| Direct Enemy Hacking Note fot Gregar (U); offsets | |
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| Topic Started: Feb 10 2010, 04:09 PM (2,549 Views) | |
| brianuuu | Feb 10 2010, 04:09 PM Post #1 |
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SF Noise Spriter
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First, go to this Direct Enemy Hacking Guide by Timaeus22222 Cilck here !!! Next are the values, 080BF580 = Crossover PA attack squence hacking !!! 080C1040 = Darkness PA attack squence hacking !!! 080C32F4 = Double Beast attack squence hacking !!! 080B9B35 = Appear 080B9BE7 = Colonel's Z cut (chip) 080BA289 = BizzleBall 080BC509 = Cannon + Meteor 080BC7C1 = BurnSqut 080BCB11 = Magnum 080BCE79 = Earseman's chip lock on 080BD475 = Groundman's dash 080BDEC1 = Cross change sound (may have effect) 080BE3C1 = Gressboom PA 080BE47D = Gressboom PA 080BE585 = Double Hero sword attack 080BE7AB = Double Hero buster attack 080BE8D5 = Appear like protoman 080BE985 = Double Hero sword attack 080BEDF7 = Double Leader PA protoman hit all 3 enemy sword 080BF08B = Appear 080BF10D = Charge 080BF351 = Charge 080BF5F9 = Rapid MegaBuster Shots 080BF731 = Crossover PA Django sword attack (end battle) 080BF9E5 = Crossover PA Django Gun Del Soul attack 080C02C1 = Appear like MasterCross 080C042D = ??? Appear 080C04D9 = Move 080C0561 = Sword with recover 080C06D3 = Drill with recover 080C079D = WindRack with recover 080C0853 = MasterCross last attack with recover 080C0B95 = Meteor from SunMoon PA 080C0CBB = Light from SunMoon PA 080C0DDB = SunMoon PA last attack 080C0F5D = Darkness PA Bass disappear 080C1071 = Darkness PA darkmega appear 080C10F9 = Gospel Breathe 080C1221 = Darkness PA Bass attack sound (end battle) 080C128D = Darkness PA Bass fly from sky 080C1349 = Darkness PA Bass Charge Sword attack 080C1499 = Darkness PA Bass disappear 080C20E1 = Roll Appear 080C202D = Roll attack 080C2183 = Roll Jump in front of enemy 080C22BD = Roll attack 080C4391 = DeltyRay protoman appear and ching 080C4457 = DeltyRay protoman green circle lock and attack 080C4D51 = Beat (LOL) 080C4DC0 = Beat (LOL) 080C4B93 = Jump on you (seems like Rush) 080C52E9 = Bass buster attack (chip) 080C564D = Bass HelzRolling attack (chip) 080CF15D = Count down 3 sec you lose (WTF?) 080CF349 = same as above 080CF5B5 = hit one time die? 080D0941 = Blocks boom and disappear 080D11C5 = Rock crash 080D4D3D = Boom 080D54B5 = !!! 080D5F29 = Boss delete 080D64F5 = Blocks disappear 080D9CB5 = Drop to 1 HP 080D9EFF = Pile Diver sound 080DA151 = Many-times MoodBlade 080DA91F = H-Burst around the enemy 080DB8C1 = Blocks boom and disappear 080E0DE5 = Get hit and appear like megaman 080E1A4D = Area Grab 080E2B29 = Non time stop rockbuster? 080E318D = All panel crack and enemy disappear 080E36E5 = Non time stop Fast Gauge 080E3705 = Non time stop Normal Gauge 080E3BE9 = Elementman's ice splash sound only 080E3E29 = All panel become gress, then enemy's back to normal 080E3EBD = Area Grab (Water one) 080E4175 = Non time stop Blinder 080E4519 = Tricky Bomb 080E476D = Non time stop Mine 080E48E5 = Nontime stop ElementTrap Fire boom 080E4A69 = Non time stop antirecover (on enemy) 080E4DF9 = Barrier sound 080E542D = Anubis (laggy) 080E54C9 = Non time stop Meteor 080E5975 = Non time stop Ice-Cube 080E5AF5 = Wind sound and many crazy sword guy 080E6405 = Megaman Appear !!! 080E6F6D = Gun Del Sol sound 080E7141 = Music player blinds 080E720D = AirRad 080E72DD = Voll 080E73C9 = Voll Course 080E7A99 = Punisher 080E8815 = Invis sound 080E88A9 = Circuit gun 080E9105 = BabyBomb 080E9519 = Non disappear BodyGraud 080E96F9 = Pile Driver 080E98BD = No limit yoyo 080E9BE1 = Megaman Appear !!! 080E9DA1 = SunMoon PA no attack 080E9E41 = Meteor Knucle (giga chip) 080EA461 = Summon Black NightMare 080EA7A1 = Colonel Army (ends battle) 080EAFC9 = Rock Drop (ends battle) 080EC38D = Move from lines to normal 080EC575 = WaveArm virus jump 080EC777 = buster shot 080EC969 = Mini Bomb (Throw) 080EC969 = Boil Throw? 080ECAB7 = StepSword 080ECF4F = Cannon 080ED0DD = PanelGrab (Show MegaBuster) 080ED141 = buster shot 080ED251 = Vulcan 080ED36B = Yoyo 080ED427 = Batcat 080ED531 = Drillbeast charge 080ED691 = Use Roll (Chip attack, Show MegaBuster) 080ED6DD = Chip that can't use? 080ED79F = Gregar Buster 080ED8FD = Falzar Buster 080EDAE7 = Thunder no paralyze 080EDB85 = Recover 080EDBC5 = Air shot 080EDCA1 = Panel Shot 080EDD75 = CopyDmg 080EDE0B = Tank Cannon 080EDEF1 = Spreader 080EDFF1 = Air Hocky 080EE069 = Fire Burner 080EE13D = TrainArrow 080EE26F = MachineGun 080EE3D1 = Corn Shot 080EE47F = Reflecter 080EE59D = IronShl 080EE639 = Bubble Star 080EE6B5 = DrillArm 080EE795 = Tornado 080EE89D = Wide Shot 080EE98D = DynaWave 080EEA27 = AuqaNeedle 080EEA89 = Bug Shot 080EEB51 = H-Burst 080EEC05 = Fire Breath 080EECEF = RingLog 080EEE21 = Gun Del Sol 080EF001 = Air spin 080EF0C1 = Rsky Honey 080EF1BF = Auqabeast charge 080EF29D = ElecBeast's Elec Breath 080EF385 = Tengubeast charge 080EF3FD = Doll Thunder 080EF4D3 = WindRack 080EF5E1 = Moon Blade 080EF68B = Sword Wave 080EF89F = ????Pluse 080EF975 = Aura Head 080EFA3D = MagCol 080EFB11 = Erasecross charge 080EFB81 = Erase Tail 080EFC4D = Anti-Dmg 080EFD7D = AntiSword 080EFE8D = Sword 080EFFB1 = Tomahawkman ChargeShot 080F0097 = BodyGuard 080F01A1 = Slash X 080F031D = Drillcross charge 080F052D = Tomahawkbeast charge 080F05C3 = Chargebeast charge 080F0669 = Dustbeast charge 080F07F5 = FireDragon 080F096F = Sword 080F0B23 = Sword 080F0CB1 = SoncWave 080F0D97 = Chargecross charge 080F0F5D = Dustcross charge 080F0FF5 = Dustman's come in 080F10F3 = DarkInvis End + HP bug 080F11BD = Anti-Dmg 080F1221 = Z-Saber (the real one!) 080F13D5 = Random Meteor 080F1433 = Bass Buster then normal buster 080F154F = Blood Rain 080F1A4F = Fireman's charge attack 080F1AB9 = Fireman's special attack 080F1C8D = Elecman's charge attack 080F1CF9 = Elecman's special attack 080F1F89 = Slashman's charge attack 080F1FF1 = Slashman's special attack 080F22F5 = Eraseman's charge attack 080F2297 = Eraseman's special attack 080F24D9 = Eraseman's special attack 080F24D9 = Chargeman's charge attack 080F2675 = Chargeman's special attack 080F287D = Spoutman's charge attack 080F290F = Spoutman's special attack 080F2B05 = Tomahawkman's charge attack 080F2BED = Tomahawkman's special attack 080F2D15 = Tenguman's charge attack 080F2D87 = Tenguman's special attack 080F2EE9 = Groundman's charge attack 080F2F5D = Groundman's special attack 080F3259 = Dustman's charge attack 080F32E1 = Dustman's special attack 080FDCF1 = Ding sound 080FF659 = Diveman's watch splash 08101231 = Summon JudgeBook 081021C5 = Elementman's Tornado 0810388B = Bass's TankCannon 08103989 = Bass's DarkSword 08103ACD = Fire Burner 08105AB5 = Gregar Head (Gregar boss attack) 081083D1 = Gbeast Thunder 0810ED55 = Gunner's Machine gun Examples: Edited by brianuuu, Feb 10 2010, 04:10 PM.
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| Dramz | Feb 11 2010, 03:34 AM Post #2 |
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Spastic Colon
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that's actually very useful. I think this topic should be pinned or something... |
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| louman7777777 | Feb 11 2010, 11:12 AM Post #3 |
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Newb
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Thanks a WHOLE BUNCH!!! Now I was starting a falzar patch but I guess I'll scrap it and go for gregar ![]() Just realized a tiny problem... THE AIS HAVE DIFFERNT OFFSETS!!! Edited by louman7777777, Feb 11 2010, 05:32 PM.
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| neozan7 | Mar 29 2010, 04:10 AM Post #4 |
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TREZian
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This Thing HAS To Be Pinned! At Least For The Sake Of Us Gregar Lovers..... |
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| Dramz | Jun 23 2010, 05:38 AM Post #5 |
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Spastic Colon
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Gregar Values 080F3D50 - Heatman 080F3E71 - Heatman's AI 080F41FD - Heatman's Move 080F42E3 - Heat Wave 080F444D - Heat Press 080F4751 - Flamethrower 080F4C08 - Elecman * attacks may not be accurate 080F4D2D - Elecman's AI 080F50D4 - Elecman's Move 080F5153 - DollThunder 080F51EF - Conductors 080F5401 - ElecSword 080F55C1 - Random Lightning Strike More to come If you want to help me with this list, just add 1328 to the Falzar offsets to convert them to Gregar ones. 1328 |
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| Darkuse>EXE | Sep 13 2010, 05:13 PM Post #6 |
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TREZian
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AWWW man i was off by 12 >.< but yeah this will help with the people here that want to hack Gregar then Falzar |
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| timaeus222 | Sep 13 2010, 07:16 PM Post #7 |
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The Tech Guy
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Most of those don't work. EX: AirRaid, Blinder. They are non-time freeze versions of time freeze chips, so their offsets are different. 080E41B9 instead of 080E4175 for Blinder. That's one example. 080E7251 instead of 080E720D for AirRaid. That's another. You need to go back and revise these, because there are a lot more. |
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| Dramz | Sep 13 2010, 11:52 PM Post #8 |
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Spastic Colon
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What is interesting is that those are various 080Es, yet 080Fs can use this method. |
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| Prof. 9 | Sep 14 2010, 09:10 AM Post #9 |
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Moderaptor
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That might be because you're only pointing to 1 segment of the attack sequence instead of the whole thing. You'll notice the first offset comes shortly after the second. |
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| Darkuse>EXE | Sep 14 2010, 04:41 PM Post #10 |
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TREZian
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you have the D4 backwords it should of look like this 080F504D |
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| Dramz | Sep 15 2010, 01:15 AM Post #11 |
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Spastic Colon
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Probably just a typo. Thanks for pointing it out. |
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| Christopher Shadestorm | Oct 22 2010, 11:22 PM Post #12 |
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Dedicated Member
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Am I reviving? Anyway ab you got this wrong 080F5401 - ElecSword 080F55C1 - Random Lightning Strike It should be 080F5401 - Random Lightning Strike 080F55C1 - ElecSword |
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| Dramz | Oct 23 2010, 01:23 AM Post #13 |
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Spastic Colon
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I was just going off of the original Falzar one, and the Falzar list has Elecman's stuff in the wrong order. And I do not believe it is against the rules to revive a dead hacking thread if you have useful info, which you do. Edited by Dramz, Oct 23 2010, 01:23 AM.
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| MegaRockEXE | Oct 23 2010, 07:25 PM Post #14 |
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BN Guides Author
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Yes, it's a completely fair contribution. |
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