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Battle Network 4 RS Chip research; Information about chip properties values
Topic Started: Dec 14 2017, 04:48 PM (157 Views)
ryukusu
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Hello everyone.
Some time ago I started the new chip research again. It was Megaman Battle Network 4 Red Sun (E).
The research was almost complete when I found additional information about chips(so it would take a lot of more time). I do it mostly for myself, so I already patched the game and beat it. So here you can find useful information to make your own patch.

heatshot chip offset:
0x19b28
heat-V chip offset:
0x19b54
heat-side chip offset:
0x19b80

cannon chip offset:
0x19810

01 02 03 1A 01 00 08 00 00 4A 0A 1E 01 02 04 00
08 00 00 00 00 00 00 00 7A 00 28 00 09 00 03 00
58 0A 74 08 D8 F8 70 08 58 DF 73 08

02 03 04 FF 01 01 16 00 00 4A 0A 1E 01 01 04 00
09 00 00 00 00 00 00 00 7C 00 46 00 0A 00 03 00
D8 0A 74 08 D8 F8 70 08 78 DF 73 08

03 04 05 FF 01 02 2C 00 00 4A 0A 1E 01 01 04 00
0A 00 00 00 00 00 00 00 7B 00 64 00 0B 00 03 00
58 0B 74 08 D8 F8 70 08 98 DF 73 08

00 01 03 1a - chip codes,
01 - ???
00 - rarity
08 - capacity (in MB.)
00 - element
00 - library type? (regular, mega, giga, PA?)
4A - chip attack info (numbers,???,nothing)
0A -
1E - chip family
01 - chip subfamily?
02 -
04 -
00 -
08 - 5th byte (special settings for the chip)
00 -
00 -
00 -
00 -
00 - karma requirement (00-only clean, 01 - both, 02 - only dark)
00 -
00 -
7A - alphabet sorting order
00 - alphabet sorting order
28 - attack value
00 - attack value(for 255+)
09 - library ID
00 -
03 -
00 -
58 - chip icon address
0A - chip icon address
74 - chip icon address
08 - border between values?
D8 - chip image address
F8 - chip image address
70 - chip image address
08 - border between values?
58 - chip image pallete address
DF - chip image pallete address
73 - chip image pallete address
08 -


elements:
00 - fire
01 - aqua
02 - elec
03 - leaf
04 - heart
05 - plus/minus
06 - sword
07 - shadow
08 - break
09 - object
0A - wind
0b - break
0c - null

Families, sub-families and 5th bytes:
(please note that I initially I tried 00's for 6th and later bytes! and checked upon heatshot chip, so sometimes values just don't work on another chips :( )
Spoiler: click to toggle


You can find more structured and easier to read information about chips in this document(as well as my notes about the patch).

Edited by ryukusu, Dec 14 2017, 05:17 PM.
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