| Chip repointing | |
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| Topic Started: May 6 2010, 03:46 AM (520 Views) | |
| Dramz | May 6 2010, 03:46 AM Post #1 |
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I've been sitting on this for awhile, trying to get more out of it, but it's finally time to post this, see if others can pick up whereI've failed. DELETED At that location, there is a pointer. This pointer points to the beginning of the chip data. so logically, repointing this, and ALL the chip data results on you being able to move the location of the chips. Seems useless, but by from here, adding chip data in, it seems you may be able to expand the number of chips in the game. I successfully increased the number os standard chips to a nice 208 once, by simply adding in chip data, but the last 8 were completely glitched, as for it to work properly, there is obviously more to do. This is what I haven't been able to work out. On a related note, I lost the offset, but I found more data that organises the chip families - standard megas, gigas...etc. I know it affected it, but I was never able to properly edit it, so I threw away the offset. I remember it was close to the one that points to the chip list. If anyone has anything else to add, or wants to pick up where I failed in this, go ahead (that's kinda why I'm posting this) Also, random little thing
Edited by Dramz, Jun 9 2010, 04:15 AM.
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| louman7777777 | May 6 2010, 09:43 PM Post #2 |
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If you want Gregar offset take offset of locations of ammount of attacks substract it from teh beginning of teh attack data then add that amount to the Gregar attack data |
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| Dramz | Jun 9 2010, 04:13 AM Post #3 |
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http://img204.imageshack.us/img204/553/screenshot20100609at907.png![]() If someone looked at this and gave a damn earlier, they'd have seen I was NOT on about random bullsh*t As a result, I'm not gonna release my method for this. Suffice to say it works. Edited by Dramz, Jun 9 2010, 04:15 AM.
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