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Official Hacked Battle Contest the Third; Flashback Battle
Topic Started: Nov 27 2008, 02:53 PM (6,255 Views)
MegaRockEXE
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Official Hacked Battle Contest 3

It's about time for another Hacked Battle Contest. A contest in which anyone may compete with others to make the best MMBN6 hacked battle on the subject.

The topic this time is "Flashback Battle"!
Basically, you have to create a battle using a Navi unique to BN4-5 making a comeback appearence. You can use anyone from those games excluding the following: Megaman, Roll, Gutsman, Heel Navi, Shadowman, Gyroman, Magnetman.
Then, using various attack mods, you should be able to create a unique moveset to use.

All the resources should already be available in the SubGuides section, but you may still have questions, so always ask.

The contest will close on December 20, 2008. Hopefully there are enough submission to enter the next round. When the deadline is reached, a rating poll will be set up. In another 3-5 days, the members in the top 3 will be the winners.

3rd place winner will get various extra privileges that ZetaBoards may have to offer.

2nd place winner will get their rank upped to Hacked Battle Contest Winner and privileges.

1st place will get the rank, privileges, and get to have their Navi appear in Episode 8 of my mini-series.

One last thing you must consider if you plan to enter the contest is that if you win, I will need the .dmp file of the moveset you customized. To do this, simply click "Save" in the memory viewer and for address, input the address you used to get there, for example Bass's address, if you used it. Put it in parentheses in the file name just to be sure and make the size about 300.

As always, your video must not be shown until the deadline. When you post your video also provide the .dmp file of your moveset just in case.

That's about it. Again, any questions, ask now. There is plenty of time and it seems like everyone will like this contest. I hope there will be lots of participants.

All Your entries You may submit here. You always may submit it, using a Redirect an Index page of TREZ. After submitting Your entry, an error will appear:

Error
 
You do not have permission to access this topic.
Error Code: 4:960789


Don't worry, Your entry will come to us.
Edited by MegaRockEXE, Dec 11 2008, 10:26 PM.
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Mgamerz
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The ShoutBox King

You don't give us much of a choice, Megarock. I haven't inserted a sprite sheet yet, but can you enter navi's from before BN4? If so, that'd make it alot easier for everyone to have a bunch of choices.
I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker.
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MegaRockEXE
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BN4-5 has a lot of Navis. I'm including 4.5 you know.
BN1-3 use a different format. One that has palettes after every frame. This will make it difficult for me to change the palette (if it wins) and might not function properly.
I still can't understand why the majority of people can't figure it out. Maybe more specific problems? I think I might have to extract all BN5's(DS) bosses myself just to have as a resource.
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Mgamerz
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I tried it megarock, and it always froze on me. I tried every method I could think of. I tried the ROM area, which was 0x08, then I tried 0x00, and then importing them to the sections you said but they all killed it.
I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker.
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Agro
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That's why i ask you to make a video Megarock."It always froze on me-Mgamerz"
Edited by Agro, Dec 12 2008, 06:08 PM.
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Base
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TREZian
My mistake was that I went to the wrong address after I made the sprite appear (I went to the one next to it by mistake) I don't know what others are doing though.

And I think 4.5 alone has plenty of navis for the contest, I just wanted to know for fun.
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MegaRockEXE
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Did you try the example? Remember to recheck the sprite and that you have sufficient data. A larger sheet may require more data than a smaller sheet. Get too much and that won't work either.
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Mgamerz
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The ShoutBox King

I followed the example, but like I said, there were some inconsistencies. the 'ROM' area in VBA is not 0x00000000, it's 0x8, so that threw me off as to waht I needed to dump. You need to show more pictures between the VBA's. A useful tool I use to make easy work of snapshots is Imageshack Quickshot. Press a hot key and in seconds it'll put the code on your clipboard. It's really easy. If you like photobucket but need quick shots, I prefer this. Plus, you can link them to your imageshack account from within the program so you can later look at all your uploads. It also saves the ones uploaded to a folder on your computer so you can come back to them later.
I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker.
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MegaRockEXE
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Well if you still have more questions, I can clear them up for sure. I think everyone is getting it now.

Btw, here is the boss sprite archive from BN5.
http://willhostforfood.com/access.php?fileid=45135
Imported the same way as Sol Cross because they're .bin.
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Mgamerz
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The ShoutBox King

You should update the first post to say you actually go the the address that the MEMORY VIEWER shows. I thought you meant go the bit d000 on it. Which really screwed up the game. Looks awesome though. I want to make a video now.
I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker.
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Dark EXE
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TREZian
now i have a question about the contest so if we finsh with the contest we go to the submission area right? what do we do at submission area?
Edited by Dark EXE, Dec 13 2008, 08:23 PM.
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MegaRockEXE
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You submit the .dmp file of the moves you gave your subject. You'll save a .dmp file from the data at where you made the moves, like Bass's offset. Save about 300 in size and submit that.
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Dark EXE
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TREZian
okay when do we post the video? i all rady finsh my video jsut have not posted it up in youtube yet
Edited by Dark EXE, Dec 13 2008, 09:59 PM.
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Kris
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I really want to enter but it does look like I can't. I tried to do some simple hacking today but I was not able to do some little hard stuff so I think I will not enter. There are still some days left... maybe I will get back into RM.EXE hacking and will enter... i hope so.
Kris is back to spam TREZ like always :D
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MegaRockEXE
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Videos are posted in the submissions form. Include the .dmp and Youtube link, I think. Or maybe at the end.
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Dark EXE
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TREZian
so we post every ting at the end or can we post it early
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MegaRockEXE
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I suggest to not post it early. But everything must be ready by the deadline.
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Dark EXE
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TREZian
sorry for all these questions but this is i belive my last one: can we change our entrey? like change the DMP file?
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MegaRockEXE
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Remember, tomorrow is the last day. You get all day to submit your entry or change it last minute. By the 21st, polling will start.
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Dark EXE
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mega rock.exe
Dec 19 2008, 08:59 PM
Remember, tomorrow is the last day. You get all day to submit your entry or change it last minute. By the 21st, polling will start.
so now we can start putting up videos? i just relly need to know
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Mgamerz
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Yeah. I want to showcase my legendary video.
I run a Mass Effect 3 modding site named ME3Tweaks.com that details how to mod ME3 as well as showcasing mods for the multiplayer aspect of the game. I also developed a mod manager utility as well as an online mod creation tool named ModMaker.
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