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Official Hacked Battle Contest VI: Free for All
brianuuu - http://www.youtube.com/watch?v=xZs6ETbiPcU 14 (41.2%)
keybladeofvenom - http://www.youtube.com/watch?v=WvnX1QJIptE 3 (8.8%)
ShadowRockZX - http://www.youtube.com/watch?v=YZIH3MfQzVU 11 (32.4%)
munchlaxasa - *disqualified from the contest* 0 (0%)
Zanerus - http://www.youtube.com/watch?v=oPuxnVoRWMQ 2 (5.9%)
ablon08 - http://www.youtube.com/watch?v=PSHDgYWcJ6E 4 (11.8%)
Total Votes: 34
Official Hacked Battle Contest VI: Free for All
Topic Started: Mar 10 2010, 10:04 PM (21,054 Views)
MegaRockEXE
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BN Guides Author

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It is time for the next official Hacked Battle Contest, hosted by TREZ. I'm expecting a really exciting turnout this time. The theme for this contest is free-for-all. Anyone may enter the competition and compete for prizes.

To enter, you must pick 2 Navis to enter. The Navi must be from any official Megaman Battle Network game except 6. There are dozens to choose from. This runs on a first-come first-serve basis and Navis may be disputed. This means you can convince someone else to exchange their called entry. You must say which 2 Navis you will enter in this topic so it may be organized in a table. The 2 Navis you choose must have customized moves. You may ally one of the Navis or fight both of them at once. Also, you must play as MegaMan and Beast Out is not allowed. Bosses as well as souls are not allowed too. You can use VBA's AVI record option to record your videos.

Here's a quick list of important details so far:
- 2 Non-BN6 Navis only
- Original moveset
- Must use either version of MMBN6 (US)
- Must play as MegaMan only
- 1 entry per person
- Only neutral patches allowed (like my patch)
- MegaMan must win
- No special effects added to the video
- You may add dialog or a scene to your entry
- No Lua scripts

You may only submit one entry per Round. There is a submission board.

Submit Entry

Since bosses from BN1-3 won't import correctly, you'll have to use Greiga Master's Custom Sprite Maker (available to members with more than 10 non-spam posts) to add the sprite into the game.

You may submit data files (like .DMP) in the entry form if you wish. These files must have the offset for their use in parentheses after the file name. Please ZIP your entry files if you do so.

You must provide a link to your video in your entry. Please do not reveal your video until I have opened the next stage of the contest.

All members will be judging and Nemomon will keep track of the administrator votes. Voting does not begin until after Round 1 is over. Voting for entries in Round 1 will be found in the topic called "Round 1: Voting". Entries must be judged based on originality of the entry, level of hacking, and overall impression. Those who make it to the next round must make a new video using the same Navis. It's a chance to try something different.

Rounds are periods where entrants work on their entries. Some discussion is allowed. Remember you are competing with each other. Voting is where members vote for the better entry. The top 6 entrants move on to Round 2 and make a new video. If there is a tie, admin vote will break the tie, except in the final round.

Here are important dates for the contest:

3/17/2010 - Round 1 begins
3/25/2010 - Round 1 ends; Round 1: Voting begins
3/27/2010 - Round 1: Voting ends, 6 entries proceed; Round 2 begins
4/02/2010 - Round 2 ends; Round 2: Voting begins
4/04/2010 - Round 2: Voting ends, 3 entries proceed; Round 3 begins
4/07/2010 - Round 3 ends; Final voting begins
4/09/2010 - Contest ends; winner is announced

If there is a tie in the final round, a deathmatch will be held in which I pit one of each of the entrant's Navis against each other. The winner of the deathmatch will be the winner of the sixth Hacked Battle Contest.

Prizes are undetermined at the moment. Nemomon may come up with some and should remove this sentence when he does.


If there is a change in the schedule, I might not be able to attend the events of April 10 since it will be my 18th birthday. If there are any questions about the contest, you may always ask.


Here is the entry table:

Entries
UsernameNavi
AgroShadowman & SearchMan (EXE5)
DregSparkman & MetalMan (EXE4)
TaoMedi (EXE5) & Ring TurboMan (BCC)
AblonLife Virus Roll & FireMan (EXE1)
BrianuuuStarMan (EXE4.5) & MetalMan (EXE4)
SSXDarkMan (EXE3) & Zero (NT)
nopihinaIceMan & NumberMan
ShadowRockZXLaserMan & KendoMan (EXE4)
SpikemanDesertMan & FlashMan (EXE3)
ZanerusGryroMan (EXE5) & WindMan (EXE4)
neozan7Punk YamatoMan & DrillMan (EXE3)
Lelouch LamperougeThunderMan & NapalMan
NeroShadeMan & BurnerMan (EXE4)
munchlaxasaGutsMan & ToadMan
Edited by Nemomon, Mar 16 2010, 06:44 AM.
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Agro
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Alright, I am using ShadowMan and SerchMan from BN5!(Edited that). And, I'll try to use the best AI I can, so, it will be most original. And, I'll be using a cutscene.
Edited by Agro, Mar 12 2010, 09:32 PM.
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Dregs
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Forgive me if i get too shy but maybe you're the reason why I love you.
OMG! This is my first contest and I'm going to enter with Sparkman from BN4 and Metalman from BN4 :) I'm so excited!!!!
:ossim: :ossim: :ossim:


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ThyGamePlaya
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Here's a question:

Can I change the graphics on a attack sprite, say a Meteor into something else?

I won't say who I'll enter until I get this clarified.
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Made by PreacherDudeRox. It looks AWE-SOME and DAZZ-LING!
(:l)O< <- That guy is ossim.
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Agro
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Programmer!

Yes. You have to find the graphics index and edit it to your liking.
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MegaRockEXE
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Sure, as long as it helps create an original moveset. I know how much visuals can do.
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ThyGamePlaya
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Unless MRE objects, I shall be entering Medi.EXE and Ring.EXE Turboman.EXE as my navis.

Edit: I recognize Turboman more than Ring, so those two are my final decisions.
Edited by ThyGamePlaya, Mar 12 2010, 10:15 PM.
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Made by PreacherDudeRox. It looks AWE-SOME and DAZZ-LING!
(:l)O< <- That guy is ossim.
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Dramz
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Spastic Colon

I am definately in, and I will be using The Life Virus (does he count as a navi, if not, I will change him) from BN1, and Fireman as my second navi.


EDIT:
TGP, who didn't see yours coming.
Edited by Dramz, Mar 12 2010, 09:46 PM.
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Saberman
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I'm not that skilled of a hacker, so I'll be on the sidelines for this one. But as a graphics maker, I must say that the Contest Logo is amazing.

Good luck to all entrants.
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louman7777777
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Newb
Wow, the banner looks extremely epic, too many choices! Is it ok if you use a BN4-5 navi using custom sprite maker to make sprites look more proper? And do souls count as navis?
Edited by louman7777777, Mar 12 2010, 10:00 PM.
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Saberman
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I assume yes, because in order to get EXE1-3 sprites to work right, you need to use the CSM.
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louman7777777
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ok so custom sprite importer for anybody is a yes, we can import custom attacks to as long as they're from another game right?
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MegaRockEXE
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No final bosses or souls are allowed. You should only use the Custom Sprite Maker if you absolutely have to. I still think Turboman can be used without any problems so I want to try to get the sprite file first.
The Rockman EXE Zone | YouTube
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Dregs
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Forgive me if i get too shy but maybe you're the reason why I love you.
Whoa wait so we have to make their own moveset's and import them into BN6? Or can we give them attacks from chracters from BN6?


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louman7777777
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@megarock: So what if its to make it look better in general? I like it because you can choose what animation is what, as bad as i am with it

@dreg: use attacks from BN6, view ablon's sprite hacking guide and direct enemy hacking guide to see how
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Dramz
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Spastic Colon

I'm changing my Life Virus to Roll then
my entry - Fireman and Roll
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Dregs
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Forgive me if i get too shy but maybe you're the reason why I love you.
No I ment if we need to make the navi's moveset like the original ones they had. Like Sparkman has this big electric zap that goes through the whole field and none of the attacks in BN6 look or act anything like that so I wouldn't be able to just change the sprite :l


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MegaRockEXE
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Get similar attacks. It's not possible to port attacks anyways.
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Dregs
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Forgive me if i get too shy but maybe you're the reason why I love you.
Okay....man this is gonna be harder than I thought it would be :l


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Dramz
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that is what makes it interesting Dreg....
the sprite hacking guide covers attack sprites.

btw, I've always wondered, BN1-3 sprites appear backwards, right?
but what about that cheat code that turns allies into enemies...wouldn't the net appearence be normal ifyou make them an ally, and turn them into an enemy?
Edited by Dramz, Mar 13 2010, 12:08 AM.
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