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BN5: Direct Enemy Hacking!; Attack Hacking, Navi Hacking, and all!
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Topic Started: Jan 1 2009, 11:35 PM (2,960 Views)
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timaeus222
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Jan 1 2009, 11:35 PM
Post #1
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The Tech Guy
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- Direct Enemy Hacking Guide
- Copyright © Timaeus EXE 2008
~THESE OFFSETS ARE TEAM PROTOMAN~
~Attack Editing Offsets~
Mgamerz's Attack Splicing Guide covers the most of this, but here's a screenshot to show how it looks in BN5:

080AF840 - Shadow Wide Sword(direct attack edit) 080AF8D0 - Shadow Wide Sword Editing 080AFA68 - Delta Ray? 080B405C - Cannon? 080B8DAC - Magnum Editing 080B8E24 - Magnum Cursor 080B8EA0 - Magnum Explosion 080B9484 - Shadowman's Fire Editing 080B958C - Shadowman's Fire(direct attack edit) 080B9668 - Shadowman's Shadow Slash Editing 080B9CB8 - Quake Editing? 080B9E08 - Quake(direct attack edit)? 080B9F10 - AntiDamage(direct attack edit) 080B9FBC - AntiDamage Editing 080BA304 - Colonel Mega Chip Editing 080BA3BC - Colonel Mega Chip(direct attack edit) 080BACFC - Gyroman Bomb Drop Editing 080BAFC8 - North-South Tackle Editing 080BB21C - Napalm Bomb Editing 080BB454 - Die Bomb Editing 080BB570 - Shadow Dark Sword Editing 080BB5DC - Shadow Dark Sword(direct attack edit) 080BB608 - Shadow Dark Sword Teleporting Editing 080BB688 - Shadow Dark Sword Slash Editing(endless kind) 080BBB20 - Meddy Capsule Editing 080BBF40 - Tomahawk Slash Editing 080BC7B8 - Shock Note Editing 080BC83C - Shock Note Editing(endless kind) 080BD1B8 - Shade Pulse Editing 080BD5F8 - Shade Pulse Editing(endless kind) 080BDA38 - Cosmo Shield Meteor Editing 080BDC8C - Some kind of Moving Editing 080BDF24 - Gridman's Touchdown Editing 080BE24C - Twin Leaders Protoman Slash Editing 080BE2FC - Twin Leaders Protoman Slash Editing(endless kind) 080BE8A4 - Tuby Editing 080BE954 - Trumpy Attack List(Trumpy, Tromby, Timpani, then Silence) 080BEB6C - Twin Leaders Colonel Cross Divide Editing 080BEC08 - Twin Leaders Colonel Cross Divide Editing(endless kind) 080BEF60 - Nebula Gray's Summon DarkSoul Megaman Editing 080BF21C - Django Coffin Editing 080BF2A0 - Django Mega Chip Editing 080BF35C - Django Lasers Editing 080BF6B4 - Gridman FootBall Bomb Editing 080BF8A0 - Cosmoman's CosmoPrison Editing 080BFADC - Phoenix Editing 080BFE24 - DeathPhoenix Editing 080C0730 - Roll Mega Chip Editing 080C0758 - Roll Appear Editing 080C0810 - Roll Sparkle Disappear Editing(before slap) 080C0958 - Roll Slap Editing 080C0A7C - Roll Sparkle Disappear Editing(after slap) 080C0B0C - Roll Heart Fall Editing 080C1098 - Roll Heart Heal Editing 080C1324 - Searchman Mega Chip Editing 080C172C - Protoman Mega Chip Editing 080C1808 - Protoman Slash Editing 080C1A38 - Protoman Appear Editing 080C1ABC - Delta Ray Giga Chip(direct attack editing) 080C1BAC - Delta Ray Giga Chip Editing 080C2088 - NumberBall Editing 080C2110 - NumberBall Editing(direct attack edit) 080C2A4C - Bass Giga Chip Editing 080C2D8C - BassAnly Giga Chip Editing 080C2E0C - ChaosLord Giga Chip(Nebula Gray Appearing) Editing 080C301C - ChaosLord Giga Chip(Bass coming out and attacking) Editing 080C3400 - Magnetman's MagnetHold Editing 080C3B38 - DarkMessiah PA(ZOMG) Gospel Head Firing Editing...? 080C3D74 - DarkMessiah PA(ZOMG) Bass Charging up Darkness Overload(?) Editing...? 080C440C - BugFix Editing 080C4520 - White Ching Editing 080C4A04 - Move onto you and end battle Editing 080C4DE8 - BigNoise PA Editing 080F4E30 - Searchman's AI 080F5FA4 - Napalm Fire Bombs 080F80A0 - Colonel's AI 080F89B4 - Colonel Screen Divide 080F8B38 - Tank Cannon 080F8C58 - Colonel Aspire Break 080FA0B8 - Numberman's Move 080FB24C - Tomahawkman's Barrel Roll 081011D0 - Gridman's Move
To find your own attacks, start at one of the above offsets, and view in 32-bit. Scroll up until you see a group of at least 3 chunks of 08XXXXXX's. The beginning of that data starts with a 4. That's where you edit the attack. Then just view in 8-bit, and scroll up a little and look for B5. Click on the B in B5 and look at the offset on the bottom right and insert into a navi's AI attacks/abilities. i.e. 080FB9B4 on the bottom left, you'd write down as B9B4 080F and replace something such as 3021 080F(Protoman's Move). These offsets are where attacks themselves load from. Repeat to test more moves you might find.
~Attack Offsets~
080AF58D - Disappear 080AF5F9 - Shadow Wide Sword 080AF901 - Turn Around 080AFA8D - Become ally-esque effect(awesome, but freezes if not in move slot) 080AFB71 - Become ally-esque effect(awesome, but freezes if not in move slot) 080AFC0F - Appear 080B2D3D - Deleted As Megaman(bosses) 080B2EB5 - Turn invisible and invincible and increase HP to 8192 080B2F1F - Hurt, HP increase to 1258 080B300B - Hurt, End battle 080B309D - Turn into Password Box 080B30D1 - Teleport, End battle 080B3301 - Major HP Bug until 0 HP then deleted 080B982D - Move so very fast 080B9F85 - AntiDamage 080BA2A5 - Reappear as Colonel 080BA3D1 - Endless V-Divide + Screen Shake and Flash 080BAAA5 - Reappear as Gyroman 080BADD5 - Endless Gyroman Bomb Drop 080BAF51 - Protoman Appears with ching (Delta Ray) 080BB031 - North Magnetman attacking 080BB071 - South Magnetman attacking 080BB131 - Reappear as Napalmman 080BB25B - Endless Napalm Bomb 080BB371 - Reappear as Numberman 080BB469 - Endless Die Bomb 080BB5C9 - Protoman's Shadow Dark Sword, then end battle 080BB6E5 - Endless Shadow Dark Sword 080BBAC5 - Reappear as Meddy 080BBBB5 - Meddy Capsule then freeze 080BC001 - Tomahawk Slash 080BC125 - Reappear as Blizzardman 080BC22D - Snowball Roll then freeze 080BC329 - Reappear as Cloudman 080BC43D - Attack with Clouds if Cloudman AI 080BC76D - Reappear as Toadman 080BC835 - Shock Note 080BC877 - Endless Shock Note 080BCC8B - Gridman's Charge(never come back) 080BCCE1 - Gridman's Charge(never come back) 080BD11B - Reappear as Shademan 080BD22D - Shade Pulse 080BD579 - Reappear as Shademan(again) 080BD5F3 - Shade Pulse(again) then freeze 080BD659 - Endless Shade Pulse 080BD87B - Fire.... a light-colored ball? lol. 080BD9D1 - Reappear as Cosmoman 080BDAE5 - Cosmo Shield Meteor 080BDC21 - Reappear as Larkman 080BDE81 - Reappear as Gridman 080BE365 - Endless Twin Leaders Protoman Slash 080BE601 - Reappear as Tuby 080BE8E9 - Prepare to attack(Tuby) 080BE923 - The attack(works only when immediately replacing previous)(Tuby) 080BEC1D - Endless Twin Leaders Colonel Cross Divide 080BEE21 - Reappear as DarkSoul Megaman 080BEF85 - Prepare for DarkSword 080BEFDF - DarkSoul DarkSword 080BF069 - DarkSoul DarkThunder 080BF0ED - DarkSoul DarkMeteor 080BF157 - DarkSoul DarkLance 080BF64D - Reappear as Gridman(again?) 080BF749 - FootBall PA 080BF839 - Reappear as Cosmoman(again?) 080BF997 - CosmoPrison PA 080BFDBD - Reappear as Phoenix on the back column 080BFAD5 - Phoenix 080BFE1D - DeathPhoenix 080BFF85 - Enemy fade out 080C0239 - Reappear as Bass(no cape, bad palette) 080C03B5 - Soul Unison sound 080C046D - Flashing Teleport 080C05A5 - Move toward you, end battle 080C1035 - Reappear as a white dot? 080C133D - Search Cursor 080C136D - Endless Search Scope 080C14A9 - Reappear as WindBox(endless) 080C1541 - Prepare to blow 080C1589 - WindBox's Attack 080C1801 - Track and Slash, then freeze-frame 080C1919 - Endless WideSword 080C1BA5 - Delta Ray Giga Chip Effect 080C214D - Endless NumberBall 080C2239 - Reappear as Rush(freezes) 080C22CD - Twitch Hurt 080C2317 - Jump on you, end battle 080C235D - Jump on you then teleport halfway, moving up(You get hurt constantly) 080C2531 - Move back a panel and a half and fly out of the screen(wtf) 080C25AF - Fly out of the screen 080C2785 - Drop through the floor 080C2993 - Reappear as Bass(Bass Giga Chip) 080C2A45 - Bass Giga Chip Buster Rake 080C2CE7 - Reappear as Bass(BassAnly Giga Chip) 080C2D85 - BassAnly Giga Chip HellzRolling 080C2F03 - Reappear as Nebula Gray(ChaosLord Giga Chip) 080C30E1 - Bass coming out of Nebula Gray's portal 080C3471 - Magnetman's Hand using MagnetHold 080C3B17 - DarkMessiah PA(ZOMG) Gospel Head Firing...? 080C4043 - DarkSoul's Rapid Buster? 080C414D - Turn totally invisible except for HP 080C4421 - BugFix 080C4933 - Move onto you and end battle 080C4B00 - Flash Colonel's Cape and then quickly disappear 080C4E6B - BigNoise PA range then hit
~Navi Editing Offsets~
Here's a screenshot:

080F2668 - Dummy Megaman
080131A9 - Appear 08014133 - Hurt 080141F5 - Move 080142D9 - Move 080142E5 - Hurt 08013D25 - Deleted(Bosses) 080BE69D - Deleted(Viruses)
080F27C4 - Protoman
080F293D - Protoman's AI 080F3021 - Protoman's Move 080F30FB - HeroSword/StepSword/AreaGrab 080F3515 - Delta Ray 080F382D - Shadow DarkSword(takes all chips on contact) 080F3B07 - Reflect Shield 080F3BA9 - Summon ShadowProtoman(MoonBlade) 080F3C03 - Summon ShadowProtoman(HeroSword/StepSword)
080F3E70 - Gyroman
080F3F8D - Gyroman's AI 080F426D - Gyroman's Move 080F434F - Gyro Blade 080F44ED - Gyro Twister 080F46AD - Gyro Bomb Drop 080F4969 - Gyro Plane Shot
080F4CEC - Searchman
080F4E09 - Searchman's AI 080F51B1 - Searchman's Move 080F5293 - Searchman's Invis 080F5323 - Search Grenade 080F5503 - Search Scope 080F5709 - Searchman's Satellite
080F5B98 - Napalmman
080F5CE1 - Napalmman's AI(Guns come with AI) 08104C9F - Napalmman's Move 080F5FA5 - Napalm Fire Bombs 080F61D1 - Napalm Explosion
080F6318 - Magnetman
080F6435 - Magnetman's AI(MagnetPanel comes with AI) 080F6865 - Magnetman's Move 080F6947 - MagnetHold 080F6A1D - Throw Gravity Ball 080F6AC3 - Throw Magnets 080F6C6B - North-South Tackle
080F7214 - Meddy
080F732D - Meddy's AI 080F7525 - Meddy's Move 080F7607 - Throw Capsules 080F769D - Red/Blue Bottles 080F7865 - HealBall
080F7F10 - Colonel
080F8081 - Colonel's AI 080F88DD - Colonel's Move 080F89AF - Screen Divide 080F8B31 - Tank Cannon 080F8C51 - Aspire Break
080F9054 - Shadowman
080F91A5 - Shadowman's AI(clones come with AI) 080F9425 - Shadowman's Move 080F9523 - Make Fire 080F95F1 - AntiDamage 080F97AF - Shadow Slash
080F9C98 - Numberman
080F9DB1 - Numberman's AI 080FA0B1 - Numberman's Move 080FA197 - Number Balls 080FA40F - Number Trap 080FA4ED - Dice Throw
080FA9A0 - Tomahawkman
080FAAB9 - Tomahawkman's AI(Totem Pole comes with AI) 080FAE0D - Tomahawkman's Move 080FAEF3 - Axe Throw 080FB073 - Tomahawk Slash 080FB245 - Tomahawk Barrel Roll
080FB590 - Knightman
080FB6E1 - Knightman's AI(Stone Body comes with AI) 080FBB65 - Knightman's Move(this is the jump) 080FBD99 - Rock Fall 080FBEB3 - Fire Wrecking Ball 080FBFF5 - Royal Wrecking Ball
080FC1C4 - Toadman
080FC331 - Toadman's AI(Lilly Pads come with AI) 080FC953 - Toadman's Move 080FCA37 - Shock Note 080FCAD3 - Emerge 080FCD19 - Throw Frog 080FC851 - Surprise Slap
080FD0A0 - Shademan
080FD1F9 - Shademan's AI 08103841 - Shademan's Move 080FD653 - Shade Pulse 080FD545 - Release Bats 08103C7B - Wide Slash ???????? - Blood Suck
080FDCFC - Blizzardman
080FDE15 - Blizzardman's AI 080FE015 - Blizzardman's Move 080FE103 - Kick Snowballs 080FE301 - Snow Breath 080FE469 - Giant Snowball Roll
080FEDB0 - Cloudman
080FEEC5 - Cloudman's AI(Clouds come with his AI) 080FF0D1 - Cloudman's Move 080FF24D - Attack with Lightning Cloud 080FF2BD - Hide+Giant Cloud
080FF63C - Cosmoman
080FF759 - Cosmoman's AI 080FFA7D - Cosmoman's Move 080FFB5F - Shield+Meteor 080FFC41 - Cosmo Spheres 080FFE35 - Cosmo Ring 080FFF19 - Cosmo Prison
08100270 - Larkman
08100389 - Larkman's AI 081005E5 - Larkman's Move 081006DB - Lark Bird 0810083F - Lark Dive(Fish Shape) 081009F3 - Lark Dive #2(takes chip on contact)
08100CEC - Gridman
08100E09 - Gridman's AI(Clones come with AI) 081011C9 - Gridman's Move 081012AF - Charge 08101463 - Throw Tracking Football 081015C1 - Exploding Football 08101729 - Touchdown
08101CCC - Bass
08101E9D - Bass's AI 08102409 - Bass's Move 08102547 - Buster Rake 08102611 - Hell's Rolling 08102729 - Darkness Overload 08102A05 - Chaos Nightmare 08102BDF - Dark Arm Blade
08102DC4 - Nebula Gray
08103097 - Nebula Gray's AI(No AreaGrab and Fire Snakes come with AI) 08104B15 - Nebula Gray's Move 0810320D - Shoot Tracking Hell Fire 081032DD - Summon DarkMega 0810333B - Fire Dragon Crash 081033EB - Nebula's Hands
~Virus Editing Offsets~
08104DA0 - Mettaur 081055BC - Powie 08105C14 - BugTank 08106000 - Handi 081062F8 - Dominerd 08106920 - MetFire 08106CEC - Shakey 081071D4 - Trumpy 08107708 - Ninjoy 08107C5C - WindBox 08107DB8 - Lark 0810816C - BombBoy 08108604 - Zomon 08108C40 - CanLad 08109058 - Catack 08109548 - Drixol 08109B10 - Batty 08109FA0 - Skully 0810A3DC - Champy 0810AB0C - Draggy 0810AF98 - Whirly 0810B73C - Marina 0810BB74 - FlashLight 0810C0DC - EleOgre 0810C698 - Cactikill(No head) 0810CBA4 - WuNote 0810D1A8 - Appley 0810D78C - BigBrute 0810DC88 - TinHawk 0810E628 - Bladia
~THESE OFFSETS ARE TEAM COLONEL~
Credits to BaseAnly for these offsets.
080F28AC - Protoman
080F2A25 - Protoman's AI 080F3109 - Protoman's Move 080F31E3 - HeroSword/StepSword/AreaGrab 080F35FD - Delta Ray 080F3915 - Shadow DarkSword 080F3BEF - Reflect Shield 080F3C91 - Summon ShadowProtoman (MoonBlade) 080F3CEB - Summon ShadowProtoman (HeroSword/StepSword)
080F3F58 - Gyroman
080F4075 - Gyroman's AI 080F4355 - Gyroman's Move 080F4437 - Gyro Blade 080F45D5 - Gyroman Twister 080F4795 - Gyro Bomb Drop 080F4A51 - Gyro Plane Shot
080F4DD4 - Searchman
080F5C80 - Napalmman
080F6400 - Magnetman
080F72FC - Meddy
080F913C - Shadowman
080F9D80 - Numberman
080F7FF8 - Colonel
080F8169 - Colonel's AI 080F89C5 - Colonel's Move 080F8A97 - Screen Divide 080F8C19 - Tank Cannon 080F8D39 - Aspire Break 080F90A5 - Colonel's Rock cube summon
080FAA88 - Tomahawkman
080FB678 - Knightman
080FC2AC - Toadman
080FF724 - Cosmoman
08100358 - Larkman
08100DD4 - Gridman
08100EF1 - Gridman's AI(Clones come with AI) 081012B1 - Gridman's Move 08101397 - Charge 0810154B - Throw Tracking Football 081016A9 - Exploding Football 08101811 - Touchdown
08101DB4 - Bass
08101F85 - Bass AI 081024F1 - Bass Move 0810262F - Buster Rake 081026F9 - Hell's Rolling 08102811 - Darkness Overload 08102AED - Chaos Nightmare 08102CC7 - Dark Arm Blade
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~Timaeus~ Web Designer, Music Composer
"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix
My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges

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Mgamerz
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Jan 1 2009, 11:47 PM
Post #2
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The ShoutBox King
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This go in the attack sequence guide, as your breaking down attacks.
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I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker.
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timaeus222
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Jan 1 2009, 11:51 PM
Post #3
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The Tech Guy
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if you look, it also has offsets for editing navis as well... ._. so it's both(navi editing and attack splicing) o.o
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~Timaeus~ Web Designer, Music Composer
"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix
My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges

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Base
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Jan 2 2009, 12:05 AM
Post #4
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TREZian
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Looks like you beat me to it. All I needed was Gridman and Nebula Gray (yes I was working on this too).
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timaeus222
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Jan 2 2009, 01:51 AM
Post #5
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The Tech Guy
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really? well, that's good too. you could help find attacks to list here if you're ever bored.
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~Timaeus~ Web Designer, Music Composer
"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix
My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges

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Agro
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Jan 2 2009, 09:15 AM
Post #6
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Programmer!
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How do you find all these values and addresses? I barely even know how to do this? Do you know where i can do this?
EDIT: WHOA
Edited by Agro, Jan 2 2009, 09:17 AM.
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timaeus222
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Jan 2 2009, 10:32 AM
Post #7
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The Tech Guy
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I just started where Protoman was in BN6 and I scrolled up a lot, then I found the starting point of a boss. I knew his V1 had 700 HP, so I edited his HP to 701 and I scrolled through all the V1 bosses and I found that I found Gridman, so I scrolled up and down from there to find the remaining ones.
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~Timaeus~ Web Designer, Music Composer
"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix
My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges

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Base
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Jan 2 2009, 10:52 AM
Post #8
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TREZian
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My method was a little different, I started at 080F0000 and moved sown till I reached the F's, the first boss I found was Protoman and I knew it was him because his sprite value was 0108.
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Agro
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Jan 2 2009, 11:08 AM
Post #9
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Programmer!
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But there's something i don't understand. How do you know all these addresses?
EDIT: Nevermind! I got it. I'll use BaseAnly's method because it seems easier! Timaeus, you guide helped to. I'll look up these sprites.
EDIT 2: BaseAnly, i think that the bosses go in order of the game you face so try that out. It might work. I haven't tried it out because I'm in Atlanta. My desktop is at Houston. MY other laptop crashed:).
Edited by Agro, Jan 2 2009, 11:14 AM.
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Base
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Jan 2 2009, 03:19 PM
Post #10
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TREZian
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My method is only for finding the bosses and their attacks, which Timaeus already listed.
Hey Timaeus which version did you use? My values are completely different, if you used Protoman then I didn't waste my time because I was finding addresses for Colonel.
Edited by Base, Jan 9 2009, 07:43 PM.
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timaeus222
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Jan 9 2009, 10:36 PM
Post #11
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The Tech Guy
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I used Protoman, so post em here 
EDIT: Added a BUNCH of Team Protoman offsets. A lotta moves. lol
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~Timaeus~ Web Designer, Music Composer
"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix
My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges

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Base
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Jan 10 2009, 12:57 AM
Post #12
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TREZian
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Alright cool. I will post them when I have enough time (I'm also going to rename some of them to match yours) 1st one posted, most Navis Posted without attacks listed yet.
Spoiler: click to toggle 080F28AC - Protoman 080F3F58 - gyroman 080F4DD4 - Searchman 080F5C80 - Napalmman 080F6400 - Magnetman 080F72FC - Meddy 080F913C - Shadowman 080F9D80 - Numberman 080F7FF8 - Colonel 080FAA88 - Tomahawkman 080FB678 - Knightman 080FC2AC - Toadman
080FF724 - Cosmoman 08100358 - Larkman 08100DD4-Gridman
08101DB4 - Bass
08101F85 - Bass AI 081024F1 - Bass Move 0810262F - Buster Rake 081026F9 - Hell's Rolling 08102811 - Darkness Overload 08102AED - Chaos Nightmare 08102CC7 - Dark Arm Blade
Edited by Base, Jan 10 2009, 01:26 AM.
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timaeus222
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Jan 10 2009, 10:42 AM
Post #13
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The Tech Guy
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okay, I'll add that.
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~Timaeus~ Web Designer, Music Composer
"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix
My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges

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Base
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Jan 10 2009, 12:39 PM
Post #14
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TREZian
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3 More Navis Listed.
Spoiler: click to toggle 080F28AC - Protoman
080F2A25 - Protoman's AI 080F3109 - Protoman's Move 080F31E3 - HeroSword/StepSword/AreaGrab 080F35FD - Delta Ray 080F3915 - Shadow DarkSword 080F3BEF - Reflect Shield 080F3C91 - Summon ShadowProtoman (MoonBlade) 080F3CEB - Summon ShadowProtoman (HeroSword/StepSword)
080F3F58 - Gyroman
080F4075 - Gyroman's AI 080F4355 - Gyroman's Move 080F4437 - Gyro Blade 080F45D5 - Gyroman Twister 080F4795 - Gyro Bomb Drop 080F4A51 - Gyro Plane Shot
080F7FF8 - Colonel
080F8169 - Colonel's AI 080F89C5 - Colonel's Move 080F8A97 - Screen Divide 080F8C19 - Tank Cannon 080F8D39 - Aspire Break 080F90A5 - Colonel's Rock cube summon
08100DD4 - Gridman
08100EF1 - Gridman's AI(Clones come with AI) 081012B1 - Gridman's Move 08101397 - Charge 0810154B - Throw Tracking Football 081016A9 - Exploding Football 08101811 - Touchdown
Edited by Base, Jan 10 2009, 01:12 PM.
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timaeus222
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Jan 12 2009, 12:27 AM
Post #15
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The Tech Guy
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updated with BaseAnly's TC data and a lot more TP attacks.
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~Timaeus~ Web Designer, Music Composer
"There's so much water under the bridge that the bridge is gone." ~ DarkeSword of OC ReMix
My Technical Services || MPCR Home Page || My Best Game Mods || Music YT Channel || Gaming YT Channel || My Guides || My Challenges

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BladeCrossEXE
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Oct 21 2009, 04:47 PM
Post #16
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TREZian
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....we go to the ai and just recode the attack we want to replace? like, replace shadowman's shuriken with colonel's screen divide? oh, and does anyone know the code for piledriver?
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Control you Destiny, or Someone Else will.
My Youtube:http://www.youtube.com/user/Bladecrossexe?feature=mhum
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MegaRockEXE
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Oct 22 2009, 06:44 PM
Post #17
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BN Guides Author
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Nope. There is no full list of attacks. They can always be found.
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The Rockman EXE Zone | YouTube
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BladeCrossEXE
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Oct 25 2009, 11:20 AM
Post #18
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TREZian
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dang.
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Control you Destiny, or Someone Else will.
My Youtube:http://www.youtube.com/user/Bladecrossexe?feature=mhum
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Agro
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Oct 25 2009, 11:29 AM
Post #19
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Programmer!
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BladeCross, the only person you can ask is DarkCross because he's the one who imported attacks from BN5 to BN6 as far as I know.
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MegaRockEXE
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Oct 25 2009, 12:08 PM
Post #20
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BN Guides Author
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What? That's impossible.
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The Rockman EXE Zone | YouTube
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