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BN6 Direct Enemy Hacking Offset Compilation; as the title says
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Topic Started: Nov 17 2009, 02:06 PM (3,537 Views)
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Dramz
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Nov 17 2009, 02:06 PM
Post #1
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Spastic Colon
- Posts:
- 4,035
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- Exclusive Members
- Member
- #3,963
- Joined:
- April 28, 2009
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- Navis
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080F2A28 - Heatman 080F2B49 - Heatman's AI 080F2ED5 - Heatman's Move 080F2FBB - Heat Wave 080F3125 - Heat Press 080F3429 - Flamethrower
080F38E0 - Elecman 080F3A05 - Elecman's AI 080F3D25 - Elecman's Move 080F3E2B - DollThunder 080F3EC7 - Conductors 080F40D9 - ElecSword 080F4299 - Random Lightning Strike
080F47A8 - Slashman 080F48C9 - Slashman's AI 080F4C25 - Slashman's Move 080F4D1F - Double Slash 080F4FFF - Spinning Slash 080F5281 - Kunais
080F580C - Killerman 080F5929 - Killerman's AI 080F5B85 - Killerman's Move 080F5C67 - Death Scythe 080F5DD3 - KillerEye Beam
080F6368 - Chargeman 080F648D - Chargeman's AI 080F6725 - Chargeman's Move 080F68C5 - Chargeman's Rapid Charging 080F6BEB - Chargeman's Leaving the field 080F6DE5 - Chargeman's Volcano Eruption 080F66ED - Chargeman's Cargo
080F7550 - Aquaman 080F7671 - Aquaman's AI 080F79F1 - Aquaman's Move 080F7AD3 - Bubble Shot 080F7C5F - Aqua Hose 080F7EA7 - Sprinkler
080F8308 - Tomahawkman 080F8429 - Tomahawkman's AI 080F870D - Tomahawkman's Move 080F87FF - Axe Throw 080F8997 - Tomahawk Axe 080F8B45 - Eagle Tomahawk
080F8EC0 - Tenguman 080F8FE1 - Tenguman's AI 080F92D1 - Tenguman's Move 080F93C3 - Tengu Nose 080F953D - Tengu Tornado 080F96C3 - Tengu Dash
080F9C54 - Groundman 080F9D75 - Groundman's AI 080FA0B1 - Groundman's Move 080FA1AF - Drill Beneath 080FA41F - Triple Drill 080FA6D5 - Rock Crusher
080FACB0 - Dustman 080FADD1 - Dustman's AI 080FB115 - Dustman's Move 080FB207 - Dust Break 080FB3F9 - Panel Shot 080FB5B9 - Inhale + Crush
080FB8B4 - Protoman 080FB9DD - Protoman's AI 080FC075 - Protoman's Move 080FC153 - Hero Sword 080FC303 - Shield + Slash 080FC5FB - Step Sword 080FC7E7 - Cross-Slash 080FC9C9 - Blade Dance
080FD018 - Blastman 080FD139 - Blastman's AI 080FD4C9 - Blastman's Move 080FD5AF - Row Bomb 080FD719 - Tornado 080FD8D5 - Fire Balls
080FDCC4 - Diveman 080FDDE5 - Diveman's AI 080FE0D5 - Diveman's Move 080FE21F - Emerge 080FE331 - Dive Bomb 080FE453 - Dive Wave
080FE7A4 - Circusman 080FE8C5 - Circusman's AI 080FEC91 - Circusman's Move 080FEE15 - Happy Clap 080FF043 - Circus Lions 080FF249 - Tent Attack
080FF7C4 - Judgeman 080FF8E5 - Judgeman's AI 080FFB89 - Judgeman's Move 080FFC83 - Electric Whip 080FFE27 - Biting Books 080FFF09 - Judgement Manual
081001BC - Elementman 081002E9 - Elementman's AI 0810075D - Elementman's Move 0810084F - Color Change 08100945 - Meteors 08100A2D - Freeze 08100C1D - Wood Tower 08100DD7 - Lightning Strike 08100E9D - Transition Tornado
0810123C - Colonel 08101361 - Colonel's AI 081030A1 - Colonel's Move 08103177 - Screen Divide 081032F5 - Missiles 08103477 - Soldiers 0810359F - Aspire Break
08101854 - Bass 08101A69 - Bass's AI 08102291 - Bass's Move 081023A1 - Shooting Buster 081024AB - Hell's Rolling 08102563 - Varying Attack 08102963 - Cybeast Power
08103B88 - Gregar No more offsets available for Gregar
08105390 - Falzar 081054B9 - Falzar's AI 08105971 - Falzar's Move 08105A97 - Feather Storm 08105C97 - Falzar Twister 08105E61 - Fire Birds 08105FE7 - Random Claws 081061D7 - Spinning Tornado
081067FC - GBeast 08106925 - GBeast's AI 08106DED - GBeast's Move 08106ECF - Fire Sword 081070A9 - Thunder 08107185 - Beast Slash 081073F7 - Paralyze Slash + Gregar Buster 08107751 - Heat Breath
08107B24 - FBeast 08107C4D - FBeast's AI 0810821D - FBeast's Move 081082FF - Aqua Needle 081083C7 - Boomerang 081084C1 - Beast Slash 0810874B - Paralyze Slash + Feather Buster 08108ABD - Falzar Twister
- Viruses
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08109BD0 - Mettaur 0810A2C0 - Piranha 0810A840 - Heady 0810AE44 - Swordy 0810B78C - KillerEye 0810BECC - Quaker 0810C35C - Catack 0810C8CC - Champy 0810D008 - WindBox 0810D16C - Trumpy 0810D6F8 - OldStove 0810DD10 - HauntedCandle 0810E3E8 - Kettle 0810EC80 - Puffy 0810F200 - StarFish 0810F4E4 - EarthDragon 08110290 - ScareCrow 08110628 - PulseBulb 08111130 - BigHat 0811190C - BombCorn 08111FF8 - Shrubby 081126DC - HoneyBomber 08112B94 - Gunner 0811323C - FighterPlane 08113754 - DarkMech 081143C8 - SnakeArm 081150AC - Armadillo 08115704 - Cragger 08115BEC - Nightmare
- 080E Attack Set 1
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60CD 080E - VDoll Damage Curse 68DD 080E - Judgeman Says: "MegaMan, thou must not move." 72A4 080E - LifeSync 8269 080E - BodyGuard 8B45 080E - Meteor Knuckle 8E19 080E - Form Program Advance 9025 080E - Beat Steals Chip 9461 080E - ColonelForce 95B5 080E - BugFrag Use A011 080E - BigHook B437 080E - Charged Buster Shot B629 080E - Mini Bomb B777 080E - Step Sword BC0F 080E - Cannon C02B 080E - YoYo C0E7 080E - BatCannon C1F1 080E - GroundBeast Special Move C45F 080E - Gregar Buster C5BD 080E - Feather Buster C7A7 080E - Thunder C885 080E - AirShot C961 080E - CrackShot CA35 080E - Buster Shot CACB 080E - TankCannon CBB1 080E - SpoutCross Chargeshot CCB1 080E - AirHockey CDFD 080E - TrainArrow CF2F 080E - MachineGun D091 080E - CornShot D13F 080E - Shield NCP D375 080E - DrillArm D455 080E - Tornado D55D 080E - WideShot D6FD 080E - Endless AquaNeedle D6E7 080E - AquaNeedle D749 080E - Bugged Buster D811 080E - H-Burst D8C5 080E - HeatBeast Special Move D9AF 080E - RlngLog DCC1 080E - AirSpin DD81 080E - RiskyHoney DE7F 080E - SpoutBeast Special Move DF5D 080E - ElecBeast Special Move E0BD 080E - ElecCross DollThunder E193 080E - WindRack => Tengucross E2A1 080E - MoonBlade E34B 080E - Sword Toss E55F 080E - ElecPulse E635 080E - AuraHead E6FD 080E - MagnetCoil E90D 080E - AntiDamage ED57 080E - BodyGuard EFDD 080E - GroundCross Ground Drill F1ED 080E - TomahawkBeast Special Move F283 080E - ChargeBeast Special Move F4B5 080E - HeatDragon F535 080E - That Unknown Freezing Move FA55 080E - ChargeCross Charge FAD9 080E - Invincible No Move FC1D 080E - DustCross DustBreak FCB5 080E - DustCross Inhale
- 080F Attack Set 2
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0095 080F - Summon Meteor 00F3 080F - Bass Blaster 020F 080F - BloodRain 070F 080F - Heatman ChargeShot 0779 080F - Heat Press (Heatman chip attack) 094D 080F - Elecman ChargeShot 09B9 080F - ElecSword (Elecman chip attack) 0C49 080F - Slashman ChargeShot 0CB1 080F - Slashman Tornado (Slashman chip attack) 0FB5 080F - Eraseman ChargeShot 1057 080F - Erase Beam (Eraseman chip attack) 1199 080F - Chargeman ChargeShot 1335 080F - Volcano Eruption (Chargeman chip attack) 153D 080F - Spoutman ChargeShot 15CF 080F - Drip Shower (Spoutman chip attack) 17C5 080F - Tomahawkman ChargeShot 18AD 080F - Eagle Tomahawk (Tomahawkman chip attack) 19D5 080F - Tenguman ChargeShot 1A47 080F - Tengu Twister (Tenguman chip attack) 1BA9 080F - Groundman ChargeShot 1C1D 080F - RC Break (Groundman chip attack) 1F19 080F - Dustman ChargeShot 1FA1 080F - Dust Inhale & Smash (Dustman chip attack)
- 080C Attack Set 3
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1DA1 080C - Recover 50 HP 215D 080C - Reappear as FBeast 2771 080C - TwinLeaders Protoman Portion Compilation 2799 080C - Protoman Appear in TwinLeaders 2855 080C - Protoman's Portion of TwinLeaders 2AF9 080C - Delta Ray Attack Compilation 2B21 080C - Delta Ray Appear and Ching 2BE7 080C - Delta Ray After Appear 3001 080C - NumberBall Load Edit 30C3 080C - NumberBall Attack Edit 3219 080C - Rush Appear Edit 3321 080C - Rush Jump On You Edit 3735 080C - Enemy Drops through Field 37BD 080C - Enemy Drops through Field 3A79 080C - Bass Rake Giga Chip 3CE9 080C - Bass Giga Chip Disappear 3DDD 080C - BassAnly Giga Chip
- 080B Attack Set 4
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E8AF 080B - MasterCross No Time-Freeze No Explosion E879 080B - MasterCross No Time-Freeze AC99 080B = Cannon Meteor CC0D 080B = Corn Fiesta (freezes shortly after) D115 080B = Strange combo (Protoman's actions from Double Hero and a reverse Tank Cannon) DD89 080B = Rapid buster shots DEC1 080B = Forfeit (just vanishes and the battle is over) E175 080B = Django portion of Crossover PA EC69 080B = Reverse Tank Cannon EF2D 080B = Wind Rack (recovery at the end) F325 080B = Meteors (sad one) F3B1 080B = Spontaneous color change F801 080B = Reappear with a different color F889 080B = Gospel Cannon (stays on face) F9B1 080B = Forfeit (after flashes) FAD9 080B = Dark Sword (from Darkness PA)
- Mixed Attack Set 5
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FC29 080B = Fade out; forfeit 2855 080C = Protoman's Step Sword (chip) C3B9 080C = Float in the air DAD9 080C = Implant Time bomb (funny, but makes YOU lose) 6397 0801 = Basic appear 8377 080B = Colonel's Z Cut D587 080B = Protoman portion of Twin Leaders E2FF 080B = Suicide EFE3 080B = Last portion of Master Cross PA (really awesome!) F44B 080B = Bizarre spontaneous color change F56B 080B = Alpha missile? (explodes at the end and ends battle) 0913 080C = Roll's move 0B77 080C = Jump in the air (and never come down) 2BE7 080C = Delta Ray (can't complete) 3323 080C = Step on you (end battle) 2FC3 080D = Escape
- 080E Attack set 6
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B437 080E = Non-flinching explosive shot B777 080E = Step Sword BC0F 080E = Standard Cannon C02B 080E = YoYo (easily modifiable; default 7 for Bass) C0E7 080E = Bat Cannon C7A7 080E = Thunderball CACB 080E = Tank Cannon (chip attack) CF2F 080E = Mach Gun (awesome) D13F 080E = Shield (NCP) D6E7 080E = Aqua Needle (chip attack) D9AF 080E = Rolling Log DE7F 080E = AquaBeast's Aqua Swirl (awesome attack) E193 080E = Wind Rack (sans the item) E34B 080E = Sword Toss (easily modifiable) E55F 080E = ElecPulse (levels vary) ED57 080E = Shuriken (default 7; can be lethal) F283 080E = ChargeBeast's grega head (awesome) F62F 080E = Sword (thus can be transformed into any sword) F7E3 080E = Sword (again) AF57 080E = Grega's head dash? (no real function and ends shortly)
- Mixed Attack Set 7
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00F3 080F = Spontaneous combustion 070F 080F = Create fire (like Heatman's charge attack) 1057 080F = Killerman's Beam 15CF 080F = Aquaman's Drip Shower 1A47 080F = Tenguman's Twister (special chip attack) 2FBB 080F = Heatman's Heat Wave 3EC7 080F = Quick move 4D1F 080F = Slashman's Slash 4FFF 080F = Slashman's Rolling Blade 5C67 080F = Killerman's Scythe 9DD3 0810 = Mettaur's Shockwave ABAD 080B = Elementman chip color warp 17C5 080F = Tomahawkman's T Swing (playable) 18AD 080F = Tomahawkman's E Tomahawk 19D5 080F = Tenguman's Nose (tip paralyzes) 1C1D 080F = Groundman's RC Break (special chip) 0799 080F = Heatman's Heat Press (special chip)
- 080E Attack Set 8
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B629 080E = Mini Bomb BD9D 080E = Time Freeze (remember this one? should turn into almost anything.) BF11 080E = Vulcan C1F1 080E = Ground Beast Dash C351 080E = Navi Summon (can't make more than Roll come out) C39D 080E = Poof (also turns to other things somehow) C45F 080E = Rapidfire buster C5BD 080E = Faltzer Beast buster C845 080E = Recovery C885 080E = AirShot C961 080E = PanelShot CA35 080E = CopyDamage CBB1 080E = Spreader CD29 080E = FireBurner CDFD 080E = TrainArrow D2F9 080E = StarFish D8C5 080E = HeatBeast's Heat Breath DAE1 080E = GunSol DCC1 080E = AirSpin DF5D 080E = ElecBeast's Elec Breath E045 080E = TenguBeast's Tengu Twister E635 080E = AuraHead E7D1 080E = KillerCross's Beam E841 080E = KillerBeast's Tail EA3D 080E = AntiSword (cheap) ED57 080E = Bodyguard (its different...) EE61 080E = Slash X F1ED 080E = TomahawkBeast's Wing attack F329 080E = DustBeast's Special attack FB45 080E = FireDragon F535 080E = Mysterious attack (may slow game) F971 080E = Z Saver (just the last part, but can be modified to reel in) FC1D 080E = Scrap Reborn
- Mixed Attack Set 9
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FEE1 080E = Z Saver (the real one!) 0095 080F = Meteors (the charge attack one) 00F3 080F = Rapid buster shots F97D 080B = Tank Cannon FA1D 080B = Bass's Arrival from Darkness PA 78B7 0801 = Hurt
- 080B Attack Set 10
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080BF9B1 = SunMeteor Crash (You can't see it, Battle ends afterwards) 080BF07B = Throw a field explosion (10 damage) 080BF0F9 = Slightly delayed Recovery 080bF001 = Buster Charge (Useless) 080BEF49 = WindRack (Infinate) 080BEFC1 = Double recovery (weak) 080BEA11 = End Battle Immediately (Results Screen) 080BEE63 = DrillArm with Recovery (Doesn't go away after) 080BCC2D = CornFiesta (Works with different levels though) (On Level 4 It had neverending fiesta) O80BCC0D = CornFiesta (Ends but game crashes after) 090BCAD5 = Looks like a reverse 'Bass in DarknessPA'. Battle ends afterwards. (Enemy Files Away) 080BCA25 = Disappear, (Shield Noises, Reappear noises), Become White Dot when hit 080BC8A9 = Sprite Change (Game Slows) 080BC58D = Palette Go Up A Level (Only 1 per battle) 080BC525 = Become Invisible (Continues AI,When Hit, Become Green Dot) 080BEA41 = single megaman cross split from MasterCross (Enemy is the cross) 080BE7BD = Turn Into ElecCross (Only shows when hit) 080BEBBD = Middle Panel Movement (?) 080BE4F9 = Some... Random Attack that does not appear to work, but looks valid 080BBC81 = Some Unknown Attack (With weird sound) (Does Nothing, Lags game) 080BBCD9 = Add Rockets to Navi (Groundman's Drill Dive) 080BBD61 = GroundMan Drop Rocks (Perfect Attack) 080B99D5 = Change To Diveman 080BB9F1 = Chargeman's Traincars 080BBA27 = Chargeman's Train (Engine) 080BB939 = Change To ChargeMan 080BB711 = Killerman's Tracking Line (Does not move back and forth, does not do anything) 080BB79B = Killerman's Beam/Cannon (Cannon at bottom three levels) 080BB62D = Change To Killerman 080BB399 = Magnum Cursor 3rd column (On mine, i lost ability to move) 080BB3F7 = Magnum on back two columns (Blinks, you can move) 080BB42F = Magnum Explosion (Panels Offscreen, Never ends) 080BB049 = Cursor of Flame Candle Chip (Game Control is lost) 080BB099 = Scrolling Flame Candle Chip Cursor (May lose game control) 080BB0D3 = FlameCandle Chip Throw Flame (Never hits) 080BABAD = Change of Palette (ElementMan?) 080BADB5 = Super Yoyo (More than one per throw) (Never Comes back to him) 080BAAB1 = Change To ElementMan 080BA72D = Change To JudgeMan 080BA4BB = Enemy randomly falls...? (Weird) 080BA529 = Weird sound then cannon shooting 080BA56D = Explosions/Graphic Frags, Then Yoyo 080BA5Ab = Glitchy Recovery 080BA5D3 = Recovery 080BA529 = Float up, weird data and surrender 080BA389 = Change To CircusMan 080BA091 = SlashMan's Kunai Throw (Chip) (Hits Enemy) 080BA0FD = StepYoyo (Touching Navi does not hurt you) 080BA153 = Gregar Slash Then Poof (Game Slows) 080B9F69 = Change To SlashMan 080B9D37 = Turn Invisible Until Next Hit 080B9D6f = TenguMan's Bottom Two Rows Attack (Game Slows) 080B9C39 = Change To TenguMan 080B9A61 = YoYo Sound
- 080B Attack Set 11
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080B9ABB = Movement Sprite, Screen Shakes 080B9AED = DiveMan's Wave Throw (White Dots) 080B98ED = TomahawkMan's Slash (Game Slows) 080B961B = Shoot AquaShot Then YoYo (Game Slows) 080B966D = AquaCannon (AquaMan's Hose but It turns into Cannon, Game Slows) 080B966D = AquaWater (The Attack part of AquaMan's Hose) 080B94E1 = Change To AquaMan 080B93C7 = Gregars Electricity (Does not work, Severe Game Slowdown) 080B92DD = Change To ElecMan 080B91B1 = HeatMan Spreading Flame 080B909D = Change To HeatMan 080B8FB7 = Shoot Blastman 3 Wide Bomb Shot (WhiteDot) 080B8EC5 = Change to BlastMan 080B8B09 = Throw BlizzardBall (Never Ends) 080B86F9 = GolemFist Where Enemy Stands (Enemy Then stands still) 080B86C5 = Enemy Invisible (Does not move) 080B8601 = Wild Sprite Change (Enemy cannot attack afterwards, but move) 080B82E1 = Enemy Continuously Reappears (Blinks) 080B8377 = Colonel's Z Slash (Colonels Arm does not go away) 080BACAB = Invisible (Don't Move. Any damage will kill him) 080BACBD = Cannon Meteor (Shoot meteor and cannon) 080BAD07 = Freeze Row Ahead, shoot cannon(ElementMan's) 080BAD77 = Shoot Lighting on random column (Pretty Cool. Breaks Panels) 080BB049 = Top Left Flame Candle Chip Search (Does not move) 080BB099 = Flame Candle Chip Search (Does not attack) 080BB0D3 = Flame Candle Chip Attack (Does not appear on the field) 080BC30F = First Time Use, Gravitate away from field, Then Nothing (WTF?) 080BC8A9 = Reappear as (Sand Worm? May be different on levels) (Game Freezes) 080BCC2D = DeathFiesta (CornFiesta) 080BCEB3 = Charge, Then DeltaRay Ding (Kinda cool... doesn't do anything) 080BD065 = ... Fade in from white (like scan lines), I think from TwinLeaders PA 080BCEB3 = Charge, Then ProtoMan's Delta Ray (Goes off screen afterwards... Damn) 080BD115 = Protoman's part in Twin Leaders, No Damage 080BD085 = Flashing White Reappear, Never ends 080BD157 = Protoman Slashing From TwinLeaders/Never Ends/No Damage 080BD4BD = White Flash, Quick Move (Anywhere on field), Continue AI. 080BD587 = Protoman ghost's in front you and does widesword, twice, screen flashes (Pretty Cool) 080BD743 = Don't move, but sprite displacment (...) 080BD6B7 = Stand Still and NeverEnd Protoman Flash WideSword (Kills Epileptics) 080BDB05 = Super Mega Charge (Overload) 080BD3C5 = Turn Into MegaMan!!! 080BDD41 = Protomans Delta Ray (If away from walls) 080BDD89 = Rapid MegaBuster Shots 080BDEC1 = Step Back, Slash, And Surrender (Good for a video of a surrender) 080BE145 = Hurt, Delta Ray And Dissapear 080BE175 = Django's part of Crossover, (Gun Del Sol) 080BDFA7 = Infinate Sword w/ Flash 080BE283 = Hurt Animation (Stays still) 080BE4F9 = Change Sprite (Bad Offset, AI loops the attack) 080BEBBD = Slight Move, Poof, Fast Move (It's in the MasterCross section) 080BEA51 = Slash And Heal 080BEE05 = KillerCross Beam and Heal (It goes away, unlike the one Megarock listed) 080BEF2D = WindRack And Heal (Rack does not go away) 080BEA79 = Turn White, Fade to Color (Never Ends) 080BEC41 = Poof 080BEE81 = Neverendning Drill Arm 080BEF49 = Neverending WindRack 080BF001 = Charge, When Charged, Begin to Recharge (If only it did something) 080BF325 = Hurt, Upsidedown Meteor Throw (6) 3 panels ahead 080BF44B = BlueMoon's Laser Ray (Uninstall/Lots of Damage/WhiteDot) 080BF341 = Neverending SunMoon Meteor Throw (Stupid Looking) 080BF3CD = Light/Lightoff (Brimming with power)(SunMoon Palette Change) 080BF465 = Neverending BlueMoon Laser (Loops) 080BF589 = SunMoon Ground Crash EarthQuake 080BF5E1 = SunMoon Ground Explosion 080BF801 = Change Palette (Dark), Fade in (Become Evil) 080BF889 = Gospel Breath from Darkness (Head Doesn't fade till second object does) 080BF9B1 = Sound of Bass approaching, charging, slashing, Battle Then Ends 080BFA1D = Bass Appears (But It's whatever enemy is there for bass has not loaded) 080BFAD9 = Charge Then DarkSword (Sword does not leave) 080BFC29 = EndFlag for Darkness PA (Fadeout/Battle End) 080BF8A9 = Summon Gospel Head 080BF8DB = Fire Gospel Breath
- 0801 Attack Set 12
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08016381 = Appear (pixelated) 080173F5 = Deleted (Megaman's deletion) 080170C5 = Deleted (bosses) 080174FF = Hurt 08017689 = Freeze 080171A7 = Cybeast Deleted
- By Mgamerz and Timaeus
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Offsets found by Mgamerz
B94D 0800 = Dim Screen and throw something B9B1 0800 = Non time Stop Chip
Offsets found by Timaeus
0CAB 080E = Appear(with barrier sound) 1521 080E = They... latch on to you? Hm. 19DD 080E = Appear 1CF9, 1D89 080E = Nothing 1E4D, 2081, 225D 080E = Sprite turns invisible. 28A9 080E = BugFix? 2BC1 080E = MetaGel(OSSIM!)
Offsets found by Mgamerz
2E79 080E = Blinder 30E1 080E = WindBox 4161 080E = Anubis(freezes after a bit) 4679 080E = RockCube 5989 080E = Snake(epic) 5E45 080E = Trumpy 5F11 080E = AirRaid 6601 080E = Give up Panel Standing on
Edited by Dramz, Feb 18 2010, 02:17 AM.
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Nemomon
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Nov 17 2009, 02:14 PM
Post #2
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Die-hard Kemco fan
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Please, since You c&p-ed it from a .txt file, it has some additional and useless spaces, such as:
such as
protomans shield)
Please, proofread it :).
Maybe use QUOTE tags like I did in my Japanese Chip List or something, so that won't be a big column of text.
When You will finish it, please PM me back.
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FinalDarkSigma
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Nov 17 2009, 03:02 PM
Post #3
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Regular Member
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- Quote:
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080BCC2D = CornFiesta (Works with different levels though) (On Level 4 It had neverending fiesta, very powerful but game slows)
huh how do i change levels?
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Dramz
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Nov 17 2009, 05:40 PM
Post #4
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Spastic Colon
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@omegazero EX: dunno........ I think it's the level of the navi, like EX being 2, SP being 3, RV/FZ being 4...etc
Edited by Dramz, Nov 17 2009, 05:44 PM.
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MegaRockEXE
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Nov 17 2009, 10:17 PM
Post #5
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BN Guides Author
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Don't forget the deletion types. I lost them and had to rediscover them. The guide doesn't cover that and I'm sure there are more attacks to be found.
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The Rockman EXE Zone | YouTube
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Dramz
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Nov 18 2009, 02:44 AM
Post #6
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Spastic Colon
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can you give me a link to the list of them, and I'll add them.....I've just assembled this list from 3 places here at TREZ, so if I've missed anything, tell me where it is.
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Nemomon
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Nov 18 2009, 04:14 AM
Post #7
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Die-hard Kemco fan
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Thread Pinned
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brianuuu
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Dec 25 2009, 02:54 AM
Post #8
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SF Noise Spriter
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is it for....Flazar?
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[Yoshino].S@kura
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Dec 25 2009, 07:59 AM
Post #9
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Don't mind, watashi!
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If I remember correctly, they're for both versions. I've Direct Enemy Hacked on Gregar so I know.
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Dramz
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Dec 27 2009, 01:53 PM
Post #10
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Spastic Colon
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that'd be news to me....though I haven't really tried any direct enemy hacks on Gregar, when I looked for some Gregar offsets with these values, nothing came up....dunno...
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timaeus222
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Jun 28 2011, 08:00 PM
Post #11
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The Tech Guy
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Well, this is important: Gregar offsets are generally 1328 hex bytes after Falzar offsets, but only for navi attack data. Otherwise it's just a bit further down, but it's easy to find the right one from there since you're in 32-bit.
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~Timaeus~ Web Designer, Music Composer
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