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New GIMP Signature; My REAL signature :l
Topic Started: May 3 2010, 07:43 PM (1,166 Views)
ZhadowKoKieo
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I dunno, making sigs seems fun when you take your time :b


I like how the image came out :)
Edited by ZhadowKoKieo, May 3 2010, 08:22 PM.
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I like to keep a small and simple signature.
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Spyman exe
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yeah
You didn't do much except for adding text and a bit of Opacity stuff. Which means Photoshop>, not < Gimp
Edited by Spyman exe, May 4 2010, 05:36 PM.
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Illiterate Templar
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TREZian
But then GIMP is still more compatible for any images
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Spyman exe
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yeah
No, photoshop can handle an image much better than GIMP. I've used both programs before.
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Saberman
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Spyman exe
May 3 2010, 09:49 PM
Which means Photoshop< Gimp
funny typo is funny. You meant that PS is better, right? From your later posts, I can see you think PS is better so I reccommend fixing this typo. Greater than is >, not < xD
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Dregs
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Forgive me if i get too shy but maybe you're the reason why I love you.
Yes, remember 1st grade? The mouth always eats the better or highest one >:)
10>15 NO!
10<15 Yes! :ossim:

Photoshop<Gimp NO!
Photoshop>Gimp Yes! <Ok> :ossim:


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Spyman exe
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yeah
Yeah, I didn't read the post over, :cry: . But seriously, Photoshop > GIMP.
Edited by Spyman exe, May 4 2010, 05:37 PM.
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ZhadowKoKieo
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Spyman exe
May 4 2010, 05:37 PM
Yeah, I didn't read the post over, :cry: . But seriously, Photoshop > GIMP.
thats what YOU think :P, besides answer me one question...

"Have you used ALL of GIMP or just half of GIMP"
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Illiterate Templar
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Yeah DarkShadow has a point, if you think Photoshop is better than GIMP, maybe because you hasn't use a whole bunch part of it.
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Dregs
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Forgive me if i get too shy but maybe you're the reason why I love you.
I don't want to get into a debate with this but Photoshop is more advanced and has more options plus is more professional than GIMP.


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Spyman exe
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yeah
I'll admit GIMP is good for the fact that it's free, but Photoshop is better. I also used GIMP enough to realize Photoshop is better.

EDIT: topic made: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8639479/1/#poll402618
Edited by Spyman exe, May 4 2010, 07:45 PM.
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Illiterate Templar
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TREZian
Now that the poll has made, I'll put my debate skills now on it.:LOL:
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ZhadowKoKieo
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May 4 2010, 07:24 PM
I don't want to get into a debate with this but Photoshop is more advanced and has more options plus is more professional than GIMP.
Photoshop? ADVANCED!? please, Photoshop may be high quality, yet you have more to learn about GIMP, besides, thats an opinion, not a fact so if you think PS is better, think about what GIMP can actually handle (even though its low quality, but still.)
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Aizirk Mayune
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EGAO

There are more filters in Photoshop than GIMP.

It only depends on how the person use PS or GIMP. Photoshop is more advance due to the fixed window, GIMP interface annoys me to no end, When I'm opening a program in the desktop, I have to move the damn other window. =/

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PreacherDudeRox
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Watching over the waifus, amen.

Photoshop<GIMP

Heres a quote as to why:

" *

Save for Web: You can say Save As in GIMP, of course, but Photoshop's SFW adds a great deal more control to this lossy process. Even better, Photoshop doesn't make you modify the original image, it just saves the settings as part of the PSD file, which you keep as your high-quality lossless original. If you want to save a Web version of your original piece out with the GIMP, you have to flatten its layers, resize it, crush its color palette, etc., then do a Save As, being sure to use a different file name. Even if you manage to do this without accidentally Saving the crushed version over the original, 6 months later when you need to update the graphic, you have to again work out how to make all these changes, and again manage to avoid b0rking your original. The SFW feature avoids all this. It even remembers the path and name of the web version's file (saving it in the PSD along with the other SFW settings for that file), so there's virtually no risk of overwriting the original with a crushed Web version. It's especially nice for web app developers like myself, where the original image might be in app/bitmaps/work/foo.psd, which needs to be app/bitmaps/foo.png for the distributed version; I don't have to remember to save in the parent directory each time. On top of all that, I doubt the GIMP's Save As output does things like remove metadata from JPEGs and PNGs. Photoshop's Save As doesn't, either, which is a good thing, but which is also why you want a separate feature like SFW to express the intent that the resulting image should be as small as possible. With GIMP, you'd have to make a separate pass with a tool like pngcrush to get the same effect.
"*

Add-ons: The add-on market for Photoshop is much more vibrant. I don't know if this is because it's naturally a market where people are already saying they're willing to spend money, or something else. Maybe the native plugin API is easier to use than GIMP's. Maybe it's that the scripting languages for Photoshop -- VBScript on Windows, Applescript on Mac, and Javascript on both -- are far more popular among programmers than GIMP's choice, Scheme. Maybe it's that Photoshop puts its scripts in a sensible location, File | Scripts, rather than the GIMP's Filters | Script-Fu. (Script-Fu, really?? Yes. Sure sign of a programmer allowed to design a UI for normals.) Whatever the reason, the fact is that you can get more add-ons for Photoshop than GIMP.
*

Image | Canvas Size: In PS, you can tell it to add 5 pixels all around the image; GIMP makes you do the arithmetic to the absolute values it demands you use. In PS, you can say add 5 pixels all around, except for the left edge; it looks like you can get something like that effect with GIMP with the offset command, but again, it's more work than the PS way. And finally, the Canvas Size command has a shortcut key in PS, and not in GIMP. (Yes, I know, you can add one, but then you have a nonstandard setup, and are crippled when you go to use someone else's copy.)
*

Image | Image Size: PS does everything GIMP does here, plus lets you do just a logical document resize. For instance, say you have a scanned 35mm slide, being 36mm x 24mm at 4000 dpi or so. It will show up in any program with "rulers" as being about an inch by an inch-and-a-half wide, probably not what you wanted. What you want is to trade some of that dpi for image size, without actually resampling the image. In PS, this is easy: you just uncheck the "Resample Image" box, and change the resolution value to something more reasonable for your output medium. Say, 300 dpi for print. Now it shows up in your page layout program as a full-page image, more appropriate to the actual detail contained within the image. Oh, and again, PS has a shortcut key for this, while GIMP doesn't.
*

Refine Edge: A new feature in PS that's just awesome for fine-tuning the edge of selections and masks. GIMP still makes you do it the way image editors have since the beginning. This and dozens of other current features in PS may eventually work their way to GIMP, but history says it'll take 5-10 years.
*

Deep color support: I frequently find myself using 16-bit images from digital cameras and scanners. And occasionally, I even work at 32-bits, for HDR images. The CinePaint fork of GIMP adds this, and GEGL promises to for mainline GIMP, but both of these have their problems.

I'm sure I could come up with more things, but I've spent enough time on this already. Bottom line, PS has a lot more features than the GIMP. If your time is not free, and you're working on Windows or OS X, it's well worth your consideration.

(Above I cover the additional bits added by Photoshop Extended.)"

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Illiterate Templar
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Well, well, well, this post I think is even more informative when it comes for GIMP information but when it is used for a debate, then this is the time that this one should go to an argumentative post.
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RoCK
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Well , not bad at all !

I haven't used GIMP,I've been using Ps for so long for my artworks,and I think it's better maybe !
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Nirvaxstiel
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hnmm no offense but.. the star dust dragon looks like a rip and text added just that the rip isn't really successful..
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Vaxon
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The sigs are ok
They need to flow better and try blending the text more

Edit: Oh ya the sig I'm using was made in Gimp, How is that for what it can do?
Edited by Vaxon, May 31 2010, 05:21 AM.
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Check it out nuff said
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