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What would you do in BN7; just felt like it.
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Topic Started: Mar 5 2009, 06:15 PM (4,909 Views)
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falzarex
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Apr 7 2009, 02:50 AM
Post #21
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i would wana code in some form of a party system to enable proper "QUAD CORE" battles much like the hacked ones in bn6 and also expand the battlefield to 4by4 squares or 5by5 squares
plus all those mentioned before me lol :P
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Chaud_Protoman
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Apr 7 2009, 12:52 PM
Post #22
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if i made mmbn7 i would let u choose a story line from 3 dif characters lan & megaman,chaud & Protoman and Bass(cause i would bring him back 10x as strong)
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FooF McBears
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Apr 9 2009, 12:34 PM
Post #23
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- hakairyu
- Mar 23 2009, 11:45 AM
6 version per navi and nearly all viruses(v1,alpha,beta,delta,sp,omega) bass is bassds-bass-bassgs-bassgsomega-baspell-baspellomega 2 undernets, one of netopia one of electopia(exes 3 and 2) new area connected to graveyard: deletion log(better name coming) with final boss included dark invis and megaman ds are back. if di is in your folder, there is a darkness meter which gets filled a bit per hit, much your ds gets angery, more damage you inflict but when its full you ds over which inflicts 1/3 of maximum then creates the effect of beastover final boss and enemy team leader is a navi multiple storylines and battles including final boss(hakairyu), v1 in storyline, alpha in deletion log 2(final boss1), beta in deletion log 4, delta at underwars(the aftermath storyline,final boss2),sp at deletion 6, omega at deletion 7(final boss3) before baspell and mmds undernet wars with megaman and hakairyu as leaders, at acdc area! return of many navis, areas, nearly every chip and pa etc. every version of navis, including hakairyu refightable navi p.a.s,(v1-v2-v3-v4-v5) 5 chips per navi plus another chip(like getting muramasa in bn2) by v1 bass: v1:basster ncp v2:BassAnother/Anly(theyre same) v3:bass(mmbn3w) v4:bassgs v5:bass+(earthbreaker) v6:basspell(hits the two panels(the ones untouched by gospcannon) w/ shooting claw for 500 damage, then 800 gospcannon not gregarbreath fight yourself with premade folder megaman to get balance, secret chips bn2 etc. delta ray and cross div weakened due to acquirability by beating v1, some bass chips are powered down too(what about neo delta ray edge, i dunno) cross' made harder to acquire, styles are back, two soul unisons with never two at the same time(soul unisons replace beastout, but they are falzarsoul and chaosfalzarsoul)(if you use one, one replaces other for the rest of the battle) add function plus emotion window plus beastout in one both gregar and falzar in the same game but storyline goes the way bn3 blue, bn4 unchosen, bn5 colonel, bn6 falzar, thus making cybeasts weaker and only falzar beast acquirable, beastover removed. navicust colors:yellow pink and white are always possible, plus style color plus any one color all final bosses of 1-3-4 and 5 are refightable with 6 forms, gregar and falzar are up 3 lines upper than this line, and this game has its own final boss too(the last three also have 6 forms), gospel is another story much more longer storyline after final boss1 ABSOLUTELY NO JAPANESE VERSION AND RELATION TO BOKTAI 9 saves and 5 different hardness level(completely optional) if you want to replay, and this is a feature i searched in all gb, gbc, gba and ds games. levels are: normal, hard, advanced, extreme and insane, each has a chosen area in savefile choose slot(2 easy, 2 hard,..., but 1 insane only) which doesnt changes neither viruses nor bosses but changes their hp and power of attacks)(the saves are %100 unaffected by others) your maximum hp possible and hp mem increase amount increase with this super navicust included, which has no spaces nor need to spaces, and you can enter modtool codes(like hp+1000 code, in bn3) and hp+500 to increase your hp but you have a maximum possible hp limit all general which is -checks his notes once he finds lately which seems to be wroten on a lesson book- 100+900(45.20)+2500 by navicust=3500 for normal,,,,,100+2400(60.40)+2500 by navicust=5000 for hard,,,,,100+4400(55.80)+2500 by navicust=7000 for advanced,,,,,"300"+7200(80.90)+2500 by navicust=10.000 for extreme and "500"+12.000(100.120)+2500 by navicust =15000(?!) note:its always (amount of hp mem.amount of increase) and there is always 40 by-and-find hp mem plus a specific amount of them acquired in undertournaments(you can also acquire regmem3 to have a 99 reg mem in N1 but after that, only money by both of them) and here are the hp and attack power changes: .1virus .1boss for normal,,,,,.1,5virus .1,5boss for hard,,,,,.2virus .2boss for advanced, .6virus .2,5boss for extreme and .10virus(?!) .3boss for insane. wow, 3000 hp omega viruses(all equalized) and 45.000 hp megamandsomega and basspellomega(i love folderbak and p.a.s, i love them, i love them)?! insane would be really really insane without a possible 15.000 hp, no, theyre still hard lol. you will find 4 black mystery datas(one is all chips which means 90 of each, one is 9 of each ncp and one is very wealthy) once you get all star ids(no more icons), broken and cheap you say, then look to the amount of star ids and hardness of some: 1;hakairyu at dl2, 2;all std, 3;all mega except bass-hakairyu-gospel-mmds, 4;all older final boss excluding bn2-6-7, 5;all bosses excluding final four, 7;underwars, 8;all giga excluding final four 9;all pa except final-four 10;final four excluding gospel, 11;mmdsomega,BassÙ and gospel beaten, 12;every single chip collected and added into the library note: star ids "turns" around the save files. you deserve this after all that work, hard work, advanced work, extreme work, and even, insanely insane work-gulp- 45000 hp IS insanely insane. thats why i decided this one: BUSTER LVL IS CALCULATED IN THE OFFICIAL WAY EXCEPT THAT WHEN BOSSES HP AND/OR HARDNESS LVL CHANGES, THE TIME LIMIT ALSO CHANGES, ALLOWING YOU TO S-RANK ALL BOSSES AND THERE IS NO TIME LIMIT FOR SOME, TRY AND DONT GET HIT AT BASSPELL OMEGA IF YOU CAN (i love superarmor too) you have a charged shot that hits as a vulcan, with each hit equal to the uncharged shot but hits 10 times.(you get to have up to 10 for atk, rapid and charge, 5 as powerup, 5 at navicust) it is shared if there is an enemy at the upper or downer square(s) but NOT two down or two up and at trio spread,the one in the same row with you takes more hits (4-6-4) and it only spreads as columns, never rows. laterby, you get navicust progs to change your charged shot, but never the atk(a 50 damage life sword is possible) multihit ones hit at uncharged power, onehit or special ones like hellz rolling hits with charged shot power. hakairyu beta gives chip(mega), sp gives delta chip(mega) and last version gives omega chip(giga) ,bassds gives basster(buster rake) and megamandsv1 gives you hellz rolling ncp. remember how i said 4 black mds but explained 3, 4th gives you hakairyu ncp which heals you equal to every single hp enemy lost, by any fact(s) same color styles are possible to be merged. a shield custom style would be perfect. styles: shield v1:left-b shield v2:left-b unbreakable shield and sheld ncp v3:left-b reflector50 and reflect ncp v4:left-b healing shield and sheald ncp v5:!heal equal to the half of the damage, reflect equal to the half of the damage! MAX guts v1:buster never stops(no charge) always v2:superarmor v3:brakcharge v4:brakbuster v5:double buster MAX custom v1:+1 customscreen v2:+1cs custom1 ncp v3:+1cs custom1 ncp v4:+2cs custom2 ncp v5:+1cs !6chips chosable per turn! MAX team v1:+1 mega v2:+1 mega +1megancp v3:+1mega +1megancp +2mega +2megancp v5:+1mega !+1giga! MAX bug v1: same-as-3 v2:same-as-3 v3:same-as-3 bugstopncp v4: same-as-3 bugcustomncp(no bugs+all area customline) v5:!same-as-3 but only good bugs occur! MAX shadow v1: nothing v2:elementweap ncp v3:element weapdubl ncp v4:antidmgncp(3sec) v5: !normal buster! !left-b antidmg 3 sec! MAX ground omnishoes always v1: icestage ncp v2:lavastage ncp v3:sanctuary ncp v4:poisonstage ncp v5:!enemy area poison, your area sanctuary! MAX falzar v1: no more normal falzar soul(chaos stays there) !has falzarsoul abilities: falzaura, charging and falzarsonicwave! MAX(you get it when you collect all black mds) crosses are killerman(dark), roll(modify), desertman(ground),bubbleman(ice), tenguman(wind) and beastout/soul unison is there(1.su replaces bo, 2.where did you thought i'll put the bo/su button while there is an add button!) element chains: aqua>fire>wood>elec>aqua null is in the middle of the chain|wind>grnd(block image)>cold(palette-edited block image)>mdfy>dark(skull image)>wind there are also 3 subtypes written at right of the element (much more littler box) giving the attack abilities:swrd(hits shadow, triggers anti-sword), brak(past shields) and elem(beats every element except null, doesnt work on obstacles/enemies on poison panels)(violet interrogation point). styles have a charged buster shot dependant to the style: shield: moving shield,brak,,,,,custom:ray glitches panels->you cant move onto them/on them, effect passes in 10 seconds, view remains,,,,, guts:rocket punch unstoppable,brak,,,,, team:navibuster that has the element of the navi used, charged sends 10 different navis,,,,, bug: ray glitches enemies(always bad effect),,,,, shadow:longsword,,,,, ground:crakshot, can burn/glitch(glitched panels)/freeze/stop(wood)/hp glitch(poison)/double the damage tooken(holy) for 5 seconds, depends on the panel send falzar:falzarbreath all style attacks will change to the old elemental shots wit elementweap equipped, doubles the damage inflicted+element weapon at dublelementweap, no elemental shots for falzar(still gets doubled) supersynch:hp reduced to 3/4, chips are multiplied by 1,5 ,no full synch by counter possible counter gives full-synch normally plus bugfrag for counter delete crosses lets the elements of styles remain as there are two elemental chain unaffected by each other, its like pallette edited crosses neutralizer ncp:only normal virus found(like jungle etc.) i have been wishing this one for LONG both DS and GBA version no need of another version to trade/fight for finishing the game final boss mega/giga chips will be wroten once i finish thinking them and ill write the storyline, chip list etc in two years, they will be downloadable word/powerpoint documents(ill only give the link) TO BE EDITED EDIT1: continued writing, spelling checks EDIT2: i rewrote half of it, reread if you wanna learns the changes(who cares?) ____________________________________________________________________________________________________________ about MMSF4, i dunno anything about RnR3, so i will go as its MMSF3: no mystery waves, your never on ground as Megaman(at least the way in MMSF2, it was must for planet FM), transers back(im not sure why about this one), no handles and you see the name you chosse at pulsing in(another thing that makes me get annoyed about MMSF2, after all those "Hakai Ryuu On The Air", i got really annoyed with "Geo Stelar on the air"), 4 satellites( we didnt forget you, elec), but no cipher 'till a state of the game Awesome post if only there were a BN7 i would wish for it to be like this
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Metaknight
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Apr 12 2009, 04:32 PM
Post #24
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I would put the old style system back because that works better then the crosses and beast out crap And i would put new bosses in the game like Gemeni Man and wind man Plus I vould let you fight against Roll and Glyde come on just you see them 2 in almost every battle network and you can only fight roll in battle network 4 and you can't even fight against glyde
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Hikaru
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Apr 16 2009, 05:06 PM
Post #25
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uhm maybe play as patch and like megaman, and maybe kinda like tournament like bn4 and ofc more crosses even tho its cheap. i want double beast out which is cool! hehheh yep awesome-ness or a new storyline maybe the final boss is actually worthy of being called final boss like dou....
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Flonne
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Apr 18 2009, 02:54 AM
Post #26
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I'm looking for easter eggs, are you?
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- hakairyu
- Mar 23 2009, 11:45 AM
6 version per navi and nearly all viruses(v1,alpha,beta,delta,sp,omega) bass is bassds-bass-bassgs-bassgsomega-baspell-baspellomega 2 undernets, one of netopia one of electopia(exes 3 and 2) new area connected to graveyard: deletion log(better name coming) with final boss included dark invis and megaman ds are back. if di is in your folder, there is a darkness meter which gets filled a bit per hit, much your ds gets angery, more damage you inflict but when its full you ds over which inflicts 1/3 of maximum then creates the effect of beastover final boss and enemy team leader is a navi multiple storylines and battles including final boss(hakairyu), v1 in storyline, alpha in deletion log 2(final boss1), beta in deletion log 4, delta at underwars(the aftermath storyline,final boss2),sp at deletion 6, omega at deletion 7(final boss3) before baspell and mmds undernet wars with megaman and hakairyu as leaders, at acdc area! return of many navis, areas, nearly every chip and pa etc. every version of navis, including hakairyu refightable navi p.a.s,(v1-v2-v3-v4-v5) 5 chips per navi plus another chip(like getting muramasa in bn2) by v1 bass: v1:basster ncp v2:BassAnother/Anly(theyre same) v3:bass(mmbn3w) v4:bassgs v5:bass+(earthbreaker) v6:basspell(hits the two panels(the ones untouched by gospcannon) w/ shooting claw for 500 damage, then 800 gospcannon not gregarbreath fight yourself with premade folder megaman to get balance, secret chips bn2 etc. delta ray and cross div weakened due to acquirability by beating v1, some bass chips are powered down too(what about neo delta ray edge, i dunno) cross' made harder to acquire, styles are back, two soul unisons with never two at the same time(soul unisons replace beastout, but they are falzarsoul and chaosfalzarsoul)(if you use one, one replaces other for the rest of the battle) add function plus emotion window plus beastout in one both gregar and falzar in the same game but storyline goes the way bn3 blue, bn4 unchosen, bn5 colonel, bn6 falzar, thus making cybeasts weaker and only falzar beast acquirable, beastover removed. navicust colors:yellow pink and white are always possible, plus style color plus any one color all final bosses of 1-3-4 and 5 are refightable with 6 forms, gregar and falzar are up 3 lines upper than this line, and this game has its own final boss too(the last three also have 6 forms), gospel is another story much more longer storyline after final boss1 ABSOLUTELY NO JAPANESE VERSION AND RELATION TO BOKTAI 9 saves and 5 different hardness level(completely optional) if you want to replay, and this is a feature i searched in all gb, gbc, gba and ds games. levels are: normal, hard, advanced, extreme and insane, each has a chosen area in savefile choose slot(2 easy, 2 hard,..., but 1 insane only) which doesnt changes neither viruses nor bosses but changes their hp and power of attacks)(the saves are %100 unaffected by others) your maximum hp possible and hp mem increase amount increase with this super navicust included, which has no spaces nor need to spaces, and you can enter modtool codes(like hp+1000 code, in bn3) and hp+500 to increase your hp but you have a maximum possible hp limit all general which is -checks his notes once he finds lately which seems to be wroten on a lesson book- 100+900(45.20)+2500 by navicust=3500 for normal,,,,,100+2400(60.40)+2500 by navicust=5000 for hard,,,,,100+4400(55.80)+2500 by navicust=7000 for advanced,,,,,"300"+7200(80.90)+2500 by navicust=10.000 for extreme and "500"+12.000(100.120)+2500 by navicust =15000(?!) note:its always (amount of hp mem.amount of increase) and there is always 40 by-and-find hp mem plus a specific amount of them acquired in undertournaments(you can also acquire regmem3 to have a 99 reg mem in N1 but after that, only money by both of them) and here are the hp and attack power changes: .1virus .1boss for normal,,,,,.1,5virus .1,5boss for hard,,,,,.2virus .2boss for advanced, .6virus .2,5boss for extreme and .10virus(?!) .3boss for insane. wow, 3000 hp omega viruses(all equalized) and 45.000 hp megamandsomega and basspellomega(i love folderbak and p.a.s, i love them, i love them)?! insane would be really really insane without a possible 15.000 hp, no, theyre still hard lol. you will find 4 black mystery datas(one is all chips which means 90 of each, one is 9 of each ncp and one is very wealthy) once you get all star ids(no more icons), broken and cheap you say, then look to the amount of star ids and hardness of some: 1;hakairyu at dl2, 2;all std, 3;all mega except bass-hakairyu-gospel-mmds, 4;all older final boss excluding bn2-6-7, 5;all bosses excluding final four, 7;underwars, 8;all giga excluding final four 9;all pa except final-four 10;final four excluding gospel, 11;mmdsomega,BassÙ and gospel beaten, 12;every single chip collected and added into the library note: star ids "turns" around the save files. you deserve this after all that work, hard work, advanced work, extreme work, and even, insanely insane work-gulp- 45000 hp IS insanely insane. thats why i decided this one: BUSTER LVL IS CALCULATED IN THE OFFICIAL WAY EXCEPT THAT WHEN BOSSES HP AND/OR HARDNESS LVL CHANGES, THE TIME LIMIT ALSO CHANGES, ALLOWING YOU TO S-RANK ALL BOSSES AND THERE IS NO TIME LIMIT FOR SOME, TRY AND DONT GET HIT AT BASSPELL OMEGA IF YOU CAN (i love superarmor too) you have a charged shot that hits as a vulcan, with each hit equal to the uncharged shot but hits 10 times.(you get to have up to 10 for atk, rapid and charge, 5 as powerup, 5 at navicust) it is shared if there is an enemy at the upper or downer square(s) but NOT two down or two up and at trio spread,the one in the same row with you takes more hits (4-6-4) and it only spreads as columns, never rows. laterby, you get navicust progs to change your charged shot, but never the atk(a 50 damage life sword is possible) multihit ones hit at uncharged power, onehit or special ones like hellz rolling hits with charged shot power. hakairyu beta gives chip(mega), sp gives delta chip(mega) and last version gives omega chip(giga) ,bassds gives basster(buster rake) and megamandsv1 gives you hellz rolling ncp. remember how i said 4 black mds but explained 3, 4th gives you hakairyu ncp which heals you equal to every single hp enemy lost, by any fact(s) same color styles are possible to be merged. a shield custom style would be perfect. styles: shield v1:left-b shield v2:left-b unbreakable shield and sheld ncp v3:left-b reflector50 and reflect ncp v4:left-b healing shield and sheald ncp v5:!heal equal to the half of the damage, reflect equal to the half of the damage! MAX guts v1:buster never stops(no charge) always v2:superarmor v3:brakcharge v4:brakbuster v5:double buster MAX custom v1:+1 customscreen v2:+1cs custom1 ncp v3:+1cs custom1 ncp v4:+2cs custom2 ncp v5:+1cs !6chips chosable per turn! MAX team v1:+1 mega v2:+1 mega +1megancp v3:+1mega +1megancp +2mega +2megancp v5:+1mega !+1giga! MAX bug v1: same-as-3 v2:same-as-3 v3:same-as-3 bugstopncp v4: same-as-3 bugcustomncp(no bugs+all area customline) v5:!same-as-3 but only good bugs occur! MAX shadow v1: nothing v2:elementweap ncp v3:element weapdubl ncp v4:antidmgncp(3sec) v5: !normal buster! !left-b antidmg 3 sec! MAX ground omnishoes always v1: icestage ncp v2:lavastage ncp v3:sanctuary ncp v4:poisonstage ncp v5:!enemy area poison, your area sanctuary! MAX falzar v1: no more normal falzar soul(chaos stays there) !has falzarsoul abilities: falzaura, charging and falzarsonicwave! MAX(you get it when you collect all black mds) crosses are killerman(dark), roll(modify), desertman(ground),bubbleman(ice), tenguman(wind) and beastout/soul unison is there(1.su replaces bo, 2.where did you thought i'll put the bo/su button while there is an add button!) element chains: aqua>fire>wood>elec>aqua null is in the middle of the chain|wind>grnd(block image)>cold(palette-edited block image)>mdfy>dark(skull image)>wind there are also 3 subtypes written at right of the element (much more littler box) giving the attack abilities:swrd(hits shadow, triggers anti-sword), brak(past shields) and elem(beats every element except null, doesnt work on obstacles/enemies on poison panels)(violet interrogation point). styles have a charged buster shot dependant to the style: shield: moving shield,brak,,,,,custom:ray glitches panels->you cant move onto them/on them, effect passes in 10 seconds, view remains,,,,, guts:rocket punch unstoppable,brak,,,,, team:navibuster that has the element of the navi used, charged sends 10 different navis,,,,, bug: ray glitches enemies(always bad effect),,,,, shadow:longsword,,,,, ground:crakshot, can burn/glitch(glitched panels)/freeze/stop(wood)/hp glitch(poison)/double the damage tooken(holy) for 5 seconds, depends on the panel send falzar:falzarbreath all style attacks will change to the old elemental shots wit elementweap equipped, doubles the damage inflicted+element weapon at dublelementweap, no elemental shots for falzar(still gets doubled) supersynch:hp reduced to 3/4, chips are multiplied by 1,5 ,no full synch by counter possible counter gives full-synch normally plus bugfrag for counter delete crosses lets the elements of styles remain as there are two elemental chain unaffected by each other, its like pallette edited crosses neutralizer ncp:only normal virus found(like jungle etc.) i have been wishing this one for LONG both DS and GBA version no need of another version to trade/fight for finishing the game final boss mega/giga chips will be wroten once i finish thinking them and ill write the storyline, chip list etc in two years, they will be downloadable word/powerpoint documents(ill only give the link) TO BE EDITED EDIT1: continued writing, spelling checks EDIT2: i rewrote half of it, reread if you wanna learns the changes(who cares?) ____________________________________________________________________________________________________________ about MMSF4, i dunno anything about RnR3, so i will go as its MMSF3: no mystery waves, your never on ground as Megaman(at least the way in MMSF2, it was must for planet FM), transers back(im not sure why about this one), no handles and you see the name you chosse at pulsing in(another thing that makes me get annoyed about MMSF2, after all those "Hakai Ryuu On The Air", i got really annoyed with "Geo Stelar on the air"), 4 satellites( we didnt forget you, elec), but no cipher 'till a state of the game Thats one big, serious, and long post. My god it looks like the creator of the post spent alot of time on it.
Hmm.... The only thing that bothers me now about BN7 is that what console will it be on and the storyline.
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SpoutMan.EXE
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Apr 28 2009, 12:30 PM
Post #27
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I would want like the cybeats return and they fuse into one
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Dramz
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Apr 28 2009, 04:32 PM
Post #28
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Spastic Colon
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- blackmamba7
- Mar 16 2009, 06:30 PM
Bring back styles, more chips, more navis and make an easy and hard mode. Almost exactly what I'd do. I'd also take out the navicust and put the powerup system back. The navicust can make megaman cheap (Tons of HP, Airshoes...etc)
You rolled a: 4!
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TheLifeVirus
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Apr 29 2009, 02:29 PM
Post #29
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I would make the WWW reband without wily and you can control other characters other than only lan and megaman
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NO-NAME
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May 1 2009, 10:06 PM
Post #30
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MUCH harder first boss 1000 hp last boss around 7000 hardest Bass 10,000 new chips. more bug related chips Return Dark Chips A cross for every navi although you can only be able to use 5 at a time with a way to choose on you Hp (like the image thing from bn 5 ds)
Edited by NO-NAME, May 1 2009, 10:07 PM.
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Dark.EXE
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Mega_Man
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May 2 2009, 06:37 PM
Post #31
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Since BN3 is my favorite, I would bring back a sort of style change and add the cross system to it. (much like SF3) For example: Aqua-Proto Cross, or Bug-Guts Cross. Yeah, maybe lame, maybe not. (but think of the possibilities!)
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Megaboy08
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May 2 2009, 06:54 PM
Post #32
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- NO-NAME
- May 1 2009, 10:06 PM
MUCH harder first boss 1000 hp last boss around 7000 hardest Bass 10,000 new chips. more bug related chips Return Dark Chips A cross for every navi although you can only be able to use 5 at a time with a way to choose on you Hp (like the image thing from bn 5 ds) 7000-10000 HP?
Now That is Exaggeration Lol. Plus The More HP the Weaker it is IMO.
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Forte Cross EXE
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May 2 2009, 07:31 PM
Post #33
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"FCE"
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Well since EXE 7 would be a new game, it should have new upgrades, new chips and returning chips. They should have a new feature similar to Styles, Souls, Crosses, Beast Out. It would probably have like a fusion of those or something. Also, new sprites and music would definitely work.
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My very own EXE 6 saves with no panic music: (HERE) Use them if you want.
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Zeblid
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May 2 2009, 07:52 PM
Post #34
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TREZian
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I would probably make Navis from the remaining Robot Masters, and also ones from MegaMan 9.
Also, I would make the last boss some sort of Rock Devil.
EDIT: I just thought of a cool idea. I would have Style changes return, but I would have ALL elements. SwordGuts, Cursor Custom, etc. I think it would bring in neat charge shot possibilities, like...
Cursor: Machine Gun - Targets closest enemy, similar to SearchSoul. Sword: Overhead Sword Swing - 2 Panel range. Wind: Tornado - 3 Panel range, most damage on farthest, similar to GyroSoul. Break: 4 Choices: 1. DrillArm 2. GutPunch 3. RockCube (hey, its on the symbol) 4. GolemPunch
Hey, this isn't a half bad idea. Maybe I'll sprite them.
Edited by Zeblid, May 2 2009, 08:06 PM.
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falzarex
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May 2 2009, 08:55 PM
Post #35
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i want a fusion of bn7 and sf3 where you can go to the EM world :3
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KeiSp
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May 16 2009, 08:04 PM
Post #36
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If there's an BN7 i would like to fight some bosses of megaman 9,x,zero,zx series,more battle chips,characters,a lot of crosses and obviously hard
ds o vba i don't care about that both have online play
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Subaru
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May 23 2009, 05:40 AM
Post #37
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I would program Slur to finally be able to kick her "4 letters" ;] Now seriously I was making with friend whole battle system for EXE 7 so I will take from here what I would do: - Raise battle field from 6x3 to 6x5 - Make chip choose on lower screen (DS, like in RnR) - new music and maybe graphics but I'm not good at it  - new events or something mechanic I would be able to do
I was making in past something like Navi Customizer emulator so this one I would like to improve as well for example from 5x5 maximum fields to 6x6
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Console Shell [Subaru@Ura-Server]$ ./info.sh FrontPage was never WYSIWYG it was more like WYSIWTF Linux is like WIGWAM... no windows no gates...just Apache inside Signature temporary updated due to new rules...gawd... Clash of Gods Home Page
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Zapdemon
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May 24 2009, 07:44 AM
Post #38
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I would definitely make it harder than any battle network 6. Probably any BN game ever, they are just way too easy to beat in my opinion.
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Antifrost
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Jun 1 2009, 08:51 AM
Post #39
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TREZian
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After the ending we got from 6, it would be pretty hard. Since Dr. Wiley is a good guy, we would need a new villan, first. Maybe we could bring Gospel back, bu it's been so long since I played that game, I can't remember how it ended. One thing's for sure: the boss battles have to be improved, like maybe at some times we have to fight two at the same time or somethng.
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(\__/) (+'.'+) This is BUNNY, Put him in your sig. (")_(") I put him here because Chaud asked me too. BUNNY general. You know it.
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 Cinders the level 12 Cyndaquil!
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Kid1513
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Jun 9 2009, 04:05 AM
Post #40
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TREZian
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I would like BN7 has all of previous versions' P.A, and, because I love DJango, I would like to have DJango in the main story, and Sol Cross is available! My opinion...
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...SF3 Random Battle modding Tool Detected! ...SF3 Auto Brother Modifying Tool Detected! ...BN5 E-Reader Modifying Tool Detected! ...Megaman Battle Network - Pokemon Crossover Patch Detected!
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