| Importing Sprites Using MD Sprite Hacking; A remake of my old guide | |
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| Topic Started: May 22 2009, 08:02 PM (3,957 Views) | |
| Base | May 22 2009, 08:02 PM Post #1 |
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TREZian
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Many people wanted to know about this Blackbarrier in BN6 Well you need to use Mystery Data Sprite Hacking to make the sprite you want appear. In this case, I will use Blackbarrier from Rockman EXE 4.5 IDK if the MD hacking guide is still there but if it isn't, then I'll update the guide and explain that later But if you know how to, then make the sprite appear and it should look like this Then go to 32-bit The value in red is the address you should go to ...But that doesn't look like normal sprite data so we move up one line and... Click on the value in red and then click on the save button on the bottom of memory viewer, when it asks what size you want to save it as, I usually save between 10000 or 15000, but for small sprites like this one, I would probably save it as 5000 or less (I haven't done this in a while so I can't remember the size very well, but you don't need to be exact for it to work.) Now open up the BN6 ROM and make the sprite you want to replace appear, in this case Bubble wrap Now just like before, go to 32-bit view. Go to the address in red (notice it is in a slightly different place, but it's still fairly easy to find, when you go to that address it should look like this Move up one line and it should look like this Click on the value in red and click load, find the file you saved earlier and click OK, now the sprite has been replaced, whenever you use bubble wrap, the barrier will appear instead of the bubble now. This can be done with objects, Navis, viruses, and even mugshots (and anything else I may have forgot to say) from any BN game. Note: Sprites from BN1-3 may appear backwards or with strange colors, but sprites from BN4-6 can be imported perfectly to each other, but mugshots from any game will import perfectly. Also, I did this in one day so tell me if I made any mistakes, naturally I will probably need to update it later to make it more understandable. Edited by Base, May 22 2009, 08:05 PM.
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| MegaRockEXE | May 22 2009, 08:55 PM Post #2 |
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BN Guides Author
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That's a nice rewrite of my guide. Remember, my original is still on the TREZ homepage. |
| The Rockman EXE Zone | YouTube | |
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May 23 2009, 08:51 AM Post #3 |
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Programmer!
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I really asked BaseAnly to post one on URA so he did. I also told him to post somewhere here. |
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| Kid1513 | Jun 18 2009, 08:50 PM Post #4 |
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TREZian
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I try to revive the Gregar Beast Mugshot, and it works! Unfortunately, when I jack out and go to somewhere else, it freeze! I import the mugshot with size 10000 Can someone tell me what I did wrong? I also try to import Protoman's Mugshot from BN5 (He looks much professional than BN6), but it doesn't work...It just freeze... ![]() As you can see, it works fine! ![]() Then when I talk to somebody, this happen!! Tell me what's wrong? Thanks! Edited by Kid1513, Jun 18 2009, 09:21 PM.
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![]() ...SF3 Random Battle modding Tool Detected! ...SF3 Auto Brother Modifying Tool Detected! ...BN5 E-Reader Modifying Tool Detected! ...Megaman Battle Network - Pokemon Crossover Patch Detected!
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Jun 18 2009, 09:41 PM Post #5 |
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Programmer!
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Well, I don't know why you are saving at 10000. That's just TOO much for a Mugshot. Try around 5000-6000. |
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| Kid1513 | Jun 18 2009, 11:50 PM Post #6 |
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TREZian
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I've tried, and same result... And thanx to this, I can even replace Back Ground Music, too! But sometimes, it goes freeze...But now I know music replace is possible! I've tried 4000, but it can go for 3 sec, then freeze again... |
![]() ...SF3 Random Battle modding Tool Detected! ...SF3 Auto Brother Modifying Tool Detected! ...BN5 E-Reader Modifying Tool Detected! ...Megaman Battle Network - Pokemon Crossover Patch Detected!
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| Dangel.exe | Jun 20 2009, 07:16 AM Post #7 |
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TREZian
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Still too much. Mugshot size is usually 8xx So, try with 1000 and you will be fine |
![]() Signatures I made and you can use: BluesSoul|Subaru|RockMan.EXE Use the freely but you better warn if you want to be the only using it | |
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Jun 20 2009, 07:58 AM Post #8 |
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Programmer!
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Mugshots for me work around 5000-6000. This guide is perfectly fine. |
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| Kid1513 | Jun 20 2009, 10:08 PM Post #9 |
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TREZian
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Maybe...Can you post the size to save for Battle Sprites? I find the offset for CrossOver, and want to insert DJango sprites... And, I've tried 5000 but still crash! Look like it delete all other mugshots... |
![]() ...SF3 Random Battle modding Tool Detected! ...SF3 Auto Brother Modifying Tool Detected! ...BN5 E-Reader Modifying Tool Detected! ...Megaman Battle Network - Pokemon Crossover Patch Detected!
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| MegaRockEXE | Jun 20 2009, 11:07 PM Post #10 |
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Add it to a remote area like near the bottom. And mugshots are small. 1000 is more than enough. To find the size of most sprites, take the sprite's offset that comes after the one you want and subtract it from the offset of the sprite you want. The result should be the exact size. |
| The Rockman EXE Zone | YouTube | |
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Jun 21 2009, 09:22 AM Post #11 |
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Programmer!
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MegaRock, that is because that is the end offset of that offset I think. |
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| Kid1513 | Jun 23 2009, 07:56 PM Post #12 |
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TREZian
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Hey! Thanx for the advice! I used 1000 and work perfectly fine! I also try importing Battle sprites, too! It's so easy now! ![]() Look! Play as Django! (His move is funny and not really finish, cause I take it from BN5...) Can you...someday make a dump file library, so that we can find the dump file easier? |
![]() ...SF3 Random Battle modding Tool Detected! ...SF3 Auto Brother Modifying Tool Detected! ...BN5 E-Reader Modifying Tool Detected! ...Megaman Battle Network - Pokemon Crossover Patch Detected!
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| MegaRockEXE | Jun 23 2009, 08:14 PM Post #13 |
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Glad you got it to work.
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| The Rockman EXE Zone | YouTube | |
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| FinalDarkSigma | Sep 19 2009, 10:22 PM Post #14 |
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Regular Member
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wow this guide is very useful |
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| neozan7 | Apr 18 2010, 02:19 AM Post #15 |
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TREZian
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Yes,But It Didn't Mention How To Import Them,Just How To Rip Them. |
![]() Force The World To Revolve Around You,It's More Fun To Think It That Way. Credits To MegaRock.EXE For The Awsome Sig And Avatar | |
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| neozan7 | Jun 21 2010, 02:34 AM Post #16 |
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TREZian
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Seperate Post: How did you get the BlackBarrier's Size?and.....How did you find the offset for BubbleWrap in BN6? |
![]() Force The World To Revolve Around You,It's More Fun To Think It That Way. Credits To MegaRock.EXE For The Awsome Sig And Avatar | |
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Jun 21 2010, 07:37 AM Post #17 |
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Programmer!
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He shuffled through all the MD data for BN5 and BN4.5. Although we have the Sprite List Viewer by GM now. |
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| neozan7 | Jun 22 2010, 01:05 AM Post #18 |
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TREZian
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Speaking of which, i need some hacking help: I Really really need to find gregar and falzar's sprite offset on the said device, please tell it to me! |
![]() Force The World To Revolve Around You,It's More Fun To Think It That Way. Credits To MegaRock.EXE For The Awsome Sig And Avatar | |
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Apr 6 2012, 04:51 PM Post #19 |
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how do I import sprites permanently in mmbn6 I can't find a tut anywhere |
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