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Direct Enemy Hacking Note fot Gregar (U); offsets
Topic Started: Feb 10 2010, 04:09 PM (2,549 Views)
brianuuu
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First, go to this Direct Enemy Hacking Guide by Timaeus22222
Cilck here !!!

Next are the values,
080BF580 = Crossover PA attack squence hacking !!!
080C1040 = Darkness PA attack squence hacking !!!
080C32F4 = Double Beast attack squence hacking !!!

080B9B35 = Appear
080B9BE7 = Colonel's Z cut (chip)
080BA289 = BizzleBall
080BC509 = Cannon + Meteor
080BC7C1 = BurnSqut
080BCB11 = Magnum
080BCE79 = Earseman's chip lock on
080BD475 = Groundman's dash
080BDEC1 = Cross change sound (may have effect)
080BE3C1 = Gressboom PA
080BE47D = Gressboom PA
080BE585 = Double Hero sword attack
080BE7AB = Double Hero buster attack
080BE8D5 = Appear like protoman
080BE985 = Double Hero sword attack
080BEDF7 = Double Leader PA protoman hit all 3 enemy sword
080BF08B = Appear
080BF10D = Charge
080BF351 = Charge
080BF5F9 = Rapid MegaBuster Shots
080BF731 = Crossover PA Django sword attack (end battle)
080BF9E5 = Crossover PA Django Gun Del Soul attack
080C02C1 = Appear like MasterCross
080C042D = ??? Appear
080C04D9 = Move
080C0561 = Sword with recover
080C06D3 = Drill with recover
080C079D = WindRack with recover
080C0853 = MasterCross last attack with recover
080C0B95 = Meteor from SunMoon PA
080C0CBB = Light from SunMoon PA
080C0DDB = SunMoon PA last attack
080C0F5D = Darkness PA Bass disappear
080C1071 = Darkness PA darkmega appear
080C10F9 = Gospel Breathe
080C1221 = Darkness PA Bass attack sound (end battle)
080C128D = Darkness PA Bass fly from sky
080C1349 = Darkness PA Bass Charge Sword attack
080C1499 = Darkness PA Bass disappear
080C20E1 = Roll Appear
080C202D = Roll attack
080C2183 = Roll Jump in front of enemy
080C22BD = Roll attack
080C4391 = DeltyRay protoman appear and ching
080C4457 = DeltyRay protoman green circle lock and attack
080C4D51 = Beat (LOL)
080C4DC0 = Beat (LOL)
080C4B93 = Jump on you (seems like Rush)
080C52E9 = Bass buster attack (chip)
080C564D = Bass HelzRolling attack (chip)
080CF15D = Count down 3 sec you lose (WTF?)
080CF349 = same as above
080CF5B5 = hit one time die?
080D0941 = Blocks boom and disappear
080D11C5 = Rock crash
080D4D3D = Boom
080D54B5 = !!!
080D5F29 = Boss delete
080D64F5 = Blocks disappear
080D9CB5 = Drop to 1 HP
080D9EFF = Pile Diver sound
080DA151 = Many-times MoodBlade
080DA91F = H-Burst around the enemy
080DB8C1 = Blocks boom and disappear
080E0DE5 = Get hit and appear like megaman
080E1A4D = Area Grab
080E2B29 = Non time stop rockbuster?
080E318D = All panel crack and enemy disappear
080E36E5 = Non time stop Fast Gauge
080E3705 = Non time stop Normal Gauge
080E3BE9 = Elementman's ice splash sound only
080E3E29 = All panel become gress, then enemy's back to normal
080E3EBD = Area Grab (Water one)
080E4175 = Non time stop Blinder
080E4519 = Tricky Bomb
080E476D = Non time stop Mine
080E48E5 = Nontime stop ElementTrap Fire boom
080E4A69 = Non time stop antirecover (on enemy)
080E4DF9 = Barrier sound
080E542D = Anubis (laggy)
080E54C9 = Non time stop Meteor
080E5975 = Non time stop Ice-Cube
080E5AF5 = Wind sound and many crazy sword guy
080E6405 = Megaman Appear !!!
080E6F6D = Gun Del Sol sound
080E7141 = Music player blinds
080E720D = AirRad
080E72DD = Voll
080E73C9 = Voll Course
080E7A99 = Punisher
080E8815 = Invis sound
080E88A9 = Circuit gun
080E9105 = BabyBomb
080E9519 = Non disappear BodyGraud
080E96F9 = Pile Driver
080E98BD = No limit yoyo
080E9BE1 = Megaman Appear !!!
080E9DA1 = SunMoon PA no attack
080E9E41 = Meteor Knucle (giga chip)
080EA461 = Summon Black NightMare
080EA7A1 = Colonel Army (ends battle)
080EAFC9 = Rock Drop (ends battle)
080EC38D = Move from lines to normal
080EC575 = WaveArm virus jump
080EC777 = buster shot
080EC969 = Mini Bomb (Throw)
080EC969 = Boil Throw?
080ECAB7 = StepSword
080ECF4F = Cannon
080ED0DD = PanelGrab (Show MegaBuster)
080ED141 = buster shot
080ED251 = Vulcan
080ED36B = Yoyo
080ED427 = Batcat
080ED531 = Drillbeast charge
080ED691 = Use Roll (Chip attack, Show MegaBuster)
080ED6DD = Chip that can't use?
080ED79F = Gregar Buster
080ED8FD = Falzar Buster
080EDAE7 = Thunder no paralyze
080EDB85 = Recover
080EDBC5 = Air shot
080EDCA1 = Panel Shot
080EDD75 = CopyDmg
080EDE0B = Tank Cannon
080EDEF1 = Spreader
080EDFF1 = Air Hocky
080EE069 = Fire Burner
080EE13D = TrainArrow
080EE26F = MachineGun
080EE3D1 = Corn Shot
080EE47F = Reflecter
080EE59D = IronShl
080EE639 = Bubble Star
080EE6B5 = DrillArm
080EE795 = Tornado
080EE89D = Wide Shot
080EE98D = DynaWave
080EEA27 = AuqaNeedle
080EEA89 = Bug Shot
080EEB51 = H-Burst
080EEC05 = Fire Breath
080EECEF = RingLog
080EEE21 = Gun Del Sol
080EF001 = Air spin
080EF0C1 = Rsky Honey
080EF1BF = Auqabeast charge
080EF29D = ElecBeast's Elec Breath
080EF385 = Tengubeast charge
080EF3FD = Doll Thunder
080EF4D3 = WindRack
080EF5E1 = Moon Blade
080EF68B = Sword Wave
080EF89F = ????Pluse
080EF975 = Aura Head
080EFA3D = MagCol
080EFB11 = Erasecross charge
080EFB81 = Erase Tail
080EFC4D = Anti-Dmg
080EFD7D = AntiSword
080EFE8D = Sword
080EFFB1 = Tomahawkman ChargeShot
080F0097 = BodyGuard
080F01A1 = Slash X
080F031D = Drillcross charge
080F052D = Tomahawkbeast charge
080F05C3 = Chargebeast charge
080F0669 = Dustbeast charge
080F07F5 = FireDragon
080F096F = Sword
080F0B23 = Sword
080F0CB1 = SoncWave
080F0D97 = Chargecross charge
080F0F5D = Dustcross charge
080F0FF5 = Dustman's come in
080F10F3 = DarkInvis End + HP bug
080F11BD = Anti-Dmg
080F1221 = Z-Saber (the real one!)
080F13D5 = Random Meteor
080F1433 = Bass Buster then normal buster
080F154F = Blood Rain
080F1A4F = Fireman's charge attack
080F1AB9 = Fireman's special attack
080F1C8D = Elecman's charge attack
080F1CF9 = Elecman's special attack
080F1F89 = Slashman's charge attack
080F1FF1 = Slashman's special attack
080F22F5 = Eraseman's charge attack
080F2297 = Eraseman's special attack
080F24D9 = Eraseman's special attack
080F24D9 = Chargeman's charge attack
080F2675 = Chargeman's special attack
080F287D = Spoutman's charge attack
080F290F = Spoutman's special attack
080F2B05 = Tomahawkman's charge attack
080F2BED = Tomahawkman's special attack
080F2D15 = Tenguman's charge attack
080F2D87 = Tenguman's special attack
080F2EE9 = Groundman's charge attack
080F2F5D = Groundman's special attack
080F3259 = Dustman's charge attack
080F32E1 = Dustman's special attack
080FDCF1 = Ding sound
080FF659 = Diveman's watch splash
08101231 = Summon JudgeBook
081021C5 = Elementman's Tornado
0810388B = Bass's TankCannon
08103989 = Bass's DarkSword
08103ACD = Fire Burner
08105AB5 = Gregar Head (Gregar boss attack)
081083D1 = Gbeast Thunder
0810ED55 = Gunner's Machine gun

Examples:




Edited by brianuuu, Feb 10 2010, 04:10 PM.
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Dramz
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that's actually very useful. I think this topic should be pinned or something...
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louman7777777
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Thanks a WHOLE BUNCH!!! Now I was starting a falzar patch but I guess I'll scrap it and go for gregar :D

Just realized a tiny problem... THE AIS HAVE DIFFERNT OFFSETS!!!
Edited by louman7777777, Feb 11 2010, 05:32 PM.
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neozan7
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This Thing HAS To Be Pinned! At Least For The Sake Of Us Gregar Lovers.....
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Dramz
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Gregar Values


080F3D50 - Heatman
080F3E71 - Heatman's AI
080F41FD - Heatman's Move
080F42E3 - Heat Wave
080F444D - Heat Press
080F4751 - Flamethrower

080F4C08 - Elecman * attacks may not be accurate
080F4D2D - Elecman's AI
080F50D4 - Elecman's Move
080F5153 - DollThunder
080F51EF - Conductors
080F5401 - ElecSword
080F55C1 - Random Lightning Strike

More to come
If you want to help me with this list, just add 1328 to the Falzar offsets to convert them to Gregar ones.

1328
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Darkuse>EXE
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ablon08
Jun 23 2010, 05:38 AM
If you want to help me with this list, just add 1328 to the Falzar offsets to convert them to Gregar ones.

1328
AWWW man i was off by 12 >.<
but yeah this will help with the people here that want to hack Gregar then Falzar
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timaeus222
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Most of those don't work. EX: AirRaid, Blinder. They are non-time freeze versions of time freeze chips, so their offsets are different.

080E41B9 instead of 080E4175 for Blinder. That's one example.
080E7251 instead of 080E720D for AirRaid. That's another.

You need to go back and revise these, because there are a lot more.
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Dramz
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timaeus222
Sep 13 2010, 07:16 PM
Most of those don't work. EX: AirRaid, Blinder. They are non-time freeze versions of time freeze chips, so their offsets are different.

080E41B9 instead of 080E4175 for Blinder. That's one example.
080E7251 instead of 080E720D for AirRaid. That's another.

You need to go back and revise these, because there are a lot more.
What is interesting is that those are various 080Es, yet 080Fs can use this method.
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Prof. 9
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timaeus222
Sep 13 2010, 07:16 PM
Most of those don't work. EX: AirRaid, Blinder. They are non-time freeze versions of time freeze chips, so their offsets are different.

080E41B9 instead of 080E4175 for Blinder. That's one example.
080E7251 instead of 080E720D for AirRaid. That's another.

You need to go back and revise these, because there are a lot more.
That might be because you're only pointing to 1 segment of the attack sequence instead of the whole thing. You'll notice the first offset comes shortly after the second.
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Darkuse>EXE
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ablon08
Jun 23 2010, 05:38 AM
080F50D4 - Elecman's Move
you have the D4 backwords it should of look like this 080F504D
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Dramz
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Probably just a typo. Thanks for pointing it out.
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Christopher Shadestorm
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Am I reviving? Anyway ab you got this wrong

080F5401 - ElecSword
080F55C1 - Random Lightning Strike

It should be

080F5401 - Random Lightning Strike
080F55C1 - ElecSword
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Dramz
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Oct 22 2010, 11:22 PM
Am I reviving? Anyway ab you got this wrong

080F5401 - ElecSword
080F55C1 - Random Lightning Strike

It should be

080F5401 - Random Lightning Strike
080F55C1 - ElecSword
I was just going off of the original Falzar one, and the Falzar list has Elecman's stuff in the wrong order.


And I do not believe it is against the rules to revive a dead hacking thread if you have useful info, which you do.
Edited by Dramz, Oct 23 2010, 01:23 AM.
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MegaRockEXE
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Yes, it's a completely fair contribution.
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