| Nebula Grey in BN6(DMP and Video Inside); Finally | |
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| Topic Started: Jan 31 2010, 10:06 AM (777 Views) | |
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Jan 31 2010, 10:06 AM Post #1 |
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Programmer!
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Ablon requested someone to do the Nebula Grey DMP. It wasn't too hard to do it. All I had to do is do some spriting on the sprite to delete the vortex and some other stuff to make it fit. Originally, the normal Nebula Grey was larger than 128x128. It still looks good. I had to make the vortex and the body separate DMPs. First, here's the video I captured. Its just to show the output. You can change the Al later. Now, here's the file. You can use it for whatever use. Credit me. :P http://www.sendspace.com/file/g50nbz Oh, here's how to do it: Take the two dumps. Replace the body of GroundMan with the body of Grey. Replace the driving things with the vortex. Then you can change the al. If something crashed, please let me know so I have to edit hte dmp. Edited by Agro, Jan 31 2010, 11:32 AM.
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| neozan7 | Mar 29 2010, 04:13 AM Post #2 |
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TREZian
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Works Fine,But Can We Replace Falzar Instead Of GroundMan? |
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| brianuuu | Mar 29 2010, 04:22 AM Post #3 |
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SF Noise Spriter
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of course you can, but what do you think about Nebula Grey shout like Falzar? |
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Mar 29 2010, 05:49 PM Post #4 |
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Programmer!
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He can change the moveset AI, Brianuuu, if that's what he wants to do. NG shouldn't have drills either. |
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| darkprotomanSP | Apr 2 2010, 12:56 PM Post #5 |
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Regular Member
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I agree it would be better if Argo replaced Falzar |
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Apr 2 2010, 06:17 PM Post #6 |
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Programmer!
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That was just a visual I said. =/ You can replace it with anything you want as long as you're satisfied. |
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