes AHEAD of Falzar, not BEFORE.

EX:

080B388B - Falzar
080B50FB - Gregar
~Timaeus~
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Dramz
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that is interesting...I'll update it very shortly
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brianuuu
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timaeus222
May 22 2010, 03:18 PM
One problem. Hakushaku's data, like other navis', in Gregar, is 1328 hex bytes AHEAD of Falzar, not BEFORE.

EX:

080B388B - Falzar
080B50FB - Gregar
O_o My bad
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louman7777777
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LOL
If anybody tried it then they would've realized, I guess that's how useful Gregar Offsets are :LOL:
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neozan7
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KOOL!HakuShaku Attack Data!Wait,Isn't He Impossible To Battle Hack In BN6 If You Don't Overwrite Any Navi Or Virus?
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Dramz
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somebody else answer that.........
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Zanerus
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I will abster, but only if you answer me this. What's hackjack's navi number when putting him into a battle?

@neozan7

Thats what these offsets are used for, to restore/use his ORIGINAL DATA that we had thought was unusable.
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Dramz
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I believe he is "61" for his first version.
on the lists, he is down as "Crossover HackuShacku" or something.
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