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Z-Saber changing guide (For Gregar); works for falzer too anyway
Topic Started: Mar 2 2010, 06:59 AM (5,176 Views)
Christopher Shadestorm
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I don't get why people are so lazy that they don't want to search an offset by themselves
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Xarizzar
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Maybe because it's too hard for them...? Anyway, can some people post some offsets.
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Just saying, I almost never make my own avatars,
I always find them by searching with Google.

If you want to add me(3DS), please message me first.
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Agro
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Programmer!

To find a list all you do is search for an offset and you'll find the list. Its like the wall list I found. If you search for an offset in the wall list, you'll find the wall list. Its that easy.
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IngusRogeth
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I found it anyway jeez. 080EFFE1
Siggy by me:3
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OoT Run is done! 1:39:45 Non-TAS console
Currently planning and practicing for Zelda MM
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K-System
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2 things first how can mod the z saber I mean there is no such chip on the library and saw on the offsets of falzar that there is ofset of z saber....second

i have a problem here

------->You should know the Red Box is the starting offset of the range and the Blue Box is the starting offset of sprites use of the attacks.
If you want to add attack, you have to use a blank place of the game.<------where are those?

Lets add sprites of the attack first. (Make sure you have change 03 to 05.)---> done that before ok

Change Blue Box 080F13A4 to 08800000. (If you are using a clean game.)----> ok

Check the sprites list,----->now what?
18 = Sword
16 = Wide Sword
17 = Long Sword
37 = / Shape, Colonel's attack
1B = Life Sword

i change the number you said for the clean games ok then the sword chips offsets where are supposed to be??? you give the numbers but no where their going...(or you don't tell it clearly...and yes i am noob on this help plz..)


and something else....I have the falsar version (I have both but my save is in falsar) ..so i have to use the falsar ofsets....when i find the ofset then the location the numbers of the memory viewer are the same like on gregar??
Edited by K-System, Jul 26 2011, 02:39 PM.
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brianuuu
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ksustem
Jul 26 2011, 02:34 PM
2 things first how can mod the z saber I mean there is no such chip on the library and saw on the offsets of falzar that there is ofset of z saber....second

i have a problem here

------->You should know the Red Box is the starting offset of the range and the Blue Box is the starting offset of sprites use of the attacks.
If you want to add attack, you have to use a blank place of the game.<------where are those?

Lets add sprites of the attack first. (Make sure you have change 03 to 05.)---> done that before ok

Change Blue Box 080F13A4 to 08800000. (If you are using a clean game.)----> ok

Check the sprites list,----->now what?
18 = Sword
16 = Wide Sword
17 = Long Sword
37 = / Shape, Colonel's attack
1B = Life Sword

i change the number you said for the clean games ok then the sword chips offsets where are supposed to be??? you give the numbers but no where their going...(or you don't tell it clearly...and yes i am noob on this help plz..)


and something else....I have the falsar version (I have both but my save is in falsar) ..so i have to use the falsar ofsets....when i find the ofset then the location the numbers of the memory viewer are the same like on gregar??
First, you have to learn chip modding.
Second, you have to learn how to expand the game.
Third, you have to learn nearly ALL basic modding skills to read this guide.

No Z-Saber chip??? Look above dude, LEARN CHIP modding.

For falzar version, find the offset of Z-Saber and it's similar to the first picture.
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Inferno.EXE
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You can have Z-Saber replace a chip by following this guide.
http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/747637/1/
TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
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brianuuu
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Thanks, i'm tired to post these things already
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Zanerus
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I disagree that chip modding was hard though.
Zane's poetry Hour here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8752185/1/

AEZ Patch version 4 finally out: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8667690/1/

Chip hacker starters can find my notes here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8685052/1/ PM me for any questions.

modding Guide Index can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8750547/1/

Insanity is simply silliness misunderstood.
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K-System
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TREZian
so before doing anything I have to expand it and then use the Mgamerz Guide right?
Edited by K-System, Jul 27 2011, 02:52 AM.
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Inferno.EXE
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Zanerus
Jul 26 2011, 08:14 PM
I disagree that chip modding was hard though.
I understood changing the attacks itself, but timer values just didn't really make sense.
Also, Other Kris posted 2 threads on the topic as well:
http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8587712/1/
http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8664453/1/
Okay, now how's about we get back on topic?
TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
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Bladerush
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Is it possible to use multiple variations of Z-Saber Mod to create multiple Sword-Typed chips that would be saved to the game (not resetted/deleted upon closing vba) ?
And is it possible to use Protoman's + shaped attack?
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debjits11
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I accidentally modded the wrong chip so I now have a triple lifesword in place of the regular sword.
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debjits11
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How do you add a hero sword?
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debjits11
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Also, how do you add a cross sword?
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