Welcome Guest [Log In] [Register]
BN6 Direct Enemy Hacking Offset Compilation; as the title says
Topic Started: Nov 17 2009, 02:06 PM (3,537 Views)
Dramz
No Avatar
Spastic Colon

Navis
 
080F2A28 - Heatman
080F2B49 - Heatman's AI
080F2ED5 - Heatman's Move
080F2FBB - Heat Wave
080F3125 - Heat Press
080F3429 - Flamethrower

080F38E0 - Elecman
080F3A05 - Elecman's AI
080F3D25 - Elecman's Move
080F3E2B - DollThunder
080F3EC7 - Conductors
080F40D9 - ElecSword
080F4299 - Random Lightning Strike

080F47A8 - Slashman
080F48C9 - Slashman's AI
080F4C25 - Slashman's Move
080F4D1F - Double Slash
080F4FFF - Spinning Slash
080F5281 - Kunais

080F580C - Killerman
080F5929 - Killerman's AI
080F5B85 - Killerman's Move
080F5C67 - Death Scythe
080F5DD3 - KillerEye Beam

080F6368 - Chargeman
080F648D - Chargeman's AI
080F6725 - Chargeman's Move
080F68C5 - Chargeman's Rapid Charging
080F6BEB - Chargeman's Leaving the field
080F6DE5 - Chargeman's Volcano Eruption
080F66ED - Chargeman's Cargo

080F7550 - Aquaman
080F7671 - Aquaman's AI
080F79F1 - Aquaman's Move
080F7AD3 - Bubble Shot
080F7C5F - Aqua Hose
080F7EA7 - Sprinkler

080F8308 - Tomahawkman
080F8429 - Tomahawkman's AI
080F870D - Tomahawkman's Move
080F87FF - Axe Throw
080F8997 - Tomahawk Axe
080F8B45 - Eagle Tomahawk

080F8EC0 - Tenguman
080F8FE1 - Tenguman's AI
080F92D1 - Tenguman's Move
080F93C3 - Tengu Nose
080F953D - Tengu Tornado
080F96C3 - Tengu Dash

080F9C54 - Groundman
080F9D75 - Groundman's AI
080FA0B1 - Groundman's Move
080FA1AF - Drill Beneath
080FA41F - Triple Drill
080FA6D5 - Rock Crusher

080FACB0 - Dustman
080FADD1 - Dustman's AI
080FB115 - Dustman's Move
080FB207 - Dust Break
080FB3F9 - Panel Shot
080FB5B9 - Inhale + Crush

080FB8B4 - Protoman
080FB9DD - Protoman's AI
080FC075 - Protoman's Move
080FC153 - Hero Sword
080FC303 - Shield + Slash
080FC5FB - Step Sword
080FC7E7 - Cross-Slash
080FC9C9 - Blade Dance

080FD018 - Blastman
080FD139 - Blastman's AI
080FD4C9 - Blastman's Move
080FD5AF - Row Bomb
080FD719 - Tornado
080FD8D5 - Fire Balls

080FDCC4 - Diveman
080FDDE5 - Diveman's AI
080FE0D5 - Diveman's Move
080FE21F - Emerge
080FE331 - Dive Bomb
080FE453 - Dive Wave

080FE7A4 - Circusman
080FE8C5 - Circusman's AI
080FEC91 - Circusman's Move
080FEE15 - Happy Clap
080FF043 - Circus Lions
080FF249 - Tent Attack

080FF7C4 - Judgeman
080FF8E5 - Judgeman's AI
080FFB89 - Judgeman's Move
080FFC83 - Electric Whip
080FFE27 - Biting Books
080FFF09 - Judgement Manual

081001BC - Elementman
081002E9 - Elementman's AI
0810075D - Elementman's Move
0810084F - Color Change
08100945 - Meteors
08100A2D - Freeze
08100C1D - Wood Tower
08100DD7 - Lightning Strike
08100E9D - Transition Tornado

0810123C - Colonel
08101361 - Colonel's AI
081030A1 - Colonel's Move
08103177 - Screen Divide
081032F5 - Missiles
08103477 - Soldiers
0810359F - Aspire Break

08101854 - Bass
08101A69 - Bass's AI
08102291 - Bass's Move
081023A1 - Shooting Buster
081024AB - Hell's Rolling
08102563 - Varying Attack
08102963 - Cybeast Power

08103B88 - Gregar
No more offsets available for Gregar

08105390 - Falzar
081054B9 - Falzar's AI
08105971 - Falzar's Move
08105A97 - Feather Storm
08105C97 - Falzar Twister
08105E61 - Fire Birds
08105FE7 - Random Claws
081061D7 - Spinning Tornado

081067FC - GBeast
08106925 - GBeast's AI
08106DED - GBeast's Move
08106ECF - Fire Sword
081070A9 - Thunder
08107185 - Beast Slash
081073F7 - Paralyze Slash + Gregar Buster
08107751 - Heat Breath

08107B24 - FBeast
08107C4D - FBeast's AI
0810821D - FBeast's Move
081082FF - Aqua Needle
081083C7 - Boomerang
081084C1 - Beast Slash
0810874B - Paralyze Slash + Feather Buster
08108ABD - Falzar Twister



Viruses
 
08109BD0 - Mettaur
0810A2C0 - Piranha
0810A840 - Heady
0810AE44 - Swordy
0810B78C - KillerEye
0810BECC - Quaker
0810C35C - Catack
0810C8CC - Champy
0810D008 - WindBox
0810D16C - Trumpy
0810D6F8 - OldStove
0810DD10 - HauntedCandle
0810E3E8 - Kettle
0810EC80 - Puffy
0810F200 - StarFish
0810F4E4 - EarthDragon
08110290 - ScareCrow
08110628 - PulseBulb
08111130 - BigHat
0811190C - BombCorn
08111FF8 - Shrubby
081126DC - HoneyBomber
08112B94 - Gunner
0811323C - FighterPlane
08113754 - DarkMech
081143C8 - SnakeArm
081150AC - Armadillo
08115704 - Cragger
08115BEC - Nightmare


080E Attack Set 1
 
60CD 080E - VDoll Damage Curse
68DD 080E - Judgeman Says: "MegaMan, thou must not move."
72A4 080E - LifeSync
8269 080E - BodyGuard
8B45 080E - Meteor Knuckle
8E19 080E - Form Program Advance
9025 080E - Beat Steals Chip
9461 080E - ColonelForce
95B5 080E - BugFrag Use
A011 080E - BigHook
B437 080E - Charged Buster Shot
B629 080E - Mini Bomb
B777 080E - Step Sword
BC0F 080E - Cannon
C02B 080E - YoYo
C0E7 080E - BatCannon
C1F1 080E - GroundBeast Special Move
C45F 080E - Gregar Buster
C5BD 080E - Feather Buster
C7A7 080E - Thunder
C885 080E - AirShot
C961 080E - CrackShot
CA35 080E - Buster Shot
CACB 080E - TankCannon
CBB1 080E - SpoutCross Chargeshot
CCB1 080E - AirHockey
CDFD 080E - TrainArrow
CF2F 080E - MachineGun
D091 080E - CornShot
D13F 080E - Shield NCP
D375 080E - DrillArm
D455 080E - Tornado
D55D 080E - WideShot
D6FD 080E - Endless AquaNeedle
D6E7 080E - AquaNeedle
D749 080E - Bugged Buster
D811 080E - H-Burst
D8C5 080E - HeatBeast Special Move
D9AF 080E - RlngLog
DCC1 080E - AirSpin
DD81 080E - RiskyHoney
DE7F 080E - SpoutBeast Special Move
DF5D 080E - ElecBeast Special Move
E0BD 080E - ElecCross DollThunder
E193 080E - WindRack => Tengucross
E2A1 080E - MoonBlade
E34B 080E - Sword Toss
E55F 080E - ElecPulse
E635 080E - AuraHead
E6FD 080E - MagnetCoil
E90D 080E - AntiDamage
ED57 080E - BodyGuard
EFDD 080E - GroundCross Ground Drill
F1ED 080E - TomahawkBeast Special Move
F283 080E - ChargeBeast Special Move
F4B5 080E - HeatDragon
F535 080E - That Unknown Freezing Move
FA55 080E - ChargeCross Charge
FAD9 080E - Invincible No Move
FC1D 080E - DustCross DustBreak
FCB5 080E - DustCross Inhale


080F Attack Set 2
 
0095 080F - Summon Meteor
00F3 080F - Bass Blaster
020F 080F - BloodRain
070F 080F - Heatman ChargeShot
0779 080F - Heat Press (Heatman chip attack)
094D 080F - Elecman ChargeShot
09B9 080F - ElecSword (Elecman chip attack)
0C49 080F - Slashman ChargeShot
0CB1 080F - Slashman Tornado (Slashman chip attack)
0FB5 080F - Eraseman ChargeShot
1057 080F - Erase Beam (Eraseman chip attack)
1199 080F - Chargeman ChargeShot
1335 080F - Volcano Eruption (Chargeman chip attack)
153D 080F - Spoutman ChargeShot
15CF 080F - Drip Shower (Spoutman chip attack)
17C5 080F - Tomahawkman ChargeShot
18AD 080F - Eagle Tomahawk (Tomahawkman chip attack)
19D5 080F - Tenguman ChargeShot
1A47 080F - Tengu Twister (Tenguman chip attack)
1BA9 080F - Groundman ChargeShot
1C1D 080F - RC Break (Groundman chip attack)
1F19 080F - Dustman ChargeShot
1FA1 080F - Dust Inhale & Smash (Dustman chip attack)


080C Attack Set 3
 
1DA1 080C - Recover 50 HP
215D 080C - Reappear as FBeast
2771 080C - TwinLeaders Protoman Portion Compilation
2799 080C - Protoman Appear in TwinLeaders
2855 080C - Protoman's Portion of TwinLeaders
2AF9 080C - Delta Ray Attack Compilation
2B21 080C - Delta Ray Appear and Ching
2BE7 080C - Delta Ray After Appear
3001 080C - NumberBall Load Edit
30C3 080C - NumberBall Attack Edit
3219 080C - Rush Appear Edit
3321 080C - Rush Jump On You Edit
3735 080C - Enemy Drops through Field
37BD 080C - Enemy Drops through Field
3A79 080C - Bass Rake Giga Chip
3CE9 080C - Bass Giga Chip Disappear
3DDD 080C - BassAnly Giga Chip


080B Attack Set 4
 
E8AF 080B - MasterCross No Time-Freeze No Explosion
E879 080B - MasterCross No Time-Freeze
AC99 080B = Cannon Meteor
CC0D 080B = Corn Fiesta (freezes shortly after)
D115 080B = Strange combo (Protoman's actions from Double Hero and a reverse Tank Cannon)
DD89 080B = Rapid buster shots
DEC1 080B = Forfeit (just vanishes and the battle is over)
E175 080B = Django portion of Crossover PA
EC69 080B = Reverse Tank Cannon
EF2D 080B = Wind Rack (recovery at the end)
F325 080B = Meteors (sad one)
F3B1 080B = Spontaneous color change
F801 080B = Reappear with a different color
F889 080B = Gospel Cannon (stays on face)
F9B1 080B = Forfeit (after flashes)
FAD9 080B = Dark Sword (from Darkness PA)


Mixed Attack Set 5
 
FC29 080B = Fade out; forfeit
2855 080C = Protoman's Step Sword (chip)
C3B9 080C = Float in the air
DAD9 080C = Implant Time bomb (funny, but makes YOU lose)
6397 0801 = Basic appear
8377 080B = Colonel's Z Cut
D587 080B = Protoman portion of Twin Leaders
E2FF 080B = Suicide
EFE3 080B = Last portion of Master Cross PA (really awesome!)
F44B 080B = Bizarre spontaneous color change
F56B 080B = Alpha missile? (explodes at the end and ends battle)
0913 080C = Roll's move
0B77 080C = Jump in the air (and never come down)
2BE7 080C = Delta Ray (can't complete)
3323 080C = Step on you (end battle)
2FC3 080D = Escape


080E Attack set 6
 
B437 080E = Non-flinching explosive shot
B777 080E = Step Sword
BC0F 080E = Standard Cannon
C02B 080E = YoYo (easily modifiable; default 7 for Bass)
C0E7 080E = Bat Cannon
C7A7 080E = Thunderball
CACB 080E = Tank Cannon (chip attack)
CF2F 080E = Mach Gun (awesome)
D13F 080E = Shield (NCP)
D6E7 080E = Aqua Needle (chip attack)
D9AF 080E = Rolling Log
DE7F 080E = AquaBeast's Aqua Swirl (awesome attack)
E193 080E = Wind Rack (sans the item)
E34B 080E = Sword Toss (easily modifiable)
E55F 080E = ElecPulse (levels vary)
ED57 080E = Shuriken (default 7; can be lethal)
F283 080E = ChargeBeast's grega head (awesome)
F62F 080E = Sword (thus can be transformed into any sword)
F7E3 080E = Sword (again)
AF57 080E = Grega's head dash? (no real function and ends shortly)


Mixed Attack Set 7
 
00F3 080F = Spontaneous combustion
070F 080F = Create fire (like Heatman's charge attack)
1057 080F = Killerman's Beam
15CF 080F = Aquaman's Drip Shower
1A47 080F = Tenguman's Twister (special chip attack)
2FBB 080F = Heatman's Heat Wave
3EC7 080F = Quick move
4D1F 080F = Slashman's Slash
4FFF 080F = Slashman's Rolling Blade
5C67 080F = Killerman's Scythe
9DD3 0810 = Mettaur's Shockwave
ABAD 080B = Elementman chip color warp
17C5 080F = Tomahawkman's T Swing (playable)
18AD 080F = Tomahawkman's E Tomahawk
19D5 080F = Tenguman's Nose (tip paralyzes)
1C1D 080F = Groundman's RC Break (special chip)
0799 080F = Heatman's Heat Press (special chip)


080E Attack Set 8
 
B629 080E = Mini Bomb
BD9D 080E = Time Freeze (remember this one? should turn into almost anything.)
BF11 080E = Vulcan
C1F1 080E = Ground Beast Dash
C351 080E = Navi Summon (can't make more than Roll come out)
C39D 080E = Poof (also turns to other things somehow)
C45F 080E = Rapidfire buster
C5BD 080E = Faltzer Beast buster
C845 080E = Recovery
C885 080E = AirShot
C961 080E = PanelShot
CA35 080E = CopyDamage
CBB1 080E = Spreader
CD29 080E = FireBurner
CDFD 080E = TrainArrow
D2F9 080E = StarFish
D8C5 080E = HeatBeast's Heat Breath
DAE1 080E = GunSol
DCC1 080E = AirSpin
DF5D 080E = ElecBeast's Elec Breath
E045 080E = TenguBeast's Tengu Twister
E635 080E = AuraHead
E7D1 080E = KillerCross's Beam
E841 080E = KillerBeast's Tail
EA3D 080E = AntiSword (cheap)
ED57 080E = Bodyguard (its different...)
EE61 080E = Slash X
F1ED 080E = TomahawkBeast's Wing attack
F329 080E = DustBeast's Special attack
FB45 080E = FireDragon
F535 080E = Mysterious attack (may slow game)
F971 080E = Z Saver (just the last part, but can be modified to reel in)
FC1D 080E = Scrap Reborn


Mixed Attack Set 9
 
FEE1 080E = Z Saver (the real one!)
0095 080F = Meteors (the charge attack one)
00F3 080F = Rapid buster shots
F97D 080B = Tank Cannon
FA1D 080B = Bass's Arrival from Darkness PA
78B7 0801 = Hurt



080B Attack Set 10
 
080BF9B1 = SunMeteor Crash (You can't see it, Battle ends afterwards)
080BF07B = Throw a field explosion (10 damage)
080BF0F9 = Slightly delayed Recovery
080bF001 = Buster Charge (Useless)
080BEF49 = WindRack (Infinate)
080BEFC1 = Double recovery (weak)
080BEA11 = End Battle Immediately (Results Screen)
080BEE63 = DrillArm with Recovery (Doesn't go away after)
080BCC2D = CornFiesta (Works with different levels though) (On Level 4 It had neverending fiesta)
O80BCC0D = CornFiesta (Ends but game crashes after)
090BCAD5 = Looks like a reverse 'Bass in DarknessPA'. Battle ends afterwards. (Enemy Files Away)
080BCA25 = Disappear, (Shield Noises, Reappear noises), Become White Dot when hit
080BC8A9 = Sprite Change (Game Slows)
080BC58D = Palette Go Up A Level (Only 1 per battle)
080BC525 = Become Invisible (Continues AI,When Hit, Become Green Dot)
080BEA41 = single megaman cross split from MasterCross (Enemy is the cross)
080BE7BD = Turn Into ElecCross (Only shows when hit)
080BEBBD = Middle Panel Movement (?)
080BE4F9 = Some... Random Attack that does not appear to work, but looks valid
080BBC81 = Some Unknown Attack (With weird sound) (Does Nothing, Lags game)
080BBCD9 = Add Rockets to Navi (Groundman's Drill Dive)
080BBD61 = GroundMan Drop Rocks (Perfect Attack)
080B99D5 = Change To Diveman
080BB9F1 = Chargeman's Traincars
080BBA27 = Chargeman's Train (Engine)
080BB939 = Change To ChargeMan
080BB711 = Killerman's Tracking Line (Does not move back and forth, does not do anything)
080BB79B = Killerman's Beam/Cannon (Cannon at bottom three levels)
080BB62D = Change To Killerman
080BB399 = Magnum Cursor 3rd column (On mine, i lost ability to move)
080BB3F7 = Magnum on back two columns (Blinks, you can move)
080BB42F = Magnum Explosion (Panels Offscreen, Never ends)
080BB049 = Cursor of Flame Candle Chip (Game Control is lost)
080BB099 = Scrolling Flame Candle Chip Cursor (May lose game control)
080BB0D3 = FlameCandle Chip Throw Flame (Never hits)
080BABAD = Change of Palette (ElementMan?)
080BADB5 = Super Yoyo (More than one per throw) (Never Comes back to him)
080BAAB1 = Change To ElementMan
080BA72D = Change To JudgeMan
080BA4BB = Enemy randomly falls...? (Weird)
080BA529 = Weird sound then cannon shooting
080BA56D = Explosions/Graphic Frags, Then Yoyo
080BA5Ab = Glitchy Recovery
080BA5D3 = Recovery
080BA529 = Float up, weird data and surrender
080BA389 = Change To CircusMan
080BA091 = SlashMan's Kunai Throw (Chip) (Hits Enemy)
080BA0FD = StepYoyo (Touching Navi does not hurt you)
080BA153 = Gregar Slash Then Poof (Game Slows)
080B9F69 = Change To SlashMan
080B9D37 = Turn Invisible Until Next Hit
080B9D6f = TenguMan's Bottom Two Rows Attack (Game Slows)
080B9C39 = Change To TenguMan
080B9A61 = YoYo Sound


080B Attack Set 11
 
080B9ABB = Movement Sprite, Screen Shakes
080B9AED = DiveMan's Wave Throw (White Dots)
080B98ED = TomahawkMan's Slash (Game Slows)
080B961B = Shoot AquaShot Then YoYo (Game Slows)
080B966D = AquaCannon (AquaMan's Hose but It turns into Cannon, Game Slows)
080B966D = AquaWater (The Attack part of AquaMan's Hose)
080B94E1 = Change To AquaMan
080B93C7 = Gregars Electricity (Does not work, Severe Game Slowdown)
080B92DD = Change To ElecMan
080B91B1 = HeatMan Spreading Flame
080B909D = Change To HeatMan
080B8FB7 = Shoot Blastman 3 Wide Bomb Shot (WhiteDot)
080B8EC5 = Change to BlastMan
080B8B09 = Throw BlizzardBall (Never Ends)
080B86F9 = GolemFist Where Enemy Stands (Enemy Then stands still)
080B86C5 = Enemy Invisible (Does not move)
080B8601 = Wild Sprite Change (Enemy cannot attack afterwards, but move)
080B82E1 = Enemy Continuously Reappears (Blinks)
080B8377 = Colonel's Z Slash (Colonels Arm does not go away)
080BACAB = Invisible (Don't Move. Any damage will kill him)
080BACBD = Cannon Meteor (Shoot meteor and cannon)
080BAD07 = Freeze Row Ahead, shoot cannon(ElementMan's)
080BAD77 = Shoot Lighting on random column (Pretty Cool. Breaks Panels)
080BB049 = Top Left Flame Candle Chip Search (Does not move)
080BB099 = Flame Candle Chip Search (Does not attack)
080BB0D3 = Flame Candle Chip Attack (Does not appear on the field)
080BC30F = First Time Use, Gravitate away from field, Then Nothing (WTF?)
080BC8A9 = Reappear as (Sand Worm? May be different on levels) (Game Freezes)
080BCC2D = DeathFiesta (CornFiesta)
080BCEB3 = Charge, Then DeltaRay Ding (Kinda cool... doesn't do anything)
080BD065 = ... Fade in from white (like scan lines), I think from TwinLeaders PA
080BCEB3 = Charge, Then ProtoMan's Delta Ray (Goes off screen afterwards... Damn)
080BD115 = Protoman's part in Twin Leaders, No Damage
080BD085 = Flashing White Reappear, Never ends
080BD157 = Protoman Slashing From TwinLeaders/Never Ends/No Damage
080BD4BD = White Flash, Quick Move (Anywhere on field), Continue AI.
080BD587 = Protoman ghost's in front you and does widesword, twice, screen flashes (Pretty Cool)
080BD743 = Don't move, but sprite displacment (...)
080BD6B7 = Stand Still and NeverEnd Protoman Flash WideSword (Kills Epileptics)
080BDB05 = Super Mega Charge (Overload)
080BD3C5 = Turn Into MegaMan!!!
080BDD41 = Protomans Delta Ray (If away from walls)
080BDD89 = Rapid MegaBuster Shots
080BDEC1 = Step Back, Slash, And Surrender (Good for a video of a surrender)
080BE145 = Hurt, Delta Ray And Dissapear
080BE175 = Django's part of Crossover, (Gun Del Sol)
080BDFA7 = Infinate Sword w/ Flash
080BE283 = Hurt Animation (Stays still)
080BE4F9 = Change Sprite (Bad Offset, AI loops the attack)
080BEBBD = Slight Move, Poof, Fast Move (It's in the MasterCross section)
080BEA51 = Slash And Heal
080BEE05 = KillerCross Beam and Heal (It goes away, unlike the one Megarock listed)
080BEF2D = WindRack And Heal (Rack does not go away)
080BEA79 = Turn White, Fade to Color (Never Ends)
080BEC41 = Poof
080BEE81 = Neverendning Drill Arm
080BEF49 = Neverending WindRack
080BF001 = Charge, When Charged, Begin to Recharge (If only it did something)
080BF325 = Hurt, Upsidedown Meteor Throw (6) 3 panels ahead
080BF44B = BlueMoon's Laser Ray (Uninstall/Lots of Damage/WhiteDot)
080BF341 = Neverending SunMoon Meteor Throw (Stupid Looking)
080BF3CD = Light/Lightoff (Brimming with power)(SunMoon Palette Change)
080BF465 = Neverending BlueMoon Laser (Loops)
080BF589 = SunMoon Ground Crash EarthQuake
080BF5E1 = SunMoon Ground Explosion
080BF801 = Change Palette (Dark), Fade in (Become Evil)
080BF889 = Gospel Breath from Darkness (Head Doesn't fade till second object does)
080BF9B1 = Sound of Bass approaching, charging, slashing, Battle Then Ends
080BFA1D = Bass Appears (But It's whatever enemy is there for bass has not loaded)
080BFAD9 = Charge Then DarkSword (Sword does not leave)
080BFC29 = EndFlag for Darkness PA (Fadeout/Battle End)
080BF8A9 = Summon Gospel Head
080BF8DB = Fire Gospel Breath


0801 Attack Set 12
 
08016381 = Appear (pixelated)
080173F5 = Deleted (Megaman's deletion)
080170C5 = Deleted (bosses)
080174FF = Hurt
08017689 = Freeze
080171A7 = Cybeast Deleted







By Mgamerz and Timaeus
 
Offsets found by Mgamerz


B94D 0800 = Dim Screen and throw something
B9B1 0800 = Non time Stop Chip

Offsets found by Timaeus


0CAB 080E = Appear(with barrier sound)
1521 080E = They... latch on to you? Hm.
19DD 080E = Appear
1CF9, 1D89 080E = Nothing
1E4D, 2081, 225D 080E = Sprite turns invisible.
28A9 080E = BugFix?
2BC1 080E = MetaGel(OSSIM!)


Offsets found by Mgamerz


2E79 080E = Blinder
30E1 080E = WindBox
4161 080E = Anubis(freezes after a bit)
4679 080E = RockCube
5989 080E = Snake(epic)
5E45 080E = Trumpy
5F11 080E = AirRaid
6601 080E = Give up Panel Standing on

Edited by Dramz, Feb 18 2010, 02:17 AM.
Profile
Quote
 
Nemomon
Member Avatar
Die-hard Kemco fan

Please, since You c&p-ed it from a .txt file, it has some additional and useless spaces, such as:

such as

protomans shield)


Please, proofread it :).

Maybe use QUOTE tags like I did in my Japanese Chip List or something, so that won't be a big column of text.

When You will finish it, please PM me back.
Posted Image Posted Image
Profile
Quote
 
FinalDarkSigma
No Avatar
Regular Member
Quote:
 
080BCC2D = CornFiesta (Works with different levels though) (On Level 4 It had neverending fiesta,
very powerful but game slows)

huh how do i change levels?
Posted Image Posted Image
Profile
Quote
 
Dramz
No Avatar
Spastic Colon

@omegazero EX: dunno........
I think it's the level of the navi, like EX being 2, SP being 3, RV/FZ being 4...etc
Edited by Dramz, Nov 17 2009, 05:44 PM.
Profile
Quote
 
MegaRockEXE
Member Avatar
BN Guides Author

Don't forget the deletion types. I lost them and had to rediscover them. The guide doesn't cover that and I'm sure there are more attacks to be found.
The Rockman EXE Zone | YouTube
Profile
Quote
 
Dramz
No Avatar
Spastic Colon

can you give me a link to the list of them, and I'll add them.....I've just assembled this list from 3 places here at TREZ, so if I've missed anything, tell me where it is.
Profile
Quote
 
Nemomon
Member Avatar
Die-hard Kemco fan

Thread Pinned
Posted Image Posted Image
Profile
Quote
 
brianuuu
Member Avatar
SF Noise Spriter
is it for....Flazar?
Posted ImagePosted ImagePosted Image
Posted Image
Profile
Quote
 
[Yoshino].S@kura
Member Avatar
Don't mind, watashi!
If I remember correctly, they're for both versions. I've Direct Enemy Hacked on Gregar so I know.

YouTube | Photobucket | TREZ
Posted Image

Credits to PreacherDudeRox for the signature. It's beautiful, and nostalgic.

Posted Image

Come... Rock The Stage.

Yume no owari o tsugeru, yume no youna hajimari...

Profile
Quote
 
Dramz
No Avatar
Spastic Colon

that'd be news to me....though I haven't really tried any direct enemy hacks on Gregar, when I looked for some Gregar offsets with these values, nothing came up....dunno...
Profile
Quote
 
timaeus222
Member Avatar
The Tech Guy
Well, this is important: Gregar offsets are generally 1328 hex bytes after Falzar offsets, but only for navi attack data. Otherwise it's just a bit further down, but it's easy to find the right one from there since you're in 32-bit.
Edited by timaeus222, Jun 28 2011, 08:01 PM.
~Timaeus~
Web Designer, Music Composer

"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix

My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges
Posted Image
Posted Image
Profile
Quote
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Guides & Research · Next Topic »