| DZ's Custom Sprites; Alllllllrighty then! | |
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| Topic Started: Jan 4 2007, 02:03 PM (4,590 Views) | |
| DragonZero | May 25 2008, 12:34 PM Post #61 |
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Ah! Actually, that was intentional. Believe it or not, Colors are a big part of doing Spriting, especially in different Styles. Those Colors were made specifically to fit the MMZX Style of Coloring, which is Quite Bright, and rather DeSaturated. |
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| MegaRockEXE | May 25 2008, 03:34 PM Post #62 |
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BN Guides Author
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Yeah, it seems like the green is very close to the game's style. I just don't like the skin tone since the style tends to have it fade more to brown. |
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| DragonZero | May 25 2008, 05:16 PM Post #63 |
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Sort of an Off-Brown/Dark Orange, though. The ZX Style can be REALLY annoying sometimes. XD |
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| Cepheus | May 26 2008, 12:21 PM Post #64 |
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TREZian
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I wasn't talking about model DM. I was talking about Dragoman himself. Model DM looks acurate. I figured out what seemed wrong with Dragoman; it looks like he was made in paint. Edit: I found an error in your sheet. When you animate it, it looks lie this: ![]() If you look you can see that the green on his hand gets bigger, and the blade move along the glove or something. |
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| DragonZero | May 26 2008, 01:46 PM Post #65 |
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Ah. That was also intentional. That was meant to be a Motion Blur, though I am currently reworking the Blade's Blur, since it does look odd. |
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| Megaboy08 | May 26 2008, 02:44 PM Post #66 |
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wow cephues its messed up the red line goes back then forward and overlapes |
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| Cepheus | May 26 2008, 03:57 PM Post #67 |
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TREZian
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I didn't mess up. You try animating it and see what you get. Edit: I read your post wrong. Sorry. I animated a combo attack for him. Sorry for the blink after the second attack.
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