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What would you do in BN7; just felt like it.
Topic Started: Mar 5 2009, 06:15 PM (4,904 Views)
Agro
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Programmer!

What would you program and put in BN7 if you made one?

Ex: I would make a Protoman Cross.
I would let you play as Chaud Lan Protoman Megaman Gutsman Roll.
I would also make a new antagonist(That's really the only word I came up with from MRE's Mini-Series)

Post what YOU would do if you made a BN7.

Extra Offtopic(i was too lazy to post another topic: if MMSF3 was the last one(I'm just saying.)
what would you do
to make a MMSF4?
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billy_rabino
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If there's an BN7 i would like to fight some navi that appear in one game (like Skullman, Sharkman, Serenade, etc.) and also new P.A.
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Agro
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Well that;s not exactly what i meant.
What would you prgram in thw game not would you do in the game.
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roygibve
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TREZian
I would put my netnavi as a boss and a playable character. I would put new PA's and thats all I can think of. :depressed:





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Megaboy08
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Well for one i will not make it EASY as Hell [I.E BN6]


It wont have broken Chips.

No weak Bosses.

No Beastout or anything related to that.

Only Crosses.


More Soon to come.
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Silent Len
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If I made one. I'm pretty sure I would do this.

Making it 50x harder.
Having more then 6 custom and unique per navi moves
Random A.I.
Non broken stuff.
Strict limit.
Taking stupid things like Cross and Soul out. Something more original and less reliant on other people.
Alot of panels for actual thinking.
Better usage for swords.
No recyclable crap.
And to end it off. Both navis and viruses has a set of random chips you won't realize they would use. Viruses would be a reasonable limit like 3-5 chips. Navis however will have 30. That does include Gigas and Megas.
Edited by Silent Len, Mar 5 2009, 11:16 PM.
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Yunikop
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this is what i like

Can play any navi except for heel and normal navi's
make the mugshots like old school(i meant bn1 - bn3)
make things same as bn5 double team ds(so it will be DS)but no libration missions!
no crosses(there stupid, some i like) and beast-out(overpowered)
you will have soul if you delete the final version of it(like iceman RV,maybe)
make the storyline better like lan and megaman discovered future vision(like past vision)
can decorate ur HP
and especially make the Game harder not like bn6,all things are easy even boss is easy.
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Prof. 9
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Crosses for every single Navi you can fight in every single BN game.
Sword/Break/etc Armor.

Chip tweaking (like merging chips together, customizing chips, etc).

Survival mode.

Being able to kind of change the internet or make your own level/HP.

A button to switch between old and new graphics.

StarForce mode :D
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Midnite
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-Being on the DS of course.
-Change overworld graphics (to 3D I guess?) so those damn reviewers who criticizes Ryuusei's graphics would just back off.
-No returning styles/crosses/soul unison, something like Ryuusei's Noise change would be fine.
-Some features that includes backwards compatibility. (EXE games in Slot 2)
-Return something like Rockman DS.
-BN2 Hard Mode difficulty or harder than the past games.
-Navis using preset chips. (like 3)
-Brotherband like system to extend multiplayer playability.
-Some Ryuusei no Rockman reference/cameo.
-Return EXE 3 - 5 folder system (6 was just broken).
-No broken multi-hit chip.

I've been thinking of a spin-off to the series like a continuation, taking place during Netto's Middle School year(s) but EXE 7.
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munchlaxasa
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hmm.

i would add styles.but alot easyer to get them.i would make diffent/new styles.i would make it so the final boss is like all the final bosses combined.i have it so like in the bn4 how when you beat the game it got harder.amd when its level 2 hard you get crosses not styles.than last contuie level would be having double soul.than u beat it again,with nothing,but than you get so use anything you want,
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blackmamba7
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Bring back styles, more chips, more navis and make an easy and hard mode.
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iKnow
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Well, I would make the storyline(s) much longer....because it seems that in the past...when you beat a certain navi....the story is OVER. (like Flashman in BN3)

I would add new chips.
If I do add styles, I would make more.
And for PS3.
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Flonne
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I'm looking for easter eggs, are you?
More styles, more chips, more features, a bigger folder and a good storyline.

I would make the mobs/viruses visible on road, and if you ran into them, then you would go into battle. Like MMORPG games.

And a marketplace area which contains the most common shops so we don't need to search for shops all over the world and/or net.
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Hakairyu
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The name is Kidink. Coin Kidink.

6 version per navi and nearly all viruses(v1,alpha,beta,delta,sp,omega)
bass is bassds-bass-bassgs-bassgsomega-baspell-baspellomega
2 undernets, one of netopia one of electopia(exes 3 and 2)
new area connected to graveyard: deletion log(better name coming) with final boss included
dark invis and megaman ds are back. if di is in your folder, there is a darkness meter which gets filled a bit per hit, much your ds gets angery, more damage you inflict but when its full you ds over which inflicts 1/3 of maximum then creates the effect of beastover
final boss and enemy team leader is a navi
multiple storylines and battles including final boss(hakairyu), v1 in storyline, alpha in deletion log 2(final boss1), beta in deletion log 4, delta at underwars(the aftermath storyline,final boss2),sp at deletion 6, omega at deletion 7(final boss3) before baspell and mmds
undernet wars with megaman and hakairyu as leaders, at acdc area!
return of many navis, areas, nearly every chip and pa etc.
every version of navis, including hakairyu refightable
navi p.a.s,(v1-v2-v3-v4-v5)
5 chips per navi plus another chip(like getting muramasa in bn2) by v1
bass: v1:basster ncp v2:BassAnother/Anly(theyre same) v3:bass(mmbn3w) v4:bassgs v5:bass+(earthbreaker) v6:basspell(hits the two panels(the ones untouched by gospcannon) w/ shooting claw for 500 damage, then 800 gospcannon not gregarbreath
fight yourself with premade folder megaman to get balance, secret chips bn2 etc.
delta ray and cross div weakened due to acquirability by beating v1, some bass chips are powered down too(what about neo delta ray edge, i dunno)
cross' made harder to acquire, styles are back, two soul unisons with never two at the same time(soul unisons replace beastout, but they are falzarsoul and chaosfalzarsoul)(if you use one, one replaces other for the rest of the battle)
add function plus emotion window plus beastout in one
both gregar and falzar in the same game but storyline goes the way bn3 blue, bn4 unchosen, bn5 colonel, bn6 falzar, thus making cybeasts weaker and only falzar beast acquirable, beastover removed.
navicust colors:yellow pink and white are always possible, plus style color plus any one color
all final bosses of 1-3-4 and 5 are refightable with 6 forms, gregar and falzar are up 3 lines upper than this line, and this game has its own final boss too(the last three also have 6 forms), gospel is another story
much more longer storyline after final boss1
ABSOLUTELY NO JAPANESE VERSION AND RELATION TO BOKTAI
9 saves and 5 different hardness level(completely optional) if you want to replay, and this is a feature i searched in all gb, gbc, gba and ds games. levels are: normal, hard, advanced, extreme and insane, each has a chosen area in savefile choose slot(2 easy, 2 hard,..., but 1 insane only) which doesnt changes neither viruses nor bosses but changes their hp and power of attacks)(the saves are %100 unaffected by others) your maximum hp possible and hp mem increase amount increase with this
super navicust included, which has no spaces nor need to spaces, and you can enter modtool codes(like hp+1000 code, in bn3) and hp+500 to increase your hp but you have a maximum possible hp limit all general which is -checks his notes once he finds lately which seems to be wroten on a lesson book- 100+900(45.20)+2500 by navicust=3500 for normal,,,,,100+2400(60.40)+2500 by navicust=5000 for hard,,,,,100+4400(55.80)+2500 by navicust=7000 for advanced,,,,,"300"+7200(80.90)+2500 by navicust=10.000 for extreme and "500"+12.000(100.120)+2500 by navicust =15000(?!) note:its always (amount of hp mem.amount of increase) and there is always 40 by-and-find hp mem plus a specific amount of them acquired in undertournaments(you can also acquire regmem3 to have a 99 reg mem in N1 but after that, only money by both of them) and here are the hp and attack power changes: .1virus .1boss for normal,,,,,.1,5virus .1,5boss for hard,,,,,.2virus .2boss for advanced, .6virus .2,5boss for extreme and .10virus(?!) .3boss for insane. wow, 3000 hp omega viruses(all equalized) and 45.000 hp megamandsomega and basspellomega(i love folderbak and p.a.s, i love them, i love them)?! insane would be really really insane without a possible 15.000 hp, no, theyre still hard lol.
you will find 4 black mystery datas(one is all chips which means 90 of each, one is 9 of each ncp and one is very wealthy) once you get all star ids(no more icons), broken and cheap you say, then look to the amount of star ids and hardness of some: 1;hakairyu at dl2, 2;all std, 3;all mega except bass-hakairyu-gospel-mmds, 4;all older final boss excluding bn2-6-7, 5;all bosses excluding final four, 7;underwars, 8;all giga excluding final four 9;all pa except final-four 10;final four excluding gospel, 11;mmdsomega,BassÙ and gospel beaten, 12;every single chip collected and added into the library note: star ids "turns" around the save files. you deserve this after all that work, hard work, advanced work, extreme work, and even, insanely insane work-gulp- 45000 hp IS insanely insane. thats why i decided this one:
BUSTER LVL IS CALCULATED IN THE OFFICIAL WAY EXCEPT THAT WHEN BOSSES HP AND/OR HARDNESS LVL CHANGES, THE TIME LIMIT ALSO CHANGES, ALLOWING YOU TO S-RANK ALL BOSSES AND THERE IS NO TIME LIMIT FOR SOME, TRY AND DONT GET HIT AT BASSPELL OMEGA IF YOU CAN (i love superarmor too)
you have a charged shot that hits as a vulcan, with each hit equal to the uncharged shot but hits 10 times.(you get to have up to 10 for atk, rapid and charge, 5 as powerup, 5 at navicust) it is shared if there is an enemy at the upper or downer square(s) but NOT two down or two up and at trio spread,the one in the same row with you takes more hits (4-6-4) and it only spreads as columns, never rows. laterby, you get navicust progs to change your charged shot, but never the atk(a 50 damage life sword is possible) multihit ones hit at uncharged power, onehit or special ones like hellz rolling hits with charged shot power.
hakairyu beta gives chip(mega), sp gives delta chip(mega) and last version gives omega chip(giga) ,bassds gives basster(buster rake) and megamandsv1 gives you hellz rolling ncp.
remember how i said 4 black mds but explained 3, 4th gives you hakairyu ncp which heals you equal to every single hp enemy lost, by any fact(s)
same color styles are possible to be merged. a shield custom style would be perfect.
styles:
shield v1:left-b shield v2:left-b unbreakable shield and sheld ncp v3:left-b reflector50 and reflect ncp v4:left-b healing shield and sheald ncp v5:!heal equal to the half of the damage, reflect equal to the half of the damage! MAX
guts v1:buster never stops(no charge) always v2:superarmor v3:brakcharge v4:brakbuster v5:double buster MAX
custom v1:+1 customscreen v2:+1cs custom1 ncp v3:+1cs custom1 ncp v4:+2cs custom2 ncp v5:+1cs !6chips chosable per turn! MAX
team v1:+1 mega v2:+1 mega +1megancp v3:+1mega +1megancp +2mega +2megancp v5:+1mega !+1giga! MAX
bug v1: same-as-3 v2:same-as-3 v3:same-as-3 bugstopncp v4: same-as-3 bugcustomncp(no bugs+all area customline) v5:!same-as-3 but only good bugs occur! MAX
shadow v1: nothing v2:elementweap ncp v3:element weapdubl ncp v4:antidmgncp(3sec) v5: !normal buster! !left-b antidmg 3 sec! MAX
ground omnishoes always v1: icestage ncp v2:lavastage ncp v3:sanctuary ncp v4:poisonstage ncp v5:!enemy area poison, your area sanctuary! MAX
falzar v1: no more normal falzar soul(chaos stays there) !has falzarsoul abilities: falzaura, charging and falzarsonicwave! MAX(you get it when you collect all black mds)
crosses are killerman(dark), roll(modify), desertman(ground),bubbleman(ice), tenguman(wind) and beastout/soul unison is there(1.su replaces bo, 2.where did you thought i'll put the bo/su button while there is an add button!)
element chains: aqua>fire>wood>elec>aqua null is in the middle of the chain|wind>grnd(block image)>cold(palette-edited block image)>mdfy>dark(skull image)>wind
there are also 3 subtypes written at right of the element (much more littler box) giving the attack abilities:swrd(hits shadow, triggers anti-sword), brak(past shields) and elem(beats every element except null, doesnt work on obstacles/enemies on poison panels)(violet interrogation point).
styles have a charged buster shot dependant to the style: shield: moving shield,brak,,,,,custom:ray glitches panels->you cant move onto them/on them, effect passes in 10 seconds, view remains,,,,, guts:rocket punch unstoppable,brak,,,,, team:navibuster that has the element of the navi used, charged sends 10 different navis,,,,, bug: ray glitches enemies(always bad effect),,,,, shadow:longsword,,,,, ground:crakshot, can burn/glitch(glitched panels)/freeze/stop(wood)/hp glitch(poison)/double the damage tooken(holy) for 5 seconds, depends on the panel send
falzar:falzarbreath
all style attacks will change to the old elemental shots wit elementweap equipped, doubles the damage inflicted+element weapon at dublelementweap, no elemental shots for falzar(still gets doubled)
supersynch:hp reduced to 3/4, chips are multiplied by 1,5 ,no full synch by counter possible
counter gives full-synch normally plus bugfrag for counter delete
crosses lets the elements of styles remain as there are two elemental chain unaffected by each other, its like pallette edited crosses
neutralizer ncp:only normal virus found(like jungle etc.) i have been wishing this one for LONG
both DS and GBA version
no need of another version to trade/fight for finishing the game
final boss mega/giga chips will be wroten once i finish thinking them and ill write the storyline, chip list etc in two years, they will be downloadable word/powerpoint documents(ill only give the link)
TO BE EDITED
EDIT1: continued writing, spelling checks
EDIT2: i rewrote half of it, reread if you wanna learns the changes(who cares?)
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about MMSF4, i dunno anything about RnR3, so i will go as its MMSF3: no mystery waves, your never on ground as Megaman(at least the way in MMSF2, it was must for planet FM), transers back(im not sure why about this one), no handles and you see the name you chosse at pulsing in(another thing that makes me get annoyed about MMSF2, after all those "Hakai Ryuu On The Air", i got really annoyed with "Geo Stelar on the air"), 4 satellites( we didnt forget you, elec), but no cipher 'till a state of the game
Edited by Hakairyu, Apr 6 2009, 12:48 PM.
Hakairyu: Why did the whale cross the road?
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(+'.'-/+) I was told to put this bunny in my sig. I did so, after putting a sword through it.
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lai_1994
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if all the chip from bn 1 to bn 5 mix together in bn7 it will be great
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vytong
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Err.. Megaman turns Dark Megaman and helps Bass destroy the world and deliover chaos, but Dark Megaman contacted souls with Bass, then Lan come and rescues Dark MEgaman and Dark Megaman turns back to normal, still wit Bas Soul, so he can turn BassCross Beast Out Mode?
Edited by vytong, Mar 30 2009, 06:30 AM.
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Ghostman
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Ill'd add a Ghostman, I'd fight Glide and I'd give Lan's friends a more relevant part in the plot.

Also I'd love to have X as the final boss.
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basbrouwertje
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all the chips of all the mmbn series umh the zero virus in the game and anthor navi's what not are in mmbn for ds and gba like sword man and gravitiman o and all the places like central town and acdc and onther things like end city
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Viewtiful
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I would bring crosses back.
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Exceeding Light
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"Better to remain silent and be thought of as a fool than to speak, and remove all doubt." ~Abraham Lincoln
Bring back styles
Keep beast out (I'll be the first to say proudly that I really liked BO)
Toss crosses
Make Gospel a hidden boss (Favorite BN boss)
Make Zero (MMZ version) a boss
Make you able to import chips/folders from previous games
Insert chips from all the previous games
Add in more customability (nonexistent words rock :D) for MM
Have (more) segments where you play as characters other than just MM
Make Liberation Missions a Minigame
Make the above multiplayer with up to 4 people
2 vs 2 multiplayer battles
After beating the game, allow you to refight any boss you want to from the game
Allow 4.5 mode

Need I add more?
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