| For All those hackers that don't understand import; here it is | |
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| Topic Started: Jan 9 2009, 05:07 PM (1,035 Views) | |
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Jan 9 2009, 05:07 PM Post #1 |
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Programmer!
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Its very simple. Just get a .dmp file you want to import for megaman or the enemy(thats all i know right now) is just load the .dmp file in vba. go to MV. then go to ROM then click on the first value there and save it. now open up bn6 and either go to 081d8000 or 081df420. now for the first address when you go there click on the first value and load the file you saved earlie btw, the size was 10000 and the address was whatever you wanted to be. then you get into a battle i gues and you get an imported sprite sheet. |
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| Dangel.exe | Jan 9 2009, 06:46 PM Post #2 |
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TREZian
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No offense but if I didn't already know how to do this. I wouldn't have understood(correct tense? I'm not English) And that covers almost nothing, try to make it more general |
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Jan 9 2009, 07:15 PM Post #3 |
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Programmer!
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meh, ill edit it tomorrow. |
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| Megaboy08 | Jan 13 2009, 04:34 PM Post #4 |
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Didn't someone already make a guide like this? I'm pretty sure i saw it But i might be wrong. |
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| Mgamerz | Jan 22 2009, 08:09 PM Post #5 |
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The ShoutBox King
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Pretty much you do this. If you have the .dmp file, you go in memory viewer (in the view it says it should be, otherwise I just do 8 bit)and go to the address, and make sure to click the first value because the cursor is where you started. On 1.8b, it has an import button on the bottom. Not sure where it is on other versions. Find your .dmp file and it'll show it's size. Make sure it's loading at the right address, where the cursor is. Or you can just put the address there. Then hit okay and your dump will overwrite the data starting at the point you chose (the address) with this many bytes (the size). Hopefully that was simple enough, I know I was confused initially. |
| I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker. | |
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Jan 23 2009, 04:05 PM Post #6 |
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Programmer!
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Yeah Mgamerz i made this in three minutes FTW |
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| Yunikop | Feb 23 2009, 03:18 AM Post #7 |
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TREZian
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hmm I dont get it. It still crashes. if its because of the version. My one is 1.8b with link |
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| Megaboy08 | Feb 24 2009, 07:48 PM Post #8 |
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Most Likely you messed up. Mind showing us an image of wut you did? |
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Feb 25 2009, 04:51 PM Post #9 |
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Programmer!
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I don't know how to get an image. Open up the dmp. file. go to RAM or ROM(0800000) export the 1st value. Address whatever size 10000 open bn6 go to 081d8000. Import at that first value. It's not that hard. |
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| Megaboy08 | Feb 26 2009, 09:09 PM Post #10 |
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I was referring that to nopihina. |
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| Yunikop | Feb 27 2009, 02:54 AM Post #11 |
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TREZian
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ah i got it i did messed up |
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| neozan7 | Apr 19 2010, 05:52 AM Post #12 |
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TREZian
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How About Distinguishing Decompressed Sprite Sheets From Compressed Ones?That's Pretty Useful Information That Nobody's Provided Yet. |
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| Dramz | Apr 19 2010, 12:24 PM Post #13 |
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Spastic Colon
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for the last time, it's in the sprite hacking guide. also, date: Jan 10, 2009 |
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