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BN5: Direct Enemy Hacking!; Attack Hacking, Navi Hacking, and all!
Topic Started: Jan 1 2009, 11:35 PM (2,958 Views)
timaeus222
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The Tech Guy
Direct Enemy Hacking Guide
Copyright © Timaeus EXE 2008



~THESE OFFSETS ARE TEAM PROTOMAN~

~Attack Editing Offsets~

Mgamerz's Attack Splicing Guide covers the most of this, but here's a screenshot to show how it looks in BN5:
Posted Image

080AF840 - Shadow Wide Sword(direct attack edit)
080AF8D0 - Shadow Wide Sword Editing
080AFA68 - Delta Ray?
080B405C - Cannon?
080B8DAC - Magnum Editing
080B8E24 - Magnum Cursor
080B8EA0 - Magnum Explosion
080B9484 - Shadowman's Fire Editing
080B958C - Shadowman's Fire(direct attack edit)
080B9668 - Shadowman's Shadow Slash Editing
080B9CB8 - Quake Editing?
080B9E08 - Quake(direct attack edit)?
080B9F10 - AntiDamage(direct attack edit)
080B9FBC - AntiDamage Editing
080BA304 - Colonel Mega Chip Editing
080BA3BC - Colonel Mega Chip(direct attack edit)
080BACFC - Gyroman Bomb Drop Editing
080BAFC8 - North-South Tackle Editing
080BB21C - Napalm Bomb Editing
080BB454 - Die Bomb Editing
080BB570 - Shadow Dark Sword Editing
080BB5DC - Shadow Dark Sword(direct attack edit)
080BB608 - Shadow Dark Sword Teleporting Editing
080BB688 - Shadow Dark Sword Slash Editing(endless kind)
080BBB20 - Meddy Capsule Editing
080BBF40 - Tomahawk Slash Editing
080BC7B8 - Shock Note Editing
080BC83C - Shock Note Editing(endless kind)
080BD1B8 - Shade Pulse Editing
080BD5F8 - Shade Pulse Editing(endless kind)
080BDA38 - Cosmo Shield Meteor Editing
080BDC8C - Some kind of Moving Editing
080BDF24 - Gridman's Touchdown Editing
080BE24C - Twin Leaders Protoman Slash Editing
080BE2FC - Twin Leaders Protoman Slash Editing(endless kind)
080BE8A4 - Tuby Editing
080BE954 - Trumpy Attack List(Trumpy, Tromby, Timpani, then Silence)
080BEB6C - Twin Leaders Colonel Cross Divide Editing
080BEC08 - Twin Leaders Colonel Cross Divide Editing(endless kind)
080BEF60 - Nebula Gray's Summon DarkSoul Megaman Editing
080BF21C - Django Coffin Editing
080BF2A0 - Django Mega Chip Editing
080BF35C - Django Lasers Editing
080BF6B4 - Gridman FootBall Bomb Editing
080BF8A0 - Cosmoman's CosmoPrison Editing
080BFADC - Phoenix Editing
080BFE24 - DeathPhoenix Editing
080C0730 - Roll Mega Chip Editing
080C0758 - Roll Appear Editing
080C0810 - Roll Sparkle Disappear Editing(before slap)
080C0958 - Roll Slap Editing
080C0A7C - Roll Sparkle Disappear Editing(after slap)
080C0B0C - Roll Heart Fall Editing
080C1098 - Roll Heart Heal Editing
080C1324 - Searchman Mega Chip Editing
080C172C - Protoman Mega Chip Editing
080C1808 - Protoman Slash Editing
080C1A38 - Protoman Appear Editing
080C1ABC - Delta Ray Giga Chip(direct attack editing)
080C1BAC - Delta Ray Giga Chip Editing
080C2088 - NumberBall Editing
080C2110 - NumberBall Editing(direct attack edit)
080C2A4C - Bass Giga Chip Editing
080C2D8C - BassAnly Giga Chip Editing
080C2E0C - ChaosLord Giga Chip(Nebula Gray Appearing) Editing
080C301C - ChaosLord Giga Chip(Bass coming out and attacking) Editing
080C3400 - Magnetman's MagnetHold Editing
080C3B38 - DarkMessiah PA(ZOMG) Gospel Head Firing Editing...?
080C3D74 - DarkMessiah PA(ZOMG) Bass Charging up Darkness Overload(?) Editing...?
080C440C - BugFix Editing
080C4520 - White Ching Editing
080C4A04 - Move onto you and end battle Editing
080C4DE8 - BigNoise PA Editing
080F4E30 - Searchman's AI
080F5FA4 - Napalm Fire Bombs
080F80A0 - Colonel's AI
080F89B4 - Colonel Screen Divide
080F8B38 - Tank Cannon
080F8C58 - Colonel Aspire Break
080FA0B8 - Numberman's Move
080FB24C - Tomahawkman's Barrel Roll
081011D0 - Gridman's Move

To find your own attacks, start at one of the above offsets, and view in 32-bit. Scroll up until you see a group of at least 3 chunks of 08XXXXXX's. The beginning of that data starts with a 4. That's where you edit the attack. Then just view in 8-bit, and scroll up a little and look for B5. Click on the B in B5 and look at the offset on the bottom right and insert into a navi's AI attacks/abilities. i.e. 080FB9B4 on the bottom left, you'd write down as B9B4 080F and replace something such as 3021 080F(Protoman's Move). These offsets are where attacks themselves load from. Repeat to test more moves you might find.

~Attack Offsets~

080AF58D - Disappear
080AF5F9 - Shadow Wide Sword
080AF901 - Turn Around
080AFA8D - Become ally-esque effect(awesome, but freezes if not in move slot)
080AFB71 - Become ally-esque effect(awesome, but freezes if not in move slot)
080AFC0F - Appear
080B2D3D - Deleted As Megaman(bosses)
080B2EB5 - Turn invisible and invincible and increase HP to 8192
080B2F1F - Hurt, HP increase to 1258
080B300B - Hurt, End battle
080B309D - Turn into Password Box
080B30D1 - Teleport, End battle
080B3301 - Major HP Bug until 0 HP then deleted
080B982D - Move so very fast
080B9F85 - AntiDamage
080BA2A5 - Reappear as Colonel
080BA3D1 - Endless V-Divide + Screen Shake and Flash
080BAAA5 - Reappear as Gyroman
080BADD5 - Endless Gyroman Bomb Drop
080BAF51 - Protoman Appears with ching (Delta Ray)
080BB031 - North Magnetman attacking
080BB071 - South Magnetman attacking
080BB131 - Reappear as Napalmman
080BB25B - Endless Napalm Bomb
080BB371 - Reappear as Numberman
080BB469 - Endless Die Bomb
080BB5C9 - Protoman's Shadow Dark Sword, then end battle
080BB6E5 - Endless Shadow Dark Sword
080BBAC5 - Reappear as Meddy
080BBBB5 - Meddy Capsule then freeze
080BC001 - Tomahawk Slash
080BC125 - Reappear as Blizzardman
080BC22D - Snowball Roll then freeze
080BC329 - Reappear as Cloudman
080BC43D - Attack with Clouds if Cloudman AI
080BC76D - Reappear as Toadman
080BC835 - Shock Note
080BC877 - Endless Shock Note
080BCC8B - Gridman's Charge(never come back)
080BCCE1 - Gridman's Charge(never come back)
080BD11B - Reappear as Shademan
080BD22D - Shade Pulse
080BD579 - Reappear as Shademan(again)
080BD5F3 - Shade Pulse(again) then freeze
080BD659 - Endless Shade Pulse
080BD87B - Fire.... a light-colored ball? lol.
080BD9D1 - Reappear as Cosmoman
080BDAE5 - Cosmo Shield Meteor
080BDC21 - Reappear as Larkman
080BDE81 - Reappear as Gridman
080BE365 - Endless Twin Leaders Protoman Slash
080BE601 - Reappear as Tuby
080BE8E9 - Prepare to attack(Tuby)
080BE923 - The attack(works only when immediately replacing previous)(Tuby)
080BEC1D - Endless Twin Leaders Colonel Cross Divide
080BEE21 - Reappear as DarkSoul Megaman
080BEF85 - Prepare for DarkSword
080BEFDF - DarkSoul DarkSword
080BF069 - DarkSoul DarkThunder
080BF0ED - DarkSoul DarkMeteor
080BF157 - DarkSoul DarkLance
080BF64D - Reappear as Gridman(again?)
080BF749 - FootBall PA
080BF839 - Reappear as Cosmoman(again?)
080BF997 - CosmoPrison PA
080BFDBD - Reappear as Phoenix on the back column
080BFAD5 - Phoenix
080BFE1D - DeathPhoenix
080BFF85 - Enemy fade out
080C0239 - Reappear as Bass(no cape, bad palette)
080C03B5 - Soul Unison sound
080C046D - Flashing Teleport
080C05A5 - Move toward you, end battle
080C1035 - Reappear as a white dot?
080C133D - Search Cursor
080C136D - Endless Search Scope
080C14A9 - Reappear as WindBox(endless)
080C1541 - Prepare to blow
080C1589 - WindBox's Attack
080C1801 - Track and Slash, then freeze-frame
080C1919 - Endless WideSword
080C1BA5 - Delta Ray Giga Chip Effect
080C214D - Endless NumberBall
080C2239 - Reappear as Rush(freezes)
080C22CD - Twitch Hurt
080C2317 - Jump on you, end battle
080C235D - Jump on you then teleport halfway, moving up(You get hurt constantly)
080C2531 - Move back a panel and a half and fly out of the screen(wtf)
080C25AF - Fly out of the screen
080C2785 - Drop through the floor
080C2993 - Reappear as Bass(Bass Giga Chip)
080C2A45 - Bass Giga Chip Buster Rake
080C2CE7 - Reappear as Bass(BassAnly Giga Chip)
080C2D85 - BassAnly Giga Chip HellzRolling
080C2F03 - Reappear as Nebula Gray(ChaosLord Giga Chip)
080C30E1 - Bass coming out of Nebula Gray's portal
080C3471 - Magnetman's Hand using MagnetHold
080C3B17 - DarkMessiah PA(ZOMG) Gospel Head Firing...?
080C4043 - DarkSoul's Rapid Buster?
080C414D - Turn totally invisible except for HP
080C4421 - BugFix
080C4933 - Move onto you and end battle
080C4B00 - Flash Colonel's Cape and then quickly disappear
080C4E6B - BigNoise PA range then hit

~Navi Editing Offsets~

Here's a screenshot:
Posted Image

080F2668 - Dummy Megaman

080131A9 - Appear
08014133 - Hurt
080141F5 - Move
080142D9 - Move
080142E5 - Hurt
08013D25 - Deleted(Bosses)
080BE69D - Deleted(Viruses)

080F27C4 - Protoman

080F293D - Protoman's AI
080F3021 - Protoman's Move
080F30FB - HeroSword/StepSword/AreaGrab
080F3515 - Delta Ray
080F382D - Shadow DarkSword(takes all chips on contact)
080F3B07 - Reflect Shield
080F3BA9 - Summon ShadowProtoman(MoonBlade)
080F3C03 - Summon ShadowProtoman(HeroSword/StepSword)

080F3E70 - Gyroman

080F3F8D - Gyroman's AI
080F426D - Gyroman's Move
080F434F - Gyro Blade
080F44ED - Gyro Twister
080F46AD - Gyro Bomb Drop
080F4969 - Gyro Plane Shot

080F4CEC - Searchman

080F4E09 - Searchman's AI
080F51B1 - Searchman's Move
080F5293 - Searchman's Invis
080F5323 - Search Grenade
080F5503 - Search Scope
080F5709 - Searchman's Satellite

080F5B98 - Napalmman

080F5CE1 - Napalmman's AI(Guns come with AI)
08104C9F - Napalmman's Move
080F5FA5 - Napalm Fire Bombs
080F61D1 - Napalm Explosion

080F6318 - Magnetman

080F6435 - Magnetman's AI(MagnetPanel comes with AI)
080F6865 - Magnetman's Move
080F6947 - MagnetHold
080F6A1D - Throw Gravity Ball
080F6AC3 - Throw Magnets
080F6C6B - North-South Tackle

080F7214 - Meddy

080F732D - Meddy's AI
080F7525 - Meddy's Move
080F7607 - Throw Capsules
080F769D - Red/Blue Bottles
080F7865 - HealBall

080F7F10 - Colonel

080F8081 - Colonel's AI
080F88DD - Colonel's Move
080F89AF - Screen Divide
080F8B31 - Tank Cannon
080F8C51 - Aspire Break

080F9054 - Shadowman

080F91A5 - Shadowman's AI(clones come with AI)
080F9425 - Shadowman's Move
080F9523 - Make Fire
080F95F1 - AntiDamage
080F97AF - Shadow Slash

080F9C98 - Numberman

080F9DB1 - Numberman's AI
080FA0B1 - Numberman's Move
080FA197 - Number Balls
080FA40F - Number Trap
080FA4ED - Dice Throw

080FA9A0 - Tomahawkman

080FAAB9 - Tomahawkman's AI(Totem Pole comes with AI)
080FAE0D - Tomahawkman's Move
080FAEF3 - Axe Throw
080FB073 - Tomahawk Slash
080FB245 - Tomahawk Barrel Roll

080FB590 - Knightman

080FB6E1 - Knightman's AI(Stone Body comes with AI)
080FBB65 - Knightman's Move(this is the jump)
080FBD99 - Rock Fall
080FBEB3 - Fire Wrecking Ball
080FBFF5 - Royal Wrecking Ball

080FC1C4 - Toadman

080FC331 - Toadman's AI(Lilly Pads come with AI)
080FC953 - Toadman's Move
080FCA37 - Shock Note
080FCAD3 - Emerge
080FCD19 - Throw Frog
080FC851 - Surprise Slap

080FD0A0 - Shademan

080FD1F9 - Shademan's AI
08103841 - Shademan's Move
080FD653 - Shade Pulse
080FD545 - Release Bats
08103C7B - Wide Slash
???????? - Blood Suck

080FDCFC - Blizzardman

080FDE15 - Blizzardman's AI
080FE015 - Blizzardman's Move
080FE103 - Kick Snowballs
080FE301 - Snow Breath
080FE469 - Giant Snowball Roll

080FEDB0 - Cloudman

080FEEC5 - Cloudman's AI(Clouds come with his AI)
080FF0D1 - Cloudman's Move
080FF24D - Attack with Lightning Cloud
080FF2BD - Hide+Giant Cloud

080FF63C - Cosmoman

080FF759 - Cosmoman's AI
080FFA7D - Cosmoman's Move
080FFB5F - Shield+Meteor
080FFC41 - Cosmo Spheres
080FFE35 - Cosmo Ring
080FFF19 - Cosmo Prison

08100270 - Larkman

08100389 - Larkman's AI
081005E5 - Larkman's Move
081006DB - Lark Bird
0810083F - Lark Dive(Fish Shape)
081009F3 - Lark Dive #2(takes chip on contact)

08100CEC - Gridman

08100E09 - Gridman's AI(Clones come with AI)
081011C9 - Gridman's Move
081012AF - Charge
08101463 - Throw Tracking Football
081015C1 - Exploding Football
08101729 - Touchdown

08101CCC - Bass

08101E9D - Bass's AI
08102409 - Bass's Move
08102547 - Buster Rake
08102611 - Hell's Rolling
08102729 - Darkness Overload
08102A05 - Chaos Nightmare
08102BDF - Dark Arm Blade

08102DC4 - Nebula Gray

08103097 - Nebula Gray's AI(No AreaGrab and Fire Snakes come with AI)
08104B15 - Nebula Gray's Move
0810320D - Shoot Tracking Hell Fire
081032DD - Summon DarkMega
0810333B - Fire Dragon Crash
081033EB - Nebula's Hands

~Virus Editing Offsets~

08104DA0 - Mettaur
081055BC - Powie
08105C14 - BugTank
08106000 - Handi
081062F8 - Dominerd
08106920 - MetFire
08106CEC - Shakey
081071D4 - Trumpy
08107708 - Ninjoy
08107C5C - WindBox
08107DB8 - Lark
0810816C - BombBoy
08108604 - Zomon
08108C40 - CanLad
08109058 - Catack
08109548 - Drixol
08109B10 - Batty
08109FA0 - Skully
0810A3DC - Champy
0810AB0C - Draggy
0810AF98 - Whirly
0810B73C - Marina
0810BB74 - FlashLight
0810C0DC - EleOgre
0810C698 - Cactikill(No head)
0810CBA4 - WuNote
0810D1A8 - Appley
0810D78C - BigBrute
0810DC88 - TinHawk
0810E628 - Bladia

~THESE OFFSETS ARE TEAM COLONEL~

Credits to BaseAnly for these offsets.

080F28AC - Protoman

080F2A25 - Protoman's AI
080F3109 - Protoman's Move
080F31E3 - HeroSword/StepSword/AreaGrab
080F35FD - Delta Ray
080F3915 - Shadow DarkSword
080F3BEF - Reflect Shield
080F3C91 - Summon ShadowProtoman (MoonBlade)
080F3CEB - Summon ShadowProtoman (HeroSword/StepSword)

080F3F58 - Gyroman

080F4075 - Gyroman's AI
080F4355 - Gyroman's Move
080F4437 - Gyro Blade
080F45D5 - Gyroman Twister
080F4795 - Gyro Bomb Drop
080F4A51 - Gyro Plane Shot

080F4DD4 - Searchman

080F5C80 - Napalmman

080F6400 - Magnetman

080F72FC - Meddy

080F913C - Shadowman

080F9D80 - Numberman

080F7FF8 - Colonel

080F8169 - Colonel's AI
080F89C5 - Colonel's Move
080F8A97 - Screen Divide
080F8C19 - Tank Cannon
080F8D39 - Aspire Break
080F90A5 - Colonel's Rock cube summon

080FAA88 - Tomahawkman

080FB678 - Knightman

080FC2AC - Toadman

080FF724 - Cosmoman

08100358 - Larkman

08100DD4 - Gridman

08100EF1 - Gridman's AI(Clones come with AI)
081012B1 - Gridman's Move
08101397 - Charge
0810154B - Throw Tracking Football
081016A9 - Exploding Football
08101811 - Touchdown

08101DB4 - Bass

08101F85 - Bass AI
081024F1 - Bass Move
0810262F - Buster Rake
081026F9 - Hell's Rolling
08102811 - Darkness Overload
08102AED - Chaos Nightmare
08102CC7 - Dark Arm Blade


Edited by timaeus222, Jan 12 2009, 07:48 PM.
~Timaeus~
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"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix

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Mgamerz
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This go in the attack sequence guide, as your breaking down attacks.
I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker.
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timaeus222
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if you look, it also has offsets for editing navis as well... ._. so it's both(navi editing and attack splicing) o.o
~Timaeus~
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"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix

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Base
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Looks like you beat me to it. All I needed was Gridman and Nebula Gray (yes I was working on this too).
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timaeus222
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really? well, that's good too. you could help find attacks to list here if you're ever bored.
~Timaeus~
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"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix

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Agro
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Programmer!

How do you find all these values and addresses? I barely even know how to do this? Do you know where i can do this?

EDIT: WHOA
Edited by Agro, Jan 2 2009, 09:17 AM.
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timaeus222
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I just started where Protoman was in BN6 and I scrolled up a lot, then I found the starting point of a boss. I knew his V1 had 700 HP, so I edited his HP to 701 and I scrolled through all the V1 bosses and I found that I found Gridman, so I scrolled up and down from there to find the remaining ones.
~Timaeus~
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"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix

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Base
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My method was a little different, I started at 080F0000 and moved sown till I reached the F's, the first boss I found was Protoman and I knew it was him because his sprite value was 0108.
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Agro
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Programmer!

But there's something i don't understand. How do you know all these addresses?

EDIT: Nevermind! I got it. I'll use BaseAnly's method because it seems easier! Timaeus, you guide helped to. I'll look up these sprites.

EDIT 2: BaseAnly, i think that the bosses go in order of the game you face so try that out. It might work. I haven't tried it out because I'm in Atlanta. My desktop is at Houston. MY other laptop crashed:).
Edited by Agro, Jan 2 2009, 11:14 AM.
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Base
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My method is only for finding the bosses and their attacks, which Timaeus already listed.



Hey Timaeus which version did you use? My values are completely different, if you used Protoman then I didn't waste my time because I was finding addresses for Colonel.
Edited by Base, Jan 9 2009, 07:43 PM.
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timaeus222
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I used Protoman, so post em here :D

EDIT: Added a BUNCH of Team Protoman offsets. A lotta moves. lol
Edited by timaeus222, Jan 9 2009, 10:50 PM.
~Timaeus~
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"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix

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Base
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Alright cool. I will post them when I have enough time (I'm also going to rename some of them to match yours)
1st one posted, most Navis Posted without attacks listed yet.
Spoiler: click to toggle

Edited by Base, Jan 10 2009, 01:26 AM.
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timaeus222
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okay, I'll add that.
~Timaeus~
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"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix

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Base
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3 More Navis Listed.

Spoiler: click to toggle
Edited by Base, Jan 10 2009, 01:12 PM.
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timaeus222
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updated with BaseAnly's TC data and a lot more TP attacks.
~Timaeus~
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"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix

My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges
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BladeCrossEXE
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....we go to the ai and just recode the attack we want to replace? like, replace shadowman's shuriken with colonel's screen divide? oh, and does anyone know the code for piledriver?
Edited by BladeCrossEXE, Oct 21 2009, 05:06 PM.
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MegaRockEXE
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Nope. There is no full list of attacks. They can always be found.
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BladeCrossEXE
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dang.
Control you Destiny, or Someone Else will.
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Agro
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BladeCross, the only person you can ask is DarkCross because he's the one who imported attacks from BN5 to BN6 as far as I know.
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MegaRockEXE
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What? That's impossible.
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