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New sprites
Topic Started: Nov 12 2009, 08:48 PM (4,544 Views)
MegaRockEXE
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I ripped some of the new sprites from the game. See them here.
http://megarockblog.blogspot.com/2009/11/oss-sprites-are-here.html
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Berserk
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Nice. Though I hate the fact that SSMegaman gets his buster on his right arm when he's playable. Kinda ruins the original design. But eh, when do I care? Sure hope we can figure out how to put him in BN6.
[/insert witty remark here]
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MegaRockEXE
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We will. And it seems like he's the only one that can go in. The Rogue sprite, for example, is enemy only. This means it's always flipped in the wrong direction and has too little animations. His sprite will have to be made as a custom sprite.
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Berserk
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TREZian
Eh. Who needs Rogue? We could replace him with Protoman's Mega chip... I think.
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Midnite
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Well for all we know, Burai's PA is stronger than Blues'. Seems like Burai is only in ClockMan's summonings and DoubleHero2 :/
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MegaRockEXE
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Really? That could explain why I couldn't find an overworld sprite of him.
Colosseum sprites are somewhere else in the rom and almost unrippable. Barubary is working on those and already has Bass ripped.
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Darkman
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Hmm Can you maybe rip Clockman's Clock attacks and frames etc etc
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MegaRockEXE
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I saw the Crimoson Dragon attack. It's just a head. I couldn't find the other attacks.
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Darkman
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mega rock.exe
Nov 14 2009, 06:18 PM
I saw the Crimoson Dragon attack. It's just a head. I couldn't find the other attacks.
Oh...Damn It (am i allowed to Cuss) Well i need them for My ClockSoul Sheet Im finishing So I guess..Oh well
D:
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MegaRockEXE
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I'll update with a few more rips. I have the Harp Note overworld sprite file and I can easily get the Crimson Dragon one. I just haven't found any clocks or Clockman's overworld sprite.
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Not available ._.
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Dammit. Maybe you have more luck later on.
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Spade
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Bass has been ripped instantly? Well I guess hes the cult of unoriginal mini series.
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Shadowhunter9636
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If the game is for DS, then taking away the 3D in-battle graphics can increase the memory reserved for attacks. So, that's a lot of attacks.
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Subaru
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There is no "unripable" for Mega Rock san :D
Nothing will hide from You muhahahaha
I believe You can rip everything, since there is no such thing as "perfect security" :P
You did great job so far and I know You can do a lot more in future :)
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Nirvaxstiel
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天才科学者てんさいーかがくしゃ
I know how to import it in MMBN6 as .DUMP file go here:

http://www.megaupload.com/?d=B68ER70V

--Instructions--

Follow each step explaining how to use the
SFMegaman sprite file in MMBN6 (Gregar and Falzar)

1. Run either MMBN games in VisualBoyAdvance.
2. Open the memory viewer. (under "Tools")
3. Click "Load" and select the sprite file.
4. In the address box, type in "08800000".
This is where the sprite goes
5. After that, type "08031CEC" in the box near the GO button.
6. Click on the "32-bit" button at the top.
7. Click on the data that reads "081D8000".
This is a pointer to Megaman EXE's sprite.
8. Type in "087FFFFC" over the data so it fits within the space.
9. Go in any battle to play as SFMegaman.

Note: When you close the emulator, the changes go away.
To make the changes permanent, follow these steps with
a hex editor.

Credits To MegaRock Bcuz i found This There in his post somewhere...(i forgot...srry)


You rolled a: 3!
Edited by Nirvaxstiel, Nov 16 2009, 08:35 PM.
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[Yoshino].S@kura
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Don't mind, watashi!
Nice job mega rock :P you are really awesome :p even made the sprites to bn6 :P

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ahackerjack
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KageRockman.EXE
Nov 16 2009, 08:21 PM
I know how to import it in MMBN6 as .DUMP file go here:

http://www.megaupload.com/?d=B68ER70V

--Instructions--

Follow each step explaining how to use the
SFMegaman sprite file in MMBN6 (Gregar and Falzar)

1. Run either MMBN games in VisualBoyAdvance.
2. Open the memory viewer. (under "Tools")
3. Click "Load" and select the sprite file.
4. In the address box, type in "08800000".
This is where the sprite goes
5. After that, type "08031CEC" in the box near the GO button.
6. Click on the "32-bit" button at the top.
7. Click on the data that reads "081D8000".
This is a pointer to Megaman EXE's sprite.
8. Type in "087FFFFC" over the data so it fits within the space.
9. Go in any battle to play as SFMegaman.

Note: When you close the emulator, the changes go away.
To make the changes permanent, follow these steps with
a hex editor.

Credits To MegaRock Bcuz i found This There in his post somewhere...(i forgot...srry)


You rolled a: 3!
it is osm ;) but can i use that sprite at hamachi battling
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Nirvaxstiel
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天才科学者てんさいーかがくしゃ
lolz btw it i made video out of it go to meh channel: www.youtube.com/user/thegamehacker5645 for the video i uknow when u see the title
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KurughiKun
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wow SS rockman in BN6 cool think any other SS characters can be put into BN6? or is rockman the only possible one?
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RougeNoiseBurai
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KageRockman.EXE
Nov 16 2009, 08:21 PM
I know how to import it in MMBN6 as .DUMP file go here: http://www.megaupload.com/?d=B68ER70V --Instructions-- Follow each step explaining how to use the SFMegaman sprite file in MMBN6 (Gregar and Falzar) 1. Run either MMBN games in VisualBoyAdvance. 2. Open the memory viewer. (under "Tools") 3. Click "Load" and select the sprite file. 4. In the address box, type in "08800000". This is where the sprite goes 5. After that, type "08031CEC" in the box near the GO button. 6. Click on the "32-bit" button at the top. 7. Click on the data that reads "081D8000". This is a pointer to Megaman EXE's sprite. 8. Type in "087FFFFC" over the data so it fits within the space. 9. Go in any battle to play as SFMegaman. Note: When you close the emulator, the changes go away. To make the changes permanent, follow these steps with a hex editor. Credits To MegaRock Bcuz i found This There in his post somewhere...(i forgot...srry) You rolled a: 3!
You Probably found it in his blog or somewhere related. :D
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