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Where did you begin?
Topic Started: May 25 2018, 08:18 PM (158 Views)
SkyKingAeolus
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Move this post as you wish, but as it seems very difficult to get any help (Much less a response) here on TREZ. (Really a let down if I'm being honest.)
Where did you all start with your modding? Simple palette changes? Custom Scripts? Changing AI patterns?
I'm trying to find out what all is and isn't feasible for Battle Network, and I'd love some community input so I'm not left in the water waiting.
What tools do you use?
What tools do you recommend?
Where would I even begin? (Besides having a ROM and a direction to move in)

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Final_Enigma_7
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The only reason I didn't respond is because I don't know much of anything about modding. All I know is spriting and I'm just at the surface of that. Where to begin? I'd say BN6 Cybeast Gregar (of Falzar if you like it) because not many people mod Gregar.
Edited by Final_Enigma_7, May 26 2018, 07:26 AM.
We all want what we never have but when we get it, we lose intrest in it shortly after so what's the point of being rich when what makes life a challenge is actually wondering when your next meal will be and when your next paycheck will come in? Why?
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eddieweppler
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depents on what you want to do with your game
did you mod / mod before?

a good start would be a HEX editor, a .tbl file and GMs BattleChipEditor
to get a feel of the game altered, how it got altered and how it react
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GreyRock.EXE
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All the cool people ditched.
Only admins forced to be here by virtue of their pact with Serenade.EXE remain. Also, a few relatively new people such as myself and Final_Enigma_7 persist.

An impulse suggestion would have been to try setting whatever emulator you have to watch the game memory for certain values changing to constants, updating, things of that sort. Then I realized that a lot of stuff has already been documented.

You might find fun just looking for the memory address MegaMan's HP is being updated at or stepping through the ARM instructions being executed to examine operations on whatever memory addresses you notice serve some purpose.

Or you could always just go about trying random tools laying around these parts.
Example: Greiga Master's Text Expanding Tools Guide

Amendment: I just happened to find this. Might be interesting.
Intro to ASM Modding & Hooking
He mentions you ought to know looping / methods, but that's small potatoes if you're serious about getting deep into scripting stuff.
In case anyone wants to subject themselves to a horrifying audiovisual spectacle.
I thought I was so cool. It's clear now that I'm just bad.
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Final_Enigma_7
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"All the cool people ditched.
Only admins forced to be here by virtue of their pact with Serenade.EXE remain. Also, a few relatively new people such as myself and Final_Enigma_7 persist."

The system is rigged, guys. Save yourselves while you still can.

GreyRock.EXE, ready the navies and create a coup. Voltage! Use Elec Storm as a distraction!
Edited by Final_Enigma_7, May 29 2018, 11:28 AM.
We all want what we never have but when we get it, we lose intrest in it shortly after so what's the point of being rich when what makes life a challenge is actually wondering when your next meal will be and when your next paycheck will come in? Why?
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Trill1996Eric
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It kinda sucks that a lot of people left here, I remember when this was so active n stuff. Makes me feel that Megaman BN/SF will die out soon or something, Iunno
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Mega Man Battle Network is the best Mega Man!
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Final_Enigma_7
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I don't mean to start a discussion so let's not but I want to state the last actual Megaman Main Series game was in 2007 and that was Megaman ZX Advent. Alternate games being Battle Network and Star Force and Star Force 3 in 2008 so in the last few years, Capcom has just been abusing the Classic and X series for nostalgia purposes to get sales. It's a lame business approach if you ask me.
Edited by Final_Enigma_7, May 29 2018, 01:54 PM.
We all want what we never have but when we get it, we lose intrest in it shortly after so what's the point of being rich when what makes life a challenge is actually wondering when your next meal will be and when your next paycheck will come in? Why?
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timaeus222
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I started at regular battle modding. That was the simplest for me. The most flexible game you can mod is Battle Network 6: Cybeast Falzar. Here are some things to get you started. A full list of guides is shown here: http://forums.therockmanexezone.com/topic/8750547/1/

GENERIC BATTLE STUFF

- Custom battles. A guide that is perhaps simpler than the one on the site can be found here: https://www.youtube.com/watch?v=AP7DVMJ-zME

- Palette editing, basically editing the colors in the game. A guide for that can be found here: http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8555260/1/
2Unfortunately, lots of the images are gone, so it'll be harder to follow.

- Chip Editing, although this is fairly advanced to do manually. A guide for that is found here. http://forums.therockmanexezone.com/topic/747637/1/
2That is why Greiga Master invented the Chip Editor, which you can find below. It helps you to make your own chips more easily, less trial and error.

MAKING CUSTOM BOSSES

- Enemy Attack+Property Editing (switching out which attacks are allowed for the AI to use, and changing HP up to 4095 [except for Cybeasts, which can go above that]). This can be used as a basis for customizing your own bosses. That guide can be found here. http://forums.therockmanexezone.com/topic/8553798/1/

- Customizing Attack Timings (allowing you to upgrade an enemy by speeding up their movements). A guide for that is shown here. http://forums.therockmanexezone.com/topic/8616074/2/
A demonstration of a result is shown here: https://www.youtube.com/watch?v=FZORYKQnHQs

- Building a relatively custom AI. This is very advanced, and uses the MMBN AI Creator tool mentioned below. A brief guide is shown here. http://forums.therockmanexezone.com/topic/8730754/1/#new
2A demonstration of a result is shown here: https://www.youtube.com/watch?v=4Z8vR4dTh1U
2No, I don't think we have figured out how to exactly modify an AI pattern, but we did learn how to construct our own in this regard. :)

- Importing your own sprite sheets (allowing for custom sprites to be used in the game). This accompanies making your own boss. Aside from making an AI, it could be cool to give them a new sprite sheet. Video guides associated with this are shown below:
https://www.youtube.com/watch?v=PIqnPh-1Qek - Sprite Sheet Importing only
https://www.youtube.com/watch?v=v9x3qFZmyeI - Making a custom sprite sheet and then importing it for use

MISCELLANEOUS

- Obtain chips by "folder modding". A guide for that is here. http://forums.therockmanexezone.com/topic/747586/1/
2Some images are gone, but it is relatively straightforward.

- Making your own Navi Customizer Programs. I made a guide for that here. http://forums.therockmanexezone.com/topic/8554152/1/

- Making your own Program Advances. There is a guide here, although it may take some decrypting. http://forums.therockmanexezone.com/topic/8763304/1/
2A result for that is shown here: https://www.youtube.com/watch?v=Zl9uhFCN9to&t=3m32s

-----

My recommended beginning tools are:
- HxD (it's a hex editor, and you must have it to do anything permanent to the game.)
- Chip Editor (for making custom battle chips)&t=3m32s
- Animated Mugshot Generator
- Emotion Window Editor (self-explanatory)
- Sprite List Viewer (for finding the offsets of sprite sheets in the game, and dumping sprite sheets into files)

All of these should have accompanying guides; search it among the guides on the forums, which I had listed earlier.

Some of the more advanced tools are:
- BN Custom Sprite Maker (for constructing sprite sheet .DMP's)
- MMBN AI Creator (for making custom AIs)
- MMBN6 Reward Hacker (Cybeast Falzar only; allows modifying rewards gotten from victories in netbattles)

A toolkit is available here:
http://www.mediafire.com/file/lm5y38114zi3qpe/ROM+modding+Toolkit.zip
Edited by timaeus222, May 30 2018, 01:24 AM.
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